Stop-Start Withdrawal Behavior?
Posted: Sat Aug 21, 2004 12:12 am
Today I encountered something that may be a bug in withdrawal behavior.
I was playing the Eindhoven historical campaign, and I wound up smashing the 6 Durham Light Infantry Battalion against the rocks of the 107 Panzer Brigade. After some hours of heavy fighting I decided to withdraw the 6 DLI and give them some time to recover.
I gave a withdrawal order, and some short movement occured, but not much. Most of the Brits were above 50% fatigued, and so they chose to rest in place rather than pull back. What I eventually discovered, however, was that they wouldn't move even when they had rested down to lower fatigue. By this time the 107 Pz Bde was pretty worn out too, so the fighting was not heavy, and I would have expected the 6 DLI to pull back as ordered.
Now the weird part: I realized that I could "nudge" my units by modifying the original withdrawal order, switching between regular movement and fast movement. Each alteration would produce about fifteen minutes of immediate movement from everyone in the battalion, and then they would rest again in place until I switched the speed option back the other way. Thus I eventually micromanaged them off the field and into the withdrawal position.
But should this have been necessary? I can't remember how long I waited, but it seemed like several hours of watching the 6 DLI rest in place before I stumbled on the trick.
Is this a known issue? A bug? A quirk of the engine? (I assume it isn't intended to work this way.)
I was playing the Eindhoven historical campaign, and I wound up smashing the 6 Durham Light Infantry Battalion against the rocks of the 107 Panzer Brigade. After some hours of heavy fighting I decided to withdraw the 6 DLI and give them some time to recover.
I gave a withdrawal order, and some short movement occured, but not much. Most of the Brits were above 50% fatigued, and so they chose to rest in place rather than pull back. What I eventually discovered, however, was that they wouldn't move even when they had rested down to lower fatigue. By this time the 107 Pz Bde was pretty worn out too, so the fighting was not heavy, and I would have expected the 6 DLI to pull back as ordered.
Now the weird part: I realized that I could "nudge" my units by modifying the original withdrawal order, switching between regular movement and fast movement. Each alteration would produce about fifteen minutes of immediate movement from everyone in the battalion, and then they would rest again in place until I switched the speed option back the other way. Thus I eventually micromanaged them off the field and into the withdrawal position.
But should this have been necessary? I can't remember how long I waited, but it seemed like several hours of watching the 6 DLI rest in place before I stumbled on the trick.
Is this a known issue? A bug? A quirk of the engine? (I assume it isn't intended to work this way.)
