Page 1 of 1

Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 05, 2004 4:57 pm
by Apollo11
Hi all,

While WitP editors are fully functional and can do the work they are not very user friendly and they require long long time (and many many mouse clicks) in order for work to be done.


IMHO there are 2 main areas in which WitP editors can be vastly improved!


Leo's Suggestions for WitP Editors Enhancements


#1 Filtering

Right now in WitP Database editor you can edit all or nothing.

IMHO the addition of filters would _GREATLY_ improve user friendliness of program and enable _HUGE_ time gains...

For each main choice editing (when you press on the corresponding button):

- Devices
- Classes
- Ships
- Aircraft
- Air Groups
- Locations
- Pilots
- Leaders

There should be additional option to filter its contents.

For example, if you press the "Devices" button "Device" data is displayed but since there is no filtering all devices are listed in left area (from 001 to 999) and that is cumbersome.


Here is picture of how things look now:

Image


If there is new additional user selectable filter choice many things would be _MUCH_ easier to do!


Here is picture of how things could be improved with user selectable filter choice (in our example to sort devices by type):

Image


Similar filters should exist for all other main choice editing:

- Classes
- Ships
- Aircraft
- Air Groups
- Locations
- Pilots
- Leaders



#2 "En Masse" Editing

Right now in WitP Database editor you can edit data only one by one.

IMHO the addition of "En Masse" editing _GREATLY_ improve user friendliness of program and enable _HUGE_ time gains...

For each main choice editing (when you press on the corresponding button):

- Devices
- Classes
- Ships
- Aircraft
- Air Groups
- Locations
- Pilots
- Leaders

There should be additional possibility to select multiple objects.

For example, if you press the "Classes" button "Classes" data is displayed but you can edit just one by one (from 001 to 1999) and that is cumbersome.


Here is picture of how things look now:

Image


New enhancement is that user can select one or more objects (usual MS Windows style: Left Mouse + Shift for several in a column, Left Mouse + CTRL for specific one, CRTL+A for select all)!


Here is picture of how things could be improved with user ability to select several objects and change data for just some of the fields (and copy data from one of the selected objects):

Image


Similar ability should exist for all other main choice editing:

- Classes
- Ships
- Aircraft
- Air Groups
- Locations
- Pilots
- Leaders



Example

Imagine that you want to change location of every single "Air Group" using WitP Database editor.

Using Scen#15 as template there are "Air Groups" from 0001 to 2399.

If you want to alter each and every one of them from their current location to "0000 - None" you would have to click each and every one of them and manually change the data in each and every one of them.

Now... think how easy this would be if my enhancements to WitP editors are existing?



So... what do you think gentleman?


Matrix/2By3 is this something we, possibly, can expect from future WitP editors?



Leo "Apollo11"

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 05, 2004 5:00 pm
by mariovalleemtl
Great job Leo. You my Admiral .

mv

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 05, 2004 5:42 pm
by Lemurs!
Wow, you weren't kidding.
My piddly improvement seems so... piddly now.

Yea, i support these.

Mike

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 05, 2004 6:13 pm
by Brady
Vrery Cool, though I have only been tinkering with the editor for around a week , now I agree that this would realy help spead things up a bit.

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 05, 2004 7:21 pm
by Damien Thorn
I'd be happy if we could export to csv and then back. That way I could use excel to do something like... add 10% to all bomb damage at once or something like that.

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 05, 2004 10:20 pm
by DrewMatrix
I'd be happy if we could export to csv and then back

That would make things so much easier. No need to add en masse change ability/more sorting/abitlity to increase/decrease by set or random amounts.


All that is already in excel.

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 05, 2004 11:14 pm
by Bodhi
ORIGINAL: Apollo11
Matrix/2By3 is this something we, possibly, can expect from future WitP editors?

My guess is not. But there's no reason you couldn't make an editor with that functionality yourself.

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Fri Aug 06, 2004 10:18 am
by Apollo11
Hi all,
ORIGINAL: Lemurs!

Wow, you weren't kidding.
My piddly improvement seems so... piddly now.

Yea, i support these.

Mike

Thanks (and you are one of the "ordinary" WitP users who used editors the most)! [;)]


Leo "Apollo11"

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Sun Aug 08, 2004 7:20 am
by Apollo11
Hi all,
ORIGINAL: Damien Thorn

I'd be happy if we could export to csv and then back. That way I could use excel to do something like... add 10% to all bomb damage at once or something like that.

The problem is that it can not be straightforward export of data because numbers itself are 100% useless (i.e. database contains raw numbers in some range and we would not have any idea what certain number is doing - is it type denominator or value...

IMHO the only way to do this is to ask Matrix/2By3 to expand the WitP editor capabilities...


Leo "Apollo11"


P.S.
Believe me I know what I am talking about - I started Falcon4 user editing and crated first usable editor for it (Excel with VBA).

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Mon Aug 09, 2004 2:55 am
by Richrd
This is great stuff. I've been playing with the ed since I got it and have never played the game yet.

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Wed Aug 11, 2004 10:46 am
by Apollo11
Hi all,

Shameless BUMP...

Any official comment from Matrix/2By3 regarding this?


Leo "Apollo11"

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Wed Aug 11, 2004 3:32 pm
by Mike Wood
Hello...

There are currently no plans to change the editor.

Bye...

Michael Wood
ORIGINAL: Apollo11

Hi all,

Shameless BUMP...

Any official comment from Matrix/2By3 regarding this?


Leo "Apollo11"

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 12, 2004 11:59 am
by Apollo11
Hi all,
ORIGINAL: Mike Wood

There are currently no plans to change the editor.

<HEAVY SIGH>


Leo "Apollo11"

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 12, 2004 1:08 pm
by rhohltjr
ORIGINAL: Mike Wood

Hello...

There are currently no plans to change the editor.

Bye...

Michael Wood

Regarding the database, are the aircraft Max Airspeed and Cruise Speed in knots(as stated in editor manual) or in mph as it appears they have been input in the database???[&:][&:][&:]

Which value does the game engine use? knots or mph when calculating results (you know, flying stuff[8|]).

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 12, 2004 1:41 pm
by Mr.Frag
Which value does the game engine use? knots or mph when calculating results (you know, flying stuff ).

Odds are it simply compares them against each other to see who gets the advantage, it wouldn't matter if one was 1200 and the other was 1100 ... that would be the same as 300 vs 200.

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Thu Aug 12, 2004 1:55 pm
by rhohltjr
ORIGINAL: Mr.Frag
Which value does the game engine use? knots or mph when calculating results (you know, flying stuff ).

Odds are it simply compares them against each other to see who gets the advantage, it wouldn't matter if one was 1200 and the other was 1100 ... that would be the same as 300 vs 200.

Thanks. I think you are correct as far as top speed would possibly be used in a dogfight. However, if knots used, it will calculate out to a greater Endurance value than if mph is used(from the formula in the Editor manual). Perhaps one of the Devs can clarify this for me/us. Perhaps, the game engine can use either value ????

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Fri Aug 13, 2004 12:32 pm
by Captain Cruft
ORIGINAL: Apollo11
ORIGINAL: Mike Wood
There are currently no plans to change the editor.
<HEAVY SIGH>

Leo "Apollo11"

I'm sure a better editor will arrive at some point from within the community.

RE: Leo's Suggestions for WitP Editors Enhancements...

Posted: Fri Aug 13, 2004 7:51 pm
by Apollo11
Hi all,
ORIGINAL: Captain Cruft

I'm sure a better editor will arrive at some point from within the community.

Let's hope so...


Leo "Apollo11"