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Shields and disable status
Posted: Mon Sep 20, 2004 11:55 pm
by Darkhawkt
This may be a stupid question but I don't seem to be able to set up a capacitor shield that stops bolt and beam weapons but not missle weapons. Also, while I'm posting, I'd like to ask if the game actually can consider a ship disabled?
RE: Shields and disable status
Posted: Tue Sep 21, 2004 1:56 am
by Pheonix Starflare
I take it you mean 'disabled' to be like in the XWing/TIE Fighter/Alliance sense where you hit them with a 'disabling' weapon (Ion cannon or ion pulse missile) and they are completely dead in the water for x amt of time?
I believe there is at least one damage type that's an 'emp' type. I think temporarily disables the subsystem(s) it hits. However, I'm not sure exactly how this works, of it it could be extended to the whole ship or certain subsystems. I think there might have been another type that would shut down the engines, but again milo put in varient damage types a while ago, and im not sure if anyone has them written down (check mehrune's site, it has lots of good stuff on deffing iirc).
RE: Shields and disable status
Posted: Wed Sep 22, 2004 10:54 am
by Darkhawkt
And as for the shields someone?
RE: Shields and disable status
Posted: Wed Sep 22, 2004 1:31 pm
by John DiCamillo
Regarding shields, you have to do it the other way around. Each weapon has a "penetration" factor that says how much damage leaks through the shields. By default, energy weapons have a penetration of 1.0, while missiles and drones have a penetration of 5.0. If you want missile weapons to go through the shields entirely, you can set the penetration to 1e6.
Note that this only affects deflection of damage. The missiles will still impact the shields and detonate at that point in space no matter what the penetration factor is set to.
RE: Shields and disable status
Posted: Thu Sep 23, 2004 10:55 am
by Darkhawkt
But don't all anti-ship missles and Ship to Ship torpedos go strait through the shields in the game?