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How do you setup farcasting between systems
Posted: Sat Sep 11, 2004 9:52 am
by DamoclesX
i"m trying to get it so you say start in the narn system, farcast to another system(that is hyperspace) thenf rom there fly a few clicks to another farcaster and farcast to a centauri system
any ideas... I have small probes setup as "jumppoints" and all that..
I cant seem to get it to farcast when it gets in range.... I dont really know what to do that this point
RE: How do you setup farcasting between systems
Posted: Sat Sep 11, 2004 1:03 pm
by Melkor
Did you set up an approach? I used a point really close to this beacon, and it seems to work fine...
SHIP
name: "Nav Beacon"
class: Farcaster
abrv: "Beacon"
model: "NavBeacon.mag"
mass: 1e-6
integrity:1e15
scale: 0.1
power: {
type: fusion,
design:"fusion reactor"
max_output:1e15
loc: (0,0,0)
size: 0.1
hull_factor:1
}
farcaster:{
approach:(0,0,10)
start: (0,0,0)
end: (0,0,10)
loc: (0,0,0)
size: 0.1
hull_factor:1
}
RE: How do you setup farcasting between systems
Posted: Sun Sep 12, 2004 6:53 am
by DamoclesX
okay I give
I tryed useing milos stock farcasters.. and linked them one was in the narn system.. the other in hypespace.. but nothing.. when I Get close I cant select farcast
is there something special you have to do
RE: How do you setup farcasting between systems
Posted: Sun Sep 12, 2004 11:15 pm
by DamoclesX
i should have probably asked HOW you setup in mission travels between systems? it- CAN - be done right? otherwise the whole hyperspace idea is going to so fall apart
RE: How do you setup farcasting between systems
Posted: Mon Sep 13, 2004 12:13 am
by John DiCamillo
Yes, you can create missions that take place in more than one system. One of the stock missions (07. Send Lawyers, Guns, and Money) does exactly that.
Code: Select all
MISSION
name: "07. Send Lawyers, Guns, and Money"
type: ESCORT_FREIGHT
system: Janus
system: Jarnell
system: Loris
system: Paragon
system: Silessia
system: Solus
system: Borova
region: Tulkas
As shown in the code snippet above, you need to list every system that you want active in the mission def file. The starting system must be last in that list, right before the starting region. As long as all of the sectors in your galaxy have unique names, you should be able to wire up the farcaster network in the usual manner, even between sectors in different star systems.
RE: How do you setup farcasting between systems
Posted: Mon Sep 13, 2004 1:40 am
by DamoclesX
woot awsome
I got it working.. jumped from narn. to hyperspace.. then to a centauri system
man this is soooo coooll... you exit hyperspace right in the jumpgate, its sweeeet
funny too.... must be an offshoot on how I built the hyperspace system it deadly.... fighters blow up for no reason.. and more then once the ai in command of the ship has sent it into a spirl lol
RE: How do you setup farcasting between systems
Posted: Mon Sep 13, 2004 4:05 am
by DamoclesX
okay
question
I cant seem to have more then one farcaster in a sector.. I built a hyperspace system with about 4 farcasters in one sector.. the thought being they linked to 4 sectors in another system
you would warp from system to hyperspace.. drive to the farcaster you want, then warp back to another sector in the same system
but if I put more then one in that sector, then when I change one destination for the farcasters it changes the other three to that destonation
am I doing something wrong here?
RE: How do you setup farcasting between systems
Posted: Mon Sep 13, 2004 11:38 am
by DamoclesX
I got it
you have to edit the other farcasters in the txt file not in the editor
RE: How do you setup farcasting between systems
Posted: Mon Sep 13, 2004 1:50 pm
by John DiCamillo
Yeah, the mission editor can't cope with multi-system missions. You have to do those by hand.