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COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 12:38 am
by Golf33
Hi folks,

Dave has given permission for me to post up the names and brief descriptions of the scenarios we have so far for COTA. Bear in mind that this list is still alpha, though I doubt it will change much (other than adding more of course, and maybe changing the duration of some scenarios) for the final release. There are also more historical scenarios to come covering Malta and the 1940 Italian-Greek battles.

First I'll post about the battles on the Greek mainland:

Greek Historical Scenarios

The Charge of the Centaurs
28 October 1940, 8 days 17 hours.
The Italian Ferrara Infantry Division, with the Centauro Armoured Division in reserve, attacks the Greek VIII Inf Div in the area around Kalpaki. The Greeks face a tough fight to stop the strong attack force from moving through the Kalpaki crossroads and south to Ioannina, which will unhinge the whole Greek line.

First Clash at Veve
10 April 1941, 5 days 7 hours.
The first major contact between Commonwealth (i.e. British-aligned countries, in this case mainly Australia and New Zealand) forces and the attacking Germans. The Allies must hold the Kleidi Pass long enough to allow the Greek units on their flanks to withdraw and must conduct a skilful delaying action to then extricate themselves ahead of the onslaught, which is led by the Leibstandarte SS Adolf Hitler.

The First Clean Break
13 April 1941, 2 days 17 hours.
An ad-hoc group of British, Australian and New Zealand units commanded by 1st UK Arm Bde HQ, must delay the powerful German armoured attack at Soter. They have to achieve a clean break in order to allow the units occupying the Aliakmon Line to reach their positions and dig in; the Germans, again led by the LSSAH and backed up by the might of Pz Div 9, must break through and cut off thewithdrawal of the rearguard, while themselves exploiting south towards Kozani.

Foothills of the Gods
14 April 1941, 4 days 15 hours.
Following the withdrawal of Allied forces to the Aliakmon Line and the German breakthrough at Kleisoura, an opportunity has arisen for the Germans to try and bounce the New Zealanders out of their positions at the Portas and Olympus Passes. Overlooked by the looming bulk of snowy Mount Olympus, the Germans must overcome the terrain and the opposition to force a path to the open country beyond, cutting off nearly the whole Allied force in Greece. The Allies must stop the Germans cold here, and hold for at least four days before themselves moving south to take up better positions on the Thermopylae Line.

Tanks at Platamon
14 April 1941, 2 days 21 hours.
Guarding the narrow coast road at the Platmon Tunnel, 21 NZ Inf Bn is expecting an infantry assault - not tanks! The Germans have realised that the Aliakmon Line positions can be outflanked if they can only get past the Platamon Tunnel and through the Tempe Gorge. The New Zealanders know that their comrades on Olympus will be pulling back, but if the Germans get through Platamon and Tempe before the Allies, the Greek Campaign will end in total disaster.

Tempe Gorge Crisis
17 April 1941, 2 days.
The desperate and brave fight of 21 NZ Inf Bn at Platamon has bought just enough time for the Allies - or has it? The Bn has withdrawn to positions in the Tempe Gorge, gateway to Larissa, itself the greatest chokepoint on the Allied withdrawal route. There it has been met by two battalions of 16th Au Inf Bde, the whole group now designated Allen Force after its commander. The Germans, this time led by the doughty mountain troops of Gebirgsjägerdivision 6, must crush Allen Force and exploit to Larissa to cut off the Allied withdrawal from Olympus.

Elasson Rearguard
18 April 1941, 2 days 15 hours.
This time it is Pz Div 2's turn at the point of the spear. Following the failure of German attacks at the Portas and Olympus Passes, the panzers have been directed over minor roads towards Elasson and Tirnavos and on to Larissa. In their way stands the reinforced 6th NZ Inf Bde, which has orders to deny the approach for at least two days. With luck, the Kiwis will be able to inflict enough of a bloody nose on the advancing Germans to stop them pursuing the withdrawal of all Commonwealth forces in Greece to the Thermopylae Line.

Modern Thermopylae
23 April 1941, 3 days.
This was to be the final line, a stronghold where the Allies could stop the Germans dead in their tracks. However, the perfidy of General Tsolakoglou in deposing his commander and surrendering the Army of the Epirus, has the left flank of the line swinging in the air. Another withdrawal will be required, and again it is vital to prevent the Germans breaking through before it can be completed. Australian and New Zealand brigades must stop the powerful attack of Gebirgsjägerdivision 6 and the tanks of Panzerregiment 3 before making their escape.

