Just some updates on Project 7
Posted: Mon Aug 09, 2004 4:54 am
On the Babylon 5 front, everything has been progressing nicly, we have figured out most of the triggers for creating event based missions, a lot more of the ships have been completed, and the entire balance system has been re-written to reflect a more Babylon 5 feel.
Fighters can effect most small capital ships, and unlike the first build it does not take 50 torpedos to smoke a larger ship, fighter coverage and intercepting incomming torpedos and missions(vid point defense, fighter missions or fighter guns, the ai uses all three) is very important.
On the Project Alpha front, everything is going ahead on story building/ background/ concept creation and all the stuff that does not involve actually coding or modeling:)
Here are some shots of the latest ships, more are on the site.



Fighters can effect most small capital ships, and unlike the first build it does not take 50 torpedos to smoke a larger ship, fighter coverage and intercepting incomming torpedos and missions(vid point defense, fighter missions or fighter guns, the ai uses all three) is very important.
On the Project Alpha front, everything is going ahead on story building/ background/ concept creation and all the stuff that does not involve actually coding or modeling:)
Here are some shots of the latest ships, more are on the site.


