Def questions (again)
Posted: Thu Aug 26, 2004 12:58 am
Some def questions (I’m trying to balance some ships)
I know many of these have been asked before but a portion of the old forums is missing and I can’t seem to locate any answers….[&:]
1. What’s the Damage formula for beam weapons?
I know that bolt weapons are:
Damage = (Damage*Charge*Lifetime)*(1.0 - (Time in flight/Lifetime))
So that a 5 damage, 5 charge, 3 second lifetime hitting after 2 seconds does 25 damage. Beams are similar but I can’t find the exact formula.
2. How many “hit points” do subsystems have?
3. What’s the design type for Deflector Shields?
I’ve tried variations around “Deflector Shields” but "Grav Shield" is the only one I can find.
4. Explosion_scale, is this only for Death spirals ? I can’t make it work for Subsystem damage.
5. A beam/bolt weapon with two muzzle locations does twice as much damage/draws twice the power? Or is this for graphics only?
Thanks
[:)]
I know many of these have been asked before but a portion of the old forums is missing and I can’t seem to locate any answers….[&:]
1. What’s the Damage formula for beam weapons?
I know that bolt weapons are:
Damage = (Damage*Charge*Lifetime)*(1.0 - (Time in flight/Lifetime))
So that a 5 damage, 5 charge, 3 second lifetime hitting after 2 seconds does 25 damage. Beams are similar but I can’t find the exact formula.
2. How many “hit points” do subsystems have?
3. What’s the design type for Deflector Shields?
I’ve tried variations around “Deflector Shields” but "Grav Shield" is the only one I can find.
4. Explosion_scale, is this only for Death spirals ? I can’t make it work for Subsystem damage.
5. A beam/bolt weapon with two muzzle locations does twice as much damage/draws twice the power? Or is this for graphics only?
Thanks
[:)]