Artillary vulnurable??
Posted: Sat Aug 21, 2004 3:50 pm
Common sense and everything I have read is that undefended artillary is very vulnarable. However, not in HTTR. I finaly got my game, and started up a battle. I ordered a Bn to attack, but for some stupid reason, the commander chose to move the artillery straight into the enemy line. It was surrounded, and under some pretty heavy fire. It kept going and going instead of finding another route. And it survived everything. Sure, it got bugged down, occaisonally routed etc, but never lost any (significant) strength. Thats weird.
The same for the enemies artillery. I attacked on several occations their undefended artillery, and never ever did I manage to kill them. Thats just too strange, or? They appear to me to be the absolute kings (queens
on the battlefield, no matter defended or not.
Then I have a question. Does artillery and Air strikes deliver good damage, or are they mainly used as a surpressor? In RL they do significant dmg. I wonder if it is a good tactic to use art. against art. in HTTR.
So far, I understand what all the fuzz about HTTR was about! My view of RealTimeStrategy has been totally altered! But I sure wish there was an in-game hierarcical overview of my forces (OOB).
JT
The same for the enemies artillery. I attacked on several occations their undefended artillery, and never ever did I manage to kill them. Thats just too strange, or? They appear to me to be the absolute kings (queens
Then I have a question. Does artillery and Air strikes deliver good damage, or are they mainly used as a surpressor? In RL they do significant dmg. I wonder if it is a good tactic to use art. against art. in HTTR.
So far, I understand what all the fuzz about HTTR was about! My view of RealTimeStrategy has been totally altered! But I sure wish there was an in-game hierarcical overview of my forces (OOB).
JT