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Torps-Launching woes

Posted: Tue Aug 10, 2004 1:50 am
by ANUBIS
Is there any way to set torps to fly stright line dumbfire for a set distance before going active?

I'm trying to set up a torpedo launch bay, but the torps keep tracking as soon as they're fired and adjusting heading before they're out of the bay. Ending up coming out of the ship in some very odd locations, and at very un-attractive angles.

RE: Torps-Launching woes

Posted: Tue Aug 10, 2004 3:55 pm
by Pheagey
Try something like this:

WEAPON

missile{
.
.
.
missile: {
name: "DumbTorp",
group: "DTorp",
target_type: 0xffffffff,

speed: 1000,
life: 60,

// might want to make these like 7* or so (0.7 radians or so??)
self_aiming: false,
aim_az_max: 0,
aim_el_max: 0,

min_range: 0,
max_range: 50000,
max_track: 50500,


guided: 1,
drag: 2.0,
roll_drag: 5,
pitch_drag: 5,
yaw_drag: 5,
roll_rate: 0.5,
pitch_rate: 0.5,
yaw_rate: 0.5,
graphic_type: 1, // solid

.
.
.
}


hope this helps. :)

RE: Torps-Launching woes

Posted: Sun Aug 29, 2004 6:00 pm
by DeSade
you can try also adding

eject: (initial_speed_x, initial_speed_y, initial_speed_z),

to above