Suicidal carriers and cowardly pilots
Posted: Sat Aug 14, 2004 8:13 pm
I played through Scenario 18 and it was a cakewalk at Historic level, so I thought I'd try the more difficult fictional Scenario 19, also at Historic difficulty.
At the beginning of the game I load up troops and supplies for Port Moresby from Brisbane and send my carriers to PM for air support. I also move all my level bombers and fighters from Australia to PM for maximum air coverage.
So here come the JP TFs to take Buna, Gili Gili, Tulagi and Lunga. My TFs are plowing toward PM and the carriers get there just after the first transports carrying the necessary air support to support the greater number of planes now operating from PM (340 total).
BTW, I have my carriers set to "do not react" and "do not retire" and all other TFs set to "do not retire". My bombers are all set on "Naval Attack" with "Airfield Attack" as their secondary target.
Now comes the wierd part. The JP carriers approach PM and now parked 5 hexes away. And what do my carriers do, but advance one hex away from PM and the protective air umbrella, where they obliterated by JP carrier planes, despite having 70% CAP level at 15000 feet. And what do my land-based Army and Navy bombers do? Instead of attacking the tempting 3x CV TF just five hexes away, they go for milk runs over Lae and Buna.
I have two questions:
1. Is there anything I can do that I didn't already to prevent this undesirable behavior? I tried targeting the TF, but it said I couldn't target enemy TFs directly, is there something I'm missing? (I've printed and read the major FAQs as well as the manual.)
2. If this is just the way it is, is WITP better? I mean, this is pretty pathetic decision making as far as target value goes and I can't imagine what kind of formula would make such target decisions unless there was a serious bug in the implementation.
I can handle losing my carriers from my own decisions, but to have the game directly disobey the specific orders I've given it is completely unacceptable. I enjoyed Scenario 18, because this never came up where I had such a confrontation after I learned about the "do not respond" command. But this is frustrating and I don't spend $50 or more on a game only to be frustrated because things don't work right.
If this is the best that Matrix games can do I'll avoid them in the future.
At the beginning of the game I load up troops and supplies for Port Moresby from Brisbane and send my carriers to PM for air support. I also move all my level bombers and fighters from Australia to PM for maximum air coverage.
So here come the JP TFs to take Buna, Gili Gili, Tulagi and Lunga. My TFs are plowing toward PM and the carriers get there just after the first transports carrying the necessary air support to support the greater number of planes now operating from PM (340 total).
BTW, I have my carriers set to "do not react" and "do not retire" and all other TFs set to "do not retire". My bombers are all set on "Naval Attack" with "Airfield Attack" as their secondary target.
Now comes the wierd part. The JP carriers approach PM and now parked 5 hexes away. And what do my carriers do, but advance one hex away from PM and the protective air umbrella, where they obliterated by JP carrier planes, despite having 70% CAP level at 15000 feet. And what do my land-based Army and Navy bombers do? Instead of attacking the tempting 3x CV TF just five hexes away, they go for milk runs over Lae and Buna.
I have two questions:
1. Is there anything I can do that I didn't already to prevent this undesirable behavior? I tried targeting the TF, but it said I couldn't target enemy TFs directly, is there something I'm missing? (I've printed and read the major FAQs as well as the manual.)
2. If this is just the way it is, is WITP better? I mean, this is pretty pathetic decision making as far as target value goes and I can't imagine what kind of formula would make such target decisions unless there was a serious bug in the implementation.
I can handle losing my carriers from my own decisions, but to have the game directly disobey the specific orders I've given it is completely unacceptable. I enjoyed Scenario 18, because this never came up where I had such a confrontation after I learned about the "do not respond" command. But this is frustrating and I don't spend $50 or more on a game only to be frustrated because things don't work right.
If this is the best that Matrix games can do I'll avoid them in the future.