Regards
33

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 1:06 am
by Rooster
[8D][8D][8D][8D][8D][8D]

These sound great! Will these be playable in campaign mode? If I, as the Commonwealth forces, spank the German's hard on Tempe Gorge will that throw them back onto the Platamon map? Or, if defeated, will I at least fall back on reinforcements while their supply lines get stretched?

Thanks for the preview!

Cheers!


RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 1:24 am
by Neilster
Thanks Golf. Can't wait. What I'm really looking forward to is giving my sub-commanders orders and watching those deadly, fast moving early-war panzer formations go to work. Oh, and some dogged ANZAC defense of course[:'(].

This is the best game-engine in wargaming, and that comes from a lover of turn-based, micromanaged agonising.

Cheers
Neilster

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 2:18 am
by MadScot
ORIGINAL: Golf33

this list is still alpha, though I doubt it will change much (other than adding more of course, and maybe changing the duration of some scenarios) for the final release. There are also more historical scenarios to come covering Malta and the 1940 Italian-Greek battles.

First I'll post about the battles on the Greek mainland:

Maybe we're too quick to comment, and I hope that "first" in the last line means they are simply on-the-way, but.....Crete? There are, I assume, some scenarios on Crete :)

Also, that must mean "ahistorical scenario" for Malta, otherwise it'll be one dull game :)

Waiting for the next installment, hopefully....

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 3:02 am
by Golf33
ORIGINAL: MadScot

Maybe we're too quick to comment, and I hope that "first" in the last line means they are simply on-the-way, but.....Crete? There are, I assume, some scenarios on Crete :)

Also, that must mean "ahistorical scenario" for Malta, otherwise it'll be one dull game :)

Waiting for the next installment, hopefully....

LOL [:)]

By "first" I meant I'll post about these ones first, and about the other ones later. Can't go giving away all the goodies at once now, can I?

There are a bunch of Crete scenarios, both historical and what-if, and I don't think I've quite finished there yet either. I'll post about those later.

You're right, a historical scenario for Malta would be kind of dull... but the what-ifs should be pretty good. I'll be looking at at least two, quite different, Malta scenarios - but I think I will keep the details under my hat for a while yet [;)]

Regards
33

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 3:04 am
by Golf33
ORIGINAL: Rooster

[8D][8D][8D][8D][8D][8D]

These sound great! Will these be playable in campaign mode? If I, as the Commonwealth forces, spank the German's hard on Tempe Gorge will that throw them back onto the Platamon map? Or, if defeated, will I at least fall back on reinforcements while their supply lines get stretched?

Thanks for the preview!

Cheers!

The way we're looking at it right now, is that the campaign mode will be totally separate from the scenarios. It should be a whole, stand-alone entity where each battle will influence the next and you will have to select and manage your forces as you decide who to commit to battle, where, and when.

That's all I can say about the campaign mode for now though, since it's still in development and I don't want to post anything that might end up getting changed between now and release.

Regards
33

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 3:20 am
by Rooster
Campaign mode sounds great as you've described it. Thanks for the info.

I can't believe how many scenarios you've put together. It's lot of hard work!

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 4:10 am
by Golf33
That's not the half of them. Stay tuned!

Regards
33

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 10:12 am
by pamak1970
i have one question.

In some of the screenshots posted before, i saw maps of Corinth channel and the nearby area.
In the list of the Greek historical scenarios , i notice that noone takes place in the above area (near Corinth ).
So, what was the purpose of creating that map?
Was it related to the campaign mode?
Does the campaign mode include maps of areas other than the ones used in the historical scenarios?
(note: for people who are not familiar with greek geography ,
the area i am talking about ,is part of Greece mainland.
It can not have any connection with Crete or Malta
scenarios )
thank you

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 9:59 pm
by Smirfy
Really looking forward to this game, the Italian v Greek scenarios should be fun

RE: COTA - Alpha Scenario List

Posted: Tue Aug 24, 2004 11:10 pm
by Golf33
ORIGINAL: pamak1970

i have one question.

