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Reasoning behind AI's choice... (poss.spoilers)

Posted: Sat Sep 04, 2004 2:10 am
by nilsca
Playing Battle of the Arnhem Bases (axis)

I was securing Noth West Hill early on and managed to
also hold Heartbreak Ridge until reinforcements arrived
and I had allied troops trying in vain to take that
objective against my defenses.

In the course of day 2 I put a tank batallion east
of Ede and cut off the flowing in forces of the allied.
I was able to force the remaining allies out of Ede
also taking that objective.

At that point I was quite sure that the enemy would
have setup good defenses west of Otterloo Woods and
Reemst Veld since they had withdrawn from the other
objectives.

That's the point where I wonder what the reason behind
the AI's choices are here. Reems Veld was completely
undefended as I discovered at end of day 3 (leaving
it to me to take).

Advancing on Otterloo Woods with only a couple of
batallions finally the time ran out and the review (see
screenshots) revealed that all remaining allies (20.000
personnel) where holding the line south of that objective.

I would have expected these alternatives:

+ the allies try to hold Reems Veld waiting for me to
throw forces at them there before trying to take back
(e.g.) Heartbreak Hill

+ the allies try to probe into North West Hill from
the north (which the AI didn't try at all this
time around)

+ the allies setup their final defenses of
objective Otterloo Woods further south and west to avoid
losses in case of shelling

+ the allies give up seeing that they won't achieve victory

Any thoughts about that massing behavior of the AI in
the north-east (see pictures)?

Cheers
Nils

Image

RE: Reasoning behind AI's choice... (poss.spoilers)

Posted: Sat Sep 04, 2004 2:12 am
by nilsca
another close-up shot of 20k personnel defending one objective

Image

RE: Reasoning behind AI's choice... (poss.spoilers)

Posted: Sat Sep 04, 2004 12:21 pm
by EricGuitarJames
I can't say for certain but I would suspect that this is because the 'Bases' battles included in HTTR are primarily intended for 'player vs. player' rather than 'player vs. AI'.

RE: Reasoning behind AI's choice... (poss.spoilers)

Posted: Mon Sep 06, 2004 6:33 am
by Arjuna
Nilsca,

Can you send me a saved game prior to the end? I'll have a look and work out what the AI's rationale is.

RE: Reasoning behind AI's choice... (poss.spoilers)

Posted: Tue Sep 07, 2004 2:01 am
by nilsca
sent 5 save-games to your msn account

Regards
nilsca

RE: Reasoning behind AI's choice... (poss.spoilers)

Posted: Tue Sep 07, 2004 11:20 pm
by Arjuna
nilsa,

Please don't send stuff to my MSN account. Instead send them to "support at panthergames dot com". Don't worry I have managed to rescue the ones you sent this time.