RE: Starsystems...
Posted: Wed Sep 15, 2004 10:57 pm
by DamoclesX
well
ive made about 5
here is the def files
Galaxy.def
GALAXY
system: { loc: (0.0, 0.0, 0.0), class: R, iff: 2, name: Narn }
system: { loc: (0.0, 0.0, 0.0), class: R, iff: 2, name: Quadrant24 }
system: { loc: (10.0, 10.0, 10.0), class: W, iff: 5, name: ShLekkTha }
system: { loc: (10.0, 10.0, 10.0), class: O, iff: 3, name: Quadrant01 }
system: { loc: (10.0, 10.0, 10.0), class: O, iff: 3, name: Hyperspace }
// The class parameter is the main-sequence stellar class of the star or
// system. Values can be: O B A F G K M (from blue-white super giant to red dwarf).
// You can also use R W and Z for red giant, white dwarf, and black hole.
Narn.def
// Distances
// Merc 1.49e10
// Approc 1.5e10 between planets
// Sectors Orbit 10e6
// Earth Dia 6.3e6
STARSYSTEM
name: Narn
sky: {
nebula: "NARN1.mag",
// poly_stars: "PolyS.mag",
}
stars: 3000
dust: 100
ambient: (80,65, 60)
star:{
name: Narn,
image: "Narn/Suns/G1.pcx",
tscale: 1,
radius: 400e7,
mass: 200e6,
light: 20e11,
color: (160,99, 75),
back: (69,39, 25),
}
//
planet:{
name: Valcor,
image: "Narn/Valcor/Valcor_low.pcx",
high_res: "Narn/Valcor/Valcor_hi.pcx",
glow_high_res: "Narn/Valcor/Valcor_hi_glow.pcx",
glow: "Narn/Valcor/Valcor_glow.pcx",
radius: 4.378e6,
mass: 5.972e24,
atmosphere: (165,129,93),
orbit: 2.00e10,
tscale: 1,
}
//
region:{
name: Valcor,
radius: 480e3,
grid: 10e3,
orbit: 16e6,
asteroids: 5,
inclination: 0.1,
}
//
//
planet:{
name: Narn,
image: "Narn/Narn/Narn_low.pcx",
high_res: "Narn/Narn/Narn_hi.pcx",
glow_high_res: "Narn/Narn/Narn_hi_glow.pcx",
glow: "Narn/Narn/Narn_glow.pcx",
radius: 9.378e6,
mass: 5.972e24,
atmosphere: (148,90,38),
orbit: 3.5e10,
tscale: 1,
}
//
region:{
name: Narn,
radius: 480e3,
grid: 20e3,
orbit: 25e6,
asteroids: 20,
inclination: 0.2,
}
//
moon:{
name: Kalor,
image: "Narn/Kalor/MAIN.pcx",
high_res: "Narn/Kalor/MAIN_HI.pcx",
glow_high_res: "Narn/Kalor/GLOW_HI.pcx",
glow: "Narn/Kalor/GLOW.pcx",
radius: 1.5e6,
atmosphere: (165,129,93),
mass: 7.35e22,
orbit: 120e6,
tscale: 1,
}
//
region:{
name: Kalor,
radius: 480e3,
grid: 20e3,
orbit: 10e6,
asteroids: 20,
inclination: 0.2
}
//
//
planet:{
name: Martil,
image: "Narn/Martil/MAIN.pcx",
high_res: "Narn/Martil/MAIN_HI.pcx",
//glow_high_res: "Narn/Martil/GLOW_HI.pcx",
//glow: "Narn/Martil/GLOW.pcx",
radius: 77.378e6,
mass: 50.972e24,
atmosphere: (236,100,100),
orbit: 20.00e10,
tscale: 4,
tilt: -9,
//Rings:
ring: "Narn/Rings/rings1.pcx",
minrad: 1.2,
maxrad: 1.9,
}
//
region:{
name: Martil,
radius: 480e3,
grid: 10e3,
orbit: 220e6,
asteroids: 60,
inclination: 0.4,
}
//
moon:{
name: Valno,
image: "Narn/Valno/MAIN.pcx",
high_res: "Narn/Valno/MAIN_HI.pcx",
glow_high_res: "Narn/Valno/GLOW_HI.pcx",
glow: "Narn/Valno/GLOW.pcx",
radius: 6e6,
atmosphere: (165,129,93),
mass: 7.35e22,
orbit: 320e6,
tscale: 1,
}
//
region:{
name: Valno,
radius: 480e3,
grid: 17e3,
orbit: 18e6,
asteroids: 20,
inclination: 0.4
}
//
//
planet:{
name: Galot,
image: "Narn/Galot/MAIN.pcx",
high_res: "Narn/Galot/MAIN_HI.pcx",
radius: 90.378e6,
mass: 50.972e24,
atmosphere: (200,144,10),
orbit: 80.00e10,
tilt: -35,
tscale: 4,
//Rings:
ring: "Narn/Rings/rings2.pcx",
minrad: 1.1,
maxrad: 1.2,
}
//
region:{
name: Galot,
radius: 480e3,
grid: 10e3,
orbit: 200e6,
asteroids: 100,
inclination: 0.5,
}
//
moon:{
name: Vnot,
image: "Narn/Vnot/MAIN.pcx",
high_res: "Narn/Vnot/MAIN_HI.pcx",
radius: 95e6,
atmosphere: (165,129,93),
mass: 7.35e22,
orbit: 1800e6,
tilt: 40,
tscale: 4,
retro: true
}
//
region:{
name: Vnot,
radius: 480e3,
grid: 20e3,
orbit: 220e6,
asteroids: 20,
inclination: 0.5
}
//
//
planet:{
name: Sten,
image: "Narn/Sten/MAIN.pcx",
high_res: "Narn/Sten/MAIN_HI.pcx",
glow_high_res: "Narn/Sten/GLOW_HI.pcx",
glow: "Narn/Sten/GLOW.pcx",
radius: 3.378e6,
mass: 50.972e24,
atmosphere: (200,144,10),
orbit: 160.00e10,
tilt: -2,
tscale: 1,
//Rings:
ring: "Narn/Rings/rings4.pcx",
minrad: 1.1,
maxrad: 1.2,
}
//
region:{
name: Sten,
radius: 480e3,
grid: 10e3,
orbit: 11e6,
asteroids: 20,
inclination: 0.6,
}
//
should be pretty self explanitory
check out meph's site also he has more info if you run into problems
you dont need a custom background so if you dont know how to make a skybox just // that line out