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UV Mechanics vs WitP

Posted: Fri Sep 17, 2004 2:00 pm
by OG_Gleep
I was searching through the various threads debating on picking up WitP when I came across a someone mentioning the difference between UV Cap Fatigue and WitP Fatigue and that got me thinking. This alone has made me strongly consider ordering it. 90% of UV for me was baby sitting CAP fatigue. I am sure this has been brought up at length before, but I searched and game up empty with a few search strings.

If someone could explain the main differences in core gameplay mechanics I would really appriciate it. I had a love/hate relationship with UV, only thing keeping me from picking it up was the thought of WitP= UV * 100 (scale wise).

Thanks.

RE: UV Mechanics vs WitP

Posted: Fri Sep 17, 2004 2:11 pm
by Captain Cruft
This has been completely fixed in WitP. We can now "set and forget" fighters on CAP as far as fatigue goes. Similarly patrol planes.

Morale still needs checking though as do fighters on LRCAP over a target more than about 2 hexes away.

Oh and the pilots bug has gone too, yeehaa!

As far as these issues are concerned it's much much better. Loading troops and fast transport are still problems though. Also leaders and ground movement/combat.

RE: UV Mechanics vs WitP

Posted: Fri Sep 17, 2004 3:41 pm
by bombata
yes, the Fatigue fix in WITP is realy nice.

espacialy for rear area bases (like oil producing bases for the japanese in borneo for example). just put some fighters there, set them on CAP and concentrate on the frontlines again.

bye

RE: UV Mechanics vs WitP

Posted: Fri Sep 17, 2004 3:46 pm
by worr
I bumped the Uncommon Valor comparison thread in the other forum. You should find that helpful.

tm.asp?m=667108

Worr, out

RE: UV Mechanics vs WitP

Posted: Sun Sep 19, 2004 5:28 am
by OG_Gleep
Thanks guys!