Page 1 of 1

WITP Campaign Game Suggestions

Posted: Tue Aug 31, 2004 12:52 am
by Rossj
Following suggestions for WITP scenario 15 and 16

1. There should be greater flexibility in aircraft upgrades. If I want to ungrade from Nates to Oscar-I and later to Oscar-II, Frank, or a night fighter, I should be able to. The demand should drive the upgrade process not the historical flow. Similiarly, if I want to upgrade from Sonia to Lily or Randy that should be ok.
2. There should be a chain of command structure for HQs...Southern Area HQ to #HQ to Army/Corps HQ to individual unit.
3. Reassignment of a unit's HQ should be free the turn it arrives as a reinforcement or when certain principle objectives are captured. On a related matter, it would be helpful if there was a screen for all reinforcements that have arrived.
4. There should be a garrison requirement for resource rich areas cities across the map with the possible exception of Indo-China. There were substantial Japanese garrisons in all of these areas.
5. The AI is not bad, but I thought that in scenario 15, the allied AI made several piecemeal attacks that had no chance of success...the convoy system was inefficient...and defense against flanking attacks was totally absent .

RE: WITP Campaign Game Suggestions

Posted: Wed Sep 01, 2004 1:16 am
by 2ndACR
1. Has already been argued at length. After the bug fixes are done, we may get this option. Just type in "aircraft upgrade" and hit the search button. There is a poll.

Try Lemurs' modded scenario 15 for better upgrade paths for a/c. You can find it at Spooky's site.

http://mathubert.free.fr/