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Player Requested OOB Items

Posted: Sat Aug 07, 2004 6:19 pm
by pry
Ok Guys

The verdict is in for several player requested changes to the games official OOB, the items below will not be changed for one reason or another.

Everyones suggestions and requests are greatly appreciated but for one reason or another these items will not be added to the "Official Game Files".

If the item you have requested/suggested is not listed here then it is still under review or has been approved and added to the Official game Files" For items rejected players are free to add them into user created scenarios.
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Dead On Arrival (DOA) List

Item 1 Japanese submarine endurance will remain as is.
Item 2 Scenario 15 2nd USMC Division will remain as is. (South Pacific HQ and available on turn 1)
Item 3 Composition of RN Carrier Groups will remain as is.
Item 4 Russian navy will not be added to game.
Item 5 CentPac and SWPac HQ will remain where they are in all Dec 7th and 8th starts, SouthPac and NorthPac have been relocated to PH
Item 6 Arrival of Beaufighter Mk21 will remain as is. (1/43)
Item 7 No change to performance of the I-16 Aircraft type, it will remain as is.

RE: Player Requested OOB Items

Posted: Sat Aug 07, 2004 6:24 pm
by Tankerace
Hey pry, who would I send my big mega graphic pack for the Allied ship database to have them considered to be put into the official OOB? I'll have it finished in an hour or two, and the total OOB changes would take all of 10 minutes to do. Thanks.

EDIT Typed bug instead of big, whoopsie.

RE: Player Requested OOB Items

Posted: Sat Aug 07, 2004 6:30 pm
by Alexander Seil
Is the movement capability of Soviet naval units, if they are added in an unofficial mod, restricted the same way Soviet land units are?

RE: Player Requested OOB Items

Posted: Sat Aug 07, 2004 7:17 pm
by rogueusmc
missunderstood the question

RE: Player Requested OOB Items

Posted: Sat Aug 07, 2004 11:06 pm
by Hipper
Hi folks

I take its a coding issue that prevents adding more squadrons to the RN air groups

Whats preventing you changing sea Gladiators to Sea Hurricanes and changing the upgrade path Fulmar Sea hurricane Seafire Hellcat

which has a vague resemlance to reality

If its any other reason than coding Pah [:-] is all I say

cheers

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 12:02 am
by Andy Mac
Thanks Pry cant say im happy about 2 or 3 but i guess if thats the final decision we just have to live with it.

Many thanks for letting us know the score

Andy

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 2:25 am
by TIMJOT
ORIGINAL: Hipper

Hi folks

I take its a coding issue that prevents adding more squadrons to the RN air groups

Whats preventing you changing sea Gladiators to Sea Hurricanes and changing the upgrade path Fulmar Sea hurricane Seafire Hellcat

which has a vague resemlance to reality

If its any other reason than coding Pah [:-] is all I say

cheers

Hi,

I dont think the incorrect RN CV composition is a codeing issue since it appears it can be done in the editor. I have been able to put a Sea Hurricane ( self created ) squadron, a Fulmar Sqadron and Two Albacore ( also self created ) squadrons on the Formidable and a Martlet and Two Albacore Squadrons on the Indomitable. So I dont know what the reason could be. The only problem I have had is that I cant seem to get more than 6 Swordfish on the Hermes even if I get rid of those ridiculus Sea Gladiators. What possible reason to even have Sea Gladiators in the game at all is beyond me.

Pry, do you know if UK CV arrival dates are DOA as well? Specifically is there possibility that the Indomitable will be changed to arrive in January 42 instead of the current mid 1944![X(]

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 2:32 am
by TIMJOT
Hi Pry

If the 2nd Marine Division availibilty Date is DOA. How about the possibility of its starting TO&E being reduced? A reduced TO&E is probably a more accurate discription of the 2nd Marine's historical starting situation anyway.

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 2:38 am
by Tanaka
ORIGINAL: TIMJOT
ORIGINAL: Hipper

Hi folks

I take its a coding issue that prevents adding more squadrons to the RN air groups

Whats preventing you changing sea Gladiators to Sea Hurricanes and changing the upgrade path Fulmar Sea hurricane Seafire Hellcat

which has a vague resemlance to reality

If its any other reason than coding Pah [:-] is all I say

cheers

Hi,

I dont think the incorrect RN CV composition is a codeing issue since it appears it can be done in the editor. I have been able to put a Sea Hurricane ( self created ) squadron, a Fulmar Sqadron and Two Albacore ( also self created ) squadrons on the Formidable and a Martlet and Two Albacore Squadrons on the Indomitable. So I dont know what the reason could be. The only problem I have had is that I cant seem to get more than 6 Swordfish on the Hermes even if I get rid of those ridiculus Sea Gladiators. What possible reason to even have Sea Gladiators in the game at all is beyond me.

Pry, do you know if UK CV arrival dates are DOA as well? Specifically is there possibility that the Indomitable will be changed to arrive in January 42 instead of the current mid 1944![X(]

Lemurs is willing to fix this in his scenario 15 with some help with research.
ORIGINAL: Lemurs!

yea, most of this is done and on Spookys website.
90%

One thing I cannot do much about is adding Bearcats, but i changed the Hellcats upgrade path to include the Corsair and i somehow doubt the Bearcat was all that much better than a late model Corsair.

