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"Arkady" have you tried creating/using scenario based on your empty database files?

Posted: Sat Aug 14, 2004 10:25 am
by Apollo11
Hi all,

"Arkady" have you tried creating/using scenario based on your empty database files?


Leo "Apollo11"

RE: "Arkady" have you tried creating/using scenario based on your empty database files?

Posted: Sat Aug 14, 2004 10:37 am
by Arkady
Do you think those 'all' empty or second version with delay set to 9999 for ships, air groups and locations ?

Those 'all' empty files are not good idea, as Mr.Frag mentioned, there are some hidden values in database files and they are not user editable.

For second version with delay, I tried load this scenario into game and it was without problem but hexes with cities still show resources/industry/factories....it is somehow hardcoded ?

Now I'm working on new scenario and it is OK....long and hard way to finish though [:)]

Do you have problems with those files ?

Arkady

RE: "Arkady" have you tried creating/using scenario based on your empty database files?

Posted: Sat Aug 14, 2004 10:44 am
by Apollo11
Hi all,
ORIGINAL: Arkady

Do you think those 'all' empty or second version with delay set to 9999 for ships, air groups and locations ?

I meant those with 9999 delay for all units (ships, air groups and locations).

Those 'all' empty files are not good idea, as Mr.Frag mentioned, there are some hidden values in database files and they are not user editable.

Yes, I remember that - I never used them.

For second version with delay, I tried load this scenario into game and it was without problem but hexes with cities still show resources/industry/factories....it is somehow hardcoded ?

Now I'm working on new scenario and it is OK....long and hard way to finish though [:)]

Do you have problems with those files ?

I tried creating small scenario (3 islands) using your 9999 files.

Everything seems OK until both players (I use H2H to test) end their turn.

After Allied player presses "End Turn" it starts executing but it freezes WitP after "SUB UNITS MERGE COMPLETE" info is shown (lower left yellow colored infos are scrolled there).

BTW, after that just one other message should appear (I thik the message is "somethng about crippled TFs) and new turn should start...

Have you tried executing "End Turn" in your scenario (that you are working on)?


Leo "Apollo11"

RE: "Arkady" have you tried creating/using scenario based on your empty database files?

Posted: Sat Aug 14, 2004 11:16 am
by Arkady
yep, you're right [:(]

I'll check it...but it's strange as only thing that I change was delay...

I'll inform you ASAP...thanks for info

RE: "Arkady" have you tried creating/using scenario based on your empty database files?

Posted: Sat Aug 14, 2004 11:23 am
by Apollo11
Hi all,
ORIGINAL: Arkady

yep, you're right [:(]

I'll check it...but it's strange as only thing that I change was delay...

OK... we found the cuprit then...

Perhaps there was some kind of "checksum" involved?

I'll inform you ASAP...thanks for info

Thanks!

BTW, have you tried "WitPDump.exe" program posted on this forum by "michaelm" ?

Perhaps it would be good to check CSV files WitPDump creates from original Scen#015 and then compare it to Scen#099 you make with your 9999 delay and find possible problem that way?


Leo "Apollo11"