Number of Days per turn ?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
User avatar
KPAX
Posts: 746
Joined: Thu Jun 03, 2004 7:19 pm
Location: Where the heart is; Home of the Fighting Irish

Number of Days per turn ?

Post by KPAX »

Can someone give me their thoughts on the # of days they are setting for their turns?

for one of the shorter games, say like 30-90 day ones?

for a full campaign?

Anyone doing a daily turn for the full campaign ? How is that going?

Thanks !!
"War makes Heros on both sides." Hero (the movie)

Image

Thanks !!

KPAX
User avatar
2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Number of Days per turn ?

Post by 2ndACR »

1 day turns are the only way to play IMO. But I micromanage the heck out of my game. Check every unit every turn etc.

Some have said 2 day turns have more of the "real" feeling.
User avatar
joey
Posts: 1527
Joined: Sat May 08, 2004 8:00 pm
Location: Johnstown, PA

RE: Number of Days per turn ?

Post by joey »

I play single day turns in all scenairos. I have found it provides more ability to react to a changing situation. My part of each turn is about 5 to 15 minutes to reveiw each unit and make any needed moves, so single day turns do not add too much time to the game. I tired the other options with respect to the number of turns and found I was not able to react fast enough in certain situations.
User avatar
DrewMatrix
Posts: 1429
Joined: Thu Jul 15, 2004 2:49 pm

RE: Number of Days per turn ?

Post by DrewMatrix »

Daily turns but

I look at things that were in combat or where I am preparing an attack every turn.

I look at major ports every 2-3 days (to see what has accumulated there)

I look at inactive areas (Aleutians, New Zealand) at decreasing frequency.

I do check almost everything the first of each month.
Image
Beezle - Rapidly running out of altitude, airspeed and ideas.
User avatar
Jaws_slith
Posts: 618
Joined: Fri Jan 11, 2002 10:00 am

RE: Number of Days per turn ?

Post by Jaws_slith »

Always 1 turn.
Good Hunting
xor
Posts: 16
Joined: Wed May 16, 2001 8:00 am

RE: Number of Days per turn ?

Post by xor »

3 days is the only way. Because
a) I have a life.
b) I like to think of it as giving the AI a little additional advantage beyond playing on 'hard'.
hithere
Posts: 432
Joined: Tue Apr 13, 2004 7:52 pm
Location: Atlanta

RE: Number of Days per turn ?

Post by hithere »

i go 1 day turns and kinda like what Beezle does, however i usually just hit next turn every other turn unless i have something that really needs my attention..that way i really do 2 turns at a time but with some flexibility
Quote from one of my drill sergeants, "remember, except for the extreme heat, intense radiation, and powerful blast wave, a nuclear explosion is just like any other explosion"
User avatar
riverbravo
Posts: 336
Joined: Thu Jan 16, 2003 10:25 am
Location: Bay St Louis Ms.

RE: Number of Days per turn ?

Post by riverbravo »

I play one day turns on everything but I have been tempted to try three day turns as the Japanese on one of the larger campaigns.

It would be neat if you could change the turn time on the fly during the game.If not much is happening and you are building up a invsion fleet or something the time can go really slow playing one day turns.
I laugh at hurricanes!
User avatar
DrewMatrix
Posts: 1429
Joined: Thu Jul 15, 2004 2:49 pm

RE: Number of Days per turn ?

Post by DrewMatrix »

It would be neat if you could change the turn time on the fly during the game.If not much is happening

How about running continuous and hitting F9 when you want to invtervene. But that is a crashing bore (it means you have to sit there as the computer runs.

You can change the turn length from turn to turn (the "P" screen) then go away and have a coke or something while the turn processes (about 10 minutes on my machine)
Image
Beezle - Rapidly running out of altitude, airspeed and ideas.
User avatar
carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

RE: Number of Days per turn ?

Post by carnifex »

b) I like to think of it as giving the AI a little additional advantage beyond playing on 'hard'.

Yes, but does the AI give orders during those three days or is it sitting and watching just like you?
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Number of Days per turn ?

Post by Nikademus »

solo = 1day

PBEM = 2day
User avatar
Sneer
Posts: 2434
Joined: Wed Oct 29, 2003 6:24 pm

RE: Number of Days per turn ?

Post by Sneer »

1 day turns (solo)
but I switch everything off and only read report ( summaries&animation off) + fast comp = 15-25 turns per day
User avatar
DrewMatrix
Posts: 1429
Joined: Thu Jul 15, 2004 2:49 pm

RE: Number of Days per turn ?

Post by DrewMatrix »

I took a look at what I did last night while playing. It's a little different than what I thought. I don't actually play "fast turnaround turns" and "look at detail turns". I play daily turns spend about the same length of time on each turn, but I look at diffferent details from turn to turn. One turn I will go over Burma/South China air units in some detail, upgrading/rotating out/reassigning. Then I leave them alone for several turns and do something else.

The West Coast has a unit that could upgrade from B-17 to B-24 so I did, but now it will take a week or more to get all those plains undamaged, so I won't review that area for a week etc.

Most areas of the map only need review from time to time, but they do need to be looked at every so often to see if someone is out of supply or has units you now realize you have a use for.
Image
Beezle - Rapidly running out of altitude, airspeed and ideas.
User avatar
WiTP_Dude
Posts: 1434
Joined: Fri Jul 02, 2004 9:28 pm

RE: Number of Days per turn ?

Post by WiTP_Dude »

3-day turns for the big scenario in PBEM. Works fairly well, you just need to plan a few days out each time and be prepared for some surprises.
Image
________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
John B
Posts: 100
Joined: Mon Jun 07, 2004 7:22 pm

RE: Number of Days per turn ?

Post by John B »

1 day turns, but tend to only check on inactive theatres about once a week in game terms.
John
User avatar
Rebel Yell
Posts: 542
Joined: Sat Jun 21, 2003 7:00 pm
Location: The Woodlands, TX USA

RE: Number of Days per turn ?

Post by Rebel Yell »

1 day turns. Serious micromanager.
Vaevictis_386
Posts: 103
Joined: Tue Jul 13, 2004 11:19 pm

RE: Number of Days per turn ?

Post by Vaevictis_386 »

3 Days

It makes things as a commander more realistic -- you get battle reports and then respond, you have to rely on your subordinates more.

Plus the game would take FOREVER otherwise.

3 day turns take long enough to resolve that I can actually get something done away from the computer.
User avatar
Greco, Thomas A
Posts: 51
Joined: Tue Apr 23, 2002 4:07 am
Location: Irvine Ca
Contact:

RE: Number of Days per turn ?

Post by Greco, Thomas A »

One day at a time. Whenever I try 2 or 3 day turns I am suprised somewhere by those invincible Jap carriers. I'm playing full campaign and restarted when the patch came out; so its only early Feb 42. It was taking almost an hour to run each AI turn, but I upgraded to 516 RAM and 2.6GHz and now AI with no windows open is only 9 minute per 24 hours. Kids have to go to work to pay for all I've spent to play this game; but what the heck, I figure at 3 turns a day it will still take 6 months to play and thats still less than $1/hr.
"Have fun storming the castle." Miracle Max
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”