In some of the screenshots posted before, i saw maps of Corinth channel and the nearby area.
In the list of the Greek historical scenarios , i notice that noone takes place in the above area (near Corinth ).
So, what was the purpose of creating that map?
Was it related to the campaign mode?
Does the campaign mode include maps of areas other than the ones used in the historical scenarios?
(note: for people who are not familiar with greek geography ,
the area i am talking about ,is part of Greece mainland.
It can not have any connection with Crete or Malta
scenarios )
thank you
Currently there isn't a historical scenario at Corinth, but there is a what-if. The plan is to change this but it might not be possible due to a technical limitation in the current game engine, so I don't want to promise anything just yet.

Regards
33

RE: COTA - Alpha Scenario List

Posted: Thu Sep 02, 2004 5:43 am
by Golf33
Here's the next instalment:

Crete Historical Scenarios

Maleme Historical Campaign
20 May 1941, 7 days 19 hours.
The bulk of the German airborne forces, including the whole of the elite Luftlande Sturmregiment, launch an attack on the Allied positions around the airfield of Maleme and the city of Khania (Chanea). Although the Allied defences are strong, they are poorly sited and suffer from poor communications and low supplies. The Germans, however, lack superiority of numbers and because they have failed to detect most of the defensive positions, are likely to take heavy casualties on landing. The key position is Maleme airfield, where the tough soldiers of Gebirgsjägerdivision 5 will be landing to reinforce the paratroopers; the city of Khania and the island's main working port at Souda are also important objectives for both sides.

Iraklion Historical Campaign
20 May 1941, 3 days 6 hours.
The reinforced Fallschirmjägerregiment 1 is looking forward to an easy fight to overcome the small garrison holding the major port and airfield at Iraklion (Herakleon). However, their intel has let them down - the city is garrisoned by a strong Allied brigade group several times larger than the Germans expect! Both sides need to control the airfield and the port; the one for German reinforcements, and the other for an eventual Allied evacuation if it becomes necessary. A variety of alternative reinforcement schedules are available to give the attackers the fighting chance that historically they did not have.

Rethymnon Historical Campaign
20 May 1941, 4 days 5 hours.
As elsewhere, German intelligence seriously underestimated the strength of the defending force at Rethymnon (Retimo). With only two battalions allocated to the assault, and those arriving badly dispersed due to delays departing the Greek airfields, the hunter will end up hunted. The Allies have problems of their own, particularly the parlous state of their equipment (most of their heavy weapons were missing crucial elements like sights). A variety of reinforcement schedules are available for the German player, depicting the historical arrival strengths and timings, as well as a number of stronger forces to provide a more balanced battle.

The Kiwis Fight Back
21 May 1941, 1 day 12 hours.
Having taken Maleme airfield during the night, the Germans must hold on to it in order to land their main reinforcements. They have suffered heavy losses during the night, but so have the New Zealanders, who are launching a belated counter-attack by night in the hope of retaking the airfield before daylight breaks and the Luftwaffe returns to the attack. The airfield is the key to the island; whoever allows themselves to lose control of it, will eventually have no choice but to relinquish the entire island.

Regards
33

RE: COTA - Alpha Scenario List

Posted: Thu Sep 02, 2004 5:50 am
by dinsdale
I obviously wasn't paying attention before, I had no idea there were mainland scenarios. At last someone has brought one of the forgotten campaigns to life [&o]

RE: COTA - Alpha Scenario List

Posted: Fri Sep 03, 2004 2:20 am
by Rooster
I think I must be dreaming because I can't believe this game is going to be available soon. Great job! [8D][8D][8D][8D]

RE: COTA - Alpha Scenario List

Posted: Fri Sep 03, 2004 4:45 am
by Brady
Ya this is going to be great for the Holidays, somthing to do between PBEM turns of WITP[:)]

RE: COTA - Alpha Scenario List

Posted: Sun Sep 12, 2004 5:33 am
by Tactics
Will there be anything longer than 7 days?

RE: COTA - Alpha Scenario List

Posted: Sun Sep 12, 2004 11:10 pm
by Golf33
ORIGINAL: Tactics

Will there be anything longer than 7 days?
Not at present - although a couple of the battles on Crete did go a bit longer than the scenarios, the result was well and truly decided in the first couple of days and by the end there wasn't a great deal going on. Obviously the linked campaign will be longer than a week, too [;)]

Regards
33