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Hardpoint editing.
Posted: Fri Aug 27, 2004 12:18 am
by Thunderchild
What took is required to edit a hardpoint of a ship inside a packaged mod? Say I want to increase the rate of fire on a ship, maybe make the hull stronger, and give it fighter launch support..How would I go about doing this?
RE: Hardpoint editing.
Posted: Fri Aug 27, 2004 1:32 am
by Pheonix Starflare
Is it your mod or another one?
If it's yours you just need to change the .def's and re-package it.
If its someone else's you'd need their permission to get access to the un-datted mod files so that you can change them. The purpose of the .dat file is to simplify mod distribution but also to protect the intellectual property of whoever made the mod.
RE: Hardpoint editing.
Posted: Fri Aug 27, 2004 2:02 am
by DamoclesX
I think..
this is just my theory
but if you have the def.. you can use it to override the games def it calls from the mod.. or just rename it to like hyperion_verion1.def or something.
something to think about.. maby I"ll release the defs along with the mod(which is going to be really soon)