I would like someone who knows a bit about Royal Navy carrier group composition to email/PM me so we can discuss fixing the RN carrier groups. That we can do, i just would like to discuss it with someone first. I'm swamped... just to much research.

Mike

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 2:51 am
by pry
Hi Tim,

Only the items listed above are DOA as of right now, others will undoubtedly be added to this list in time.

The other items (now over 40 something pages worth thanks to Brady [;)]) are still under review or have already been added to the game (many) 1.3 is going to have allot of items corrections/additions but I will only comment on DOA items until the actual patch comes out. If I start answering questions on what is getting changed then I'll never be able to get my part of the job finished, sorry but that is the way I am going to operate on this issue.

I am not privy to the exact reasons or conditions that exist on why a change was not approved in some cases and others I am. In the end the reason why does not matter the end result that the item in question will not be changed?

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 2:58 am
by pry
ORIGINAL: TIMJOT

Hi Pry

If the 2nd Marine Division availibilty Date is DOA. How about the possibility of its starting TO&E being reduced? A reduced TO&E is probably a more accurate discription of the 2nd Marine's historical starting situation anyway.


I'll run it up the flag pole and see if it will fly

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 3:21 am
by fbastos
Hello,

On which thread can I suggest non-OOB changes?

In particular, I think it would be useful to list on the combat report which command, corps or air HQ helped with the fight. When a defending hex has two corps, or an air unit is within the same range of two air HQs, or a hex is within the same range of two command HQs, there's no way (I think) of knowing which one affected the operations and/or combat

Thank you,
F.

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 4:54 am
by Alexander Seil
So, any explanations as to whether the Allies would be able or not to move Soviet ships if, say, I add them myself (whenever I get the game)?

Also, why were those proposals rejected? Game balance? Unreliability of evidence? Coding issues?

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 5:30 am
by TIMJOT
Thanks Pry for the clarification. No problem, I understand if you cant comment further. I look forward to V1.3

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 5:37 am
by Mr.Frag
Soviet ships

You can dig back through a rather lively debate about the fact that Russia's navy was pretty much vapourware ...

The two ships that may have been of us were towed to the port so it is questionable as to whether they were even sea worthy. Never seen anyone counter that fact with information showing they were...

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 5:54 am
by Alexander Seil
USSR had quite a few submarines in Vladivostok throughout the war, I believe? I have no reason to believe that they were not operational. All those destroyers are a different issue, of course.

BTW, were not those two light cruisers that were in Vladivostok in 1941 only recently constructed right there? They were towed to port to be completely fitted out. I would presume they were fully operational afterwards...I can only understand not including the Soviet PacFleet if there's a coding problem with it being able to sail out like a regular Allied fleet while Soviet Union is inactive. Otherwise...that's just downright sloppy for a game that aspires to be a definitive Pacific wargame [:(]

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 5:57 am
by Tankerace
As far as I can tell, the Soviet Pacific Fleet was just there,as a fleet in being. While it had 1 really good ship (Kirov), after the defeat in 1904, the Russian navy didn't care about the Pacific Fleet, and after the Communist Revolution had too many problems to field an adequate navy on any front. After the "Great Patriotic War" (WW2) started, all major naval resources had to be directed towards the Baltic and the Black Sea fleets, despite the fact these were knocked out fairly quickly after the war broke out.

I think another point as to their not being included is, that within 24 hours of the declaration of war, what Soviet ships their would be in the ports closest to Japan would be burnt out hulks. Basically, they would be "free VPs" to the Japanese player.

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 6:04 am
by Tanaka
ORIGINAL: Tankerace

As far as I can tell, the Soviet Pacific Fleet was just there,as a fleet in being. While it had 1 really good ship (Kirov), after the defeat in 1904, the Russian navy didn't care about the Pacific Fleet, and after the Communist Revolution had too many problems to field an adequate navy on any front. After the "Great Patriotic War" (WW2) started, all major naval resources had to be directed towards the Baltic and the Black Sea fleets, despite the fact these were knocked out fairly quickly after the war broke out.

I think another point as to their not being included is, that within 24 hours of the declaration of war, what Soviet ships their would be in the ports closest to Japan would be burnt out hulks. Basically, they would be "free VPs" to the Japanese player.

Did the russians even use their ships against japan when they declared war against them in 1945???

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 6:06 am
by Tankerace
That's a negatory. The only reason the Soviets declared war is because they wanted Manchuria, and a blind man could tell it was only a matter of time before Japane surrendereed (The Soviets decalred war August 9, 1945).

RE: Player Requested OOB Items

Posted: Sun Aug 08, 2004 6:24 am
by Alexander Seil
And I am sure that's what would happen if Japan went for the Soviet Far East in 1941. But it didn't. In august of 1945, Japan herself was a burnt out hulk. Japan being able to launch a first strike on the Pacific Fleet in, say, 1942 isn't an argument against inclusion of it. Yes, it would be of little use against Japan, but what the hell?

BTW, one limited use it saw in 1945 was occupation of southern Sakhalin and the Kuriles...not much but something. Perfectly within current time frame and impossible to recreate without the Soviet naval forces represented. Also, some naval landings occured in what today is North Korea.