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Question for Michael Wood - what about starting mines at ports?

Posted: Sun Aug 15, 2004 12:07 pm
by Apollo11
Hi all,

In both WitP editor(s) and in post Michael Wood made here explaining the data layout WitP database editor(s) read there is no mention of mines that exist at ports at the beginning of the scenario.

Also our fellow WitP enthusiast Michael ("michaelm" - he wrote "WitPDump" program) told me that he thinks WitP editors write some binary data for "Locations" that has no visible explanation seen in editor(s).

My guesstimate is that those "mysterious" binary values perhaps represent number of mines at ports.


So... is there possibility that WitP editor(s) are not complete (i.e. that they don't show all existing data)?


Michael Wood - can you please answer?

Thanks in advance!


Leo "Apollo11"

RE: Question for Michael Wood - what about starting mines at ports?

Posted: Sun Aug 15, 2004 12:29 pm
by Arkady
yep...mines are not user editable and not shown in MW datastructeres

RE: Question for Michael Wood - what about starting mines at ports?

Posted: Sun Aug 15, 2004 5:28 pm
by Mike Wood
Hello...

Mines present in a port are calculated by the executable, at run time and not in the data base.

Bye...

Michael Wood
ORIGINAL: Apollo11

Hi all,

So... is there possibility that WitP editor(s) are not complete (i.e. that they don't show all existing data)?

Michael Wood - can you please answer?

Thanks in advance!

Leo "Apollo11"

RE: Question for Michael Wood - what about starting mines at ports?

Posted: Sun Aug 15, 2004 6:20 pm
by Apollo11
Hi all,
ORIGINAL: Mike Wood

Mines present in a port are calculated by the executable, at run time and not in the data base.

Thanks for info!

So... you can't put 1000 mines at Tokyo for example... interesting...


BTW, can you please comment on what "michaelm" (he is the author of "WitpDump" program posted here in another thread) saw about some additional binary data being written by WitP editors?


Leo "Apollo11"

RE: Question for Michael Wood - what about starting mines at ports?

Posted: Sun Aug 15, 2004 11:42 pm
by Mike Wood
Hello...

Old data. We changed the structure several times and ended up with unused data fileds. These should be zeroed out.

Bye...

Michael Wood
ORIGINAL: Apollo11

Hi all,
ORIGINAL: Mike Wood

Mines present in a port are calculated by the executable, at run time and not in the data base.

Thanks for info!

So... you can't put 1000 mines at Tokyo for example... interesting...


BTW, can you please comment on what "michaelm" (he is the author of "WitpDump" program posted here in another thread) saw about some additional binary data being written by WitP editors?


Leo "Apollo11"

RE: Question for Michael Wood - what about starting mines at ports?

Posted: Mon Aug 16, 2004 1:03 pm
by Apollo11
Hi all,
ORIGINAL: Mike Wood

Old data. We changed the structure several times and ended up with unused data fileds. These should be zeroed out.

Thanks for info (greatly appreciated for all people who will try to import/export data from database)!


Leo "Apollo11"

RE: Question for Michael Wood - what about starting mines at ports?

Posted: Tue Aug 17, 2004 9:53 am
by michaelm75au
Michael

without giving anything away,

what roughly determines the presence of a mine depot in a base?
Supplies/resoureces/MLE??

Michael

RE: Question for Michael Wood - what about starting mines at ports?

Posted: Tue Aug 17, 2004 1:12 pm
by Mike Wood
Hello...

All bases or size 9 or greater have a mine depot. If you mean what determines if the port is mined or no, it is the base size.

Bye...

Michael Wood
ORIGINAL: michaelm

Michael

without giving anything away,

what roughly determines the presence of a mine depot in a base?
Supplies/resoureces/MLE??

Michael