Page 1 of 1

Campaign mission weirdness

Posted: Tue Aug 10, 2004 9:57 pm
by Pheonix Starflare
OK, this time through the highland campaign for me things dont look great for the alliance: The Shadow desron was destroyed en route to metting up with the Archon etc. However, this did not stop them from eliminating the Wolf Desron. I think some of the triggers/text for some of the intel needs to be tweaked so KIA units dont contribute to pivotal events.

Another thing: I transferred to the Warbirds (attack squad) and i chose a mission to assault an enemy frigate. As im being pulled onto the catapult the archon radios the stalwart that we're going to quantum to Solus. Thats all well and good, but why is the archon launching these missions while it's jumping out?

Another thing as a result of this is that as the Archon jumped, it acquired some new vector. I was pulled through the quantum jump, but the Archon immediately began sliding away to the right and forward. This made it a bit tough to land, but it wasnt impossible.

The Stalwart also ran into issues when jumping: It jumped (apparently) to the exact same co-ords as the Archon and the two became stuck together (see attached screenie). The Stalwart kept thrusting and spinning but it just kept rotating around the center of the Archon.

Image

RE: Campaign mission weirdness

Posted: Wed Aug 11, 2004 2:02 am
by Pheagey
Sometimes thew galaxy playes mean tricks on those flyboys...


I think you've got space sickness.... :)

RE: Campaign mission weirdness

Posted: Wed Aug 11, 2004 3:34 am
by Pheonix Starflare
ORIGINAL: Pheagey

Sometimes thew galaxy playes mean tricks on those flyboys...


I think you've got space sickness.... :)

More likely the pattern buffer or phase transition coil is FUBAR and merged their patterns when they re-materialized after the jump :P