a few ?s
Posted: Fri Sep 10, 2004 10:40 pm
I think I may try my hand at designing a scenario, but I have a few questions that some of you can probably answer.
First off, here’s a brief rundown of what I’m trying to do.
The overall idea of my scenario will be based on several “what ifs”. I’m going to create a grand scenario using believable ideas - historic or at least semi-historic - to create a much stronger Japan.
1) one of japans ideals was that the former European colonies would rally to them as liberators. This was met with some success, especially in Burma and India, but not enough to really effect the war. This scenario will explore the possibility of increased assistance from the “liberated” minor countries, giving Japan several units from India, Burma, Malaysia, and Siam. The Philippines may have a few axis units, but not as many since they had more in common with the anglo nations than most Asian countries (religion, for example). Also, China will remain the same, since it’s doubtful they would treat an invader as liberators.
2) the game will also explore the possibility of a much stronger pro-Japanese Manchuria. They will have their own respectable army, a small navy and air force, and greater industrial capability.
3) there was some (very little, but some nonetheless) talk prior to the war of Japan building a six or eight engine bomber that could reach Hawaii. That plan was certainly little far fetched, but I don’t see why Japan couldn’t have opted for a four engine bomber that could be used to terrorize Australia and India. I’m even going to utilize some of those unused engine types.
4) of course, everyone’s favorite – new ships. I’m going to include some of the “what if” ships of the war. Particularly the Tosa battlecruiser and the third Yamato class BB. I may even include the two “super-Yamatos”, 90000 ton monsters that were dreamed up but never made it off the drawing board.
5) I’ll also give Japan a much better pilot training system – probably still fairly low in numbers (I figure 25 to 30 for Army, and 12 to 15 for Navy), but with stats that don’t diminish with time.
6) and a few minor ideas that I’ve been tossing around. What if they had developed a decent tank? Jet aircraft? Better landing craft? Better radar? Better ASW?
7) the allies will get a bit of boost as well, since, in my opinion, a stronger Japan would have forced the allies to release more troops from Europe. Also, we might have been a little more wary of Japanese “superpower”, so I’m debating on cutting out the Pearl Harbor surprise and the “warp” turn. I may even activate Russia early.
Now the questions:
1) one problem will be the addition of axis allied troops. Although there are a few blank spots, the editor has no way of changing the nations included in the game. Although I’d rather have a separate listing for each country, I could easily make do with “SE Asia” for Burma, India, Dutch East Indies, etc; and a separate “Manchuria.” Any ideas on how to make these changes?
2) when you change the pilot rating in the editor, will it remain as is for the whole game, or change back to the game’s real stats once another year comes around? In other words, if I start in 41, when 42 rolls around, will it keep the stats I give or change to the games stats? Any idea how to give different years different ratings?
3) will the game still function if I set a higher number of turns? Considering the changes I’m going to add, it may well take the allies as long as 47 or 48 to win; if they win at all.
4) is it possible to make a reinforcement arrive as a reaction to a certain base changing hands?
5) I’m also thinking about including a “middle east” port at hex 1,1 and having all Brit reinforcements arrive there. That way I could somewhat realistically recreate the possibility of Japan conquering India, without unrealistically knocking England completely out of the war. This brings up several odd issues. Would the game accept a base created in the water? Could land units exist there? By the way, this scenario is supposed to be two-player only and a house rule will cover the invasion issue – basically, no invasions allowed.
6) any advice on “bitmap” creation? I’m not much of an artist, and not very computer-wise, either. I’ve got Coreldraw, and I tried to use it to change a B-24 side shot into a jap heavy bomber, but I couldn’t even figure out how to mirror the plane so it would face the other direction.
Any help and/or advice would be greatly appreciated. Either post here or PM me.
First off, here’s a brief rundown of what I’m trying to do.
The overall idea of my scenario will be based on several “what ifs”. I’m going to create a grand scenario using believable ideas - historic or at least semi-historic - to create a much stronger Japan.
1) one of japans ideals was that the former European colonies would rally to them as liberators. This was met with some success, especially in Burma and India, but not enough to really effect the war. This scenario will explore the possibility of increased assistance from the “liberated” minor countries, giving Japan several units from India, Burma, Malaysia, and Siam. The Philippines may have a few axis units, but not as many since they had more in common with the anglo nations than most Asian countries (religion, for example). Also, China will remain the same, since it’s doubtful they would treat an invader as liberators.
2) the game will also explore the possibility of a much stronger pro-Japanese Manchuria. They will have their own respectable army, a small navy and air force, and greater industrial capability.
3) there was some (very little, but some nonetheless) talk prior to the war of Japan building a six or eight engine bomber that could reach Hawaii. That plan was certainly little far fetched, but I don’t see why Japan couldn’t have opted for a four engine bomber that could be used to terrorize Australia and India. I’m even going to utilize some of those unused engine types.
4) of course, everyone’s favorite – new ships. I’m going to include some of the “what if” ships of the war. Particularly the Tosa battlecruiser and the third Yamato class BB. I may even include the two “super-Yamatos”, 90000 ton monsters that were dreamed up but never made it off the drawing board.
5) I’ll also give Japan a much better pilot training system – probably still fairly low in numbers (I figure 25 to 30 for Army, and 12 to 15 for Navy), but with stats that don’t diminish with time.
6) and a few minor ideas that I’ve been tossing around. What if they had developed a decent tank? Jet aircraft? Better landing craft? Better radar? Better ASW?
7) the allies will get a bit of boost as well, since, in my opinion, a stronger Japan would have forced the allies to release more troops from Europe. Also, we might have been a little more wary of Japanese “superpower”, so I’m debating on cutting out the Pearl Harbor surprise and the “warp” turn. I may even activate Russia early.
Now the questions:
1) one problem will be the addition of axis allied troops. Although there are a few blank spots, the editor has no way of changing the nations included in the game. Although I’d rather have a separate listing for each country, I could easily make do with “SE Asia” for Burma, India, Dutch East Indies, etc; and a separate “Manchuria.” Any ideas on how to make these changes?
2) when you change the pilot rating in the editor, will it remain as is for the whole game, or change back to the game’s real stats once another year comes around? In other words, if I start in 41, when 42 rolls around, will it keep the stats I give or change to the games stats? Any idea how to give different years different ratings?
3) will the game still function if I set a higher number of turns? Considering the changes I’m going to add, it may well take the allies as long as 47 or 48 to win; if they win at all.
4) is it possible to make a reinforcement arrive as a reaction to a certain base changing hands?
5) I’m also thinking about including a “middle east” port at hex 1,1 and having all Brit reinforcements arrive there. That way I could somewhat realistically recreate the possibility of Japan conquering India, without unrealistically knocking England completely out of the war. This brings up several odd issues. Would the game accept a base created in the water? Could land units exist there? By the way, this scenario is supposed to be two-player only and a house rule will cover the invasion issue – basically, no invasions allowed.
6) any advice on “bitmap” creation? I’m not much of an artist, and not very computer-wise, either. I’ve got Coreldraw, and I tried to use it to change a B-24 side shot into a jap heavy bomber, but I couldn’t even figure out how to mirror the plane so it would face the other direction.
Any help and/or advice would be greatly appreciated. Either post here or PM me.