Wierd error
Posted: Wed Sep 22, 2004 3:58 am
When the mission finally loads.. everything is black
iv never run across this before
+====================================================================+
| STARSHATTER 4.0.3 21 Sep 2004, 9:48:58 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 1 |
| |
| Registered Owner: User, |
| |
| CPUs Detected: 2 CPU Level: 15.3.3 CPU Speed: 3362 |
| x86 Family 15 Model 3 Stepping 3 |
| GenuineIntel |
| |
| 512 MB RAM 2014 MB Max Swap 1822 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.1.2600.1106 (xpsp1.020828-1920) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.1.2600.1106 (xpsp1.020828-1920) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.1.2600.0 (xpclient.010817-1148) |
| DMUSIC 5.1.2600.1106 (xpsp1.020828-1920) |
| |
| |
| RADEON 9800 PRO |
| |
+====================================================================+
FILE SYSTEM ENABLED
Initializing Game
Request 1024x768x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 117
Initializing instance...
Window created.
Instance initialized.
Initializing game...
********************************
* Direct 3D version 7 *
********************************
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (1024 x 768)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 16-bit True color RGB 880
6) 16-bit True color RGB 556
7) 24-bit True color RGB 888
8) 24-bit True color RGB 888
9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
10) Alpha/Luminance Only
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) 0-bit True color RGB 000
16) 0-bit True color RGB 000
17) 0-bit True color RGB 000
18) 0-bit True color RGB 000
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.
DEPLOYING MODS
--------------
1. B5_500.dat
Creating Archive 'B5_500.dat'...
Could not deploy 'B5_500.dat' - disabling
Loading Ranks and Medals
Remapping: 'KEY_PITCH_UP' => VK_NUMPAD5(101) (0) (0)
Remapping: 'KEY_PITCH_DOWN' => VK_NUMPAD8(104) (0) (0)
Remapping: 'KEY_YAW_LEFT' => VK_NUMPAD4(100) (0) (0)
Remapping: 'KEY_YAW_RIGHT' => VK_NUMPAD6(102) (0) (0)
Remapping: 'KEY_ROLL_LEFT' => O(79) (0) (0)
Remapping: 'KEY_ROLL_RIGHT' => I(73) (0) (0)
Remapping: 'KEY_PLUS_X' => D(68) (0) (0)
Remapping: 'KEY_MINUS_X' => A(65) (0) (0)
Remapping: 'KEY_PLUS_Y' => W(87) (0) (0)
Remapping: 'KEY_MINUS_Y' => S(83) (0) (0)
Remapping: 'KEY_PLUS_Z' => Q(81) (0) (0)
Remapping: 'KEY_MINUS_Z' => E(69) (0) (0)
Remapping: 'KEY_ACTION_0' => V(86) null(0) KEY_JOY_1(449)
Remapping: 'KEY_ACTION_1' => M(77) null(0) KEY_JOY_4(452)
Remapping: 'KEY_THROTTLE_UP' => P(80) (0) (0)
Remapping: 'KEY_THROTTLE_DOWN' => L(76) (0) (0)
Remapping: 'KEY_AUGMENTER' => VK_SPACE(32) (0) (0)
Remapping: 'KEY_FLCS_MODE_AUTO' => VK_NUMPAD0(96) (0) (0)
Remapping: 'KEY_COMMAND_MODE' => VK_DECIMAL(110) (0) (0)
Remapping: 'KEY_CYCLE_PRIMARY' => H(72) (0) (0)
Remapping: 'KEY_CYCLE_SECONDARY' => U(85) null(0) KEY_JOY_2(450)
Remapping: 'KEY_LOCK_TARGET' => VK_MULTIPLY(106) null(0) KEY_JOY_3(451)
Remapping: 'KEY_LOCK_HOSTILE_SHIP' => VK_NUMPAD1(97) (0) (0)
Remapping: 'KEY_LOCK_HOSTILE_THREAT' => VK_NUMPAD2(98) (0) (0)
Remapping: 'KEY_CYCLE_SUBTARGET' => VK_NUMPAD3(99) (0) (0)
Remapping: 'KEY_DECOY' => N(78) (0) (0)
Remapping: 'KEY_NAVLIGHT_TOGGLE' => N(78) (0) (0)
Remapping: 'KEY_AUTO_NAV' => /(191) (0) (0)
Remapping: 'KEY_DROP_ORBIT' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_UP' => ](221) (0) (0)
Remapping: 'KEY_SHIELDS_DOWN' => [(219) (0) (0)
Remapping: 'KEY_SHIELDS_FULL' => VK_NUMPAD3(99) (0) (0)
Remapping: 'KEY_SHIELDS_ZERO' => X(88) (0) (0)
Remapping: 'KEY_SENSOR_MODE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_GROUND_MODE' => /(191) (0) (0)
Remapping: 'KEY_LAUNCH_PROBE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_MINUS' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_MINUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EXIT' => ~(192) (0) (0)
Remapping: 'KEY_CAM_BRIDGE' => 1(49) (0) (0)
Remapping: 'KEY_CAM_CHASE' => 2(50) (0) (0)
Remapping: 'KEY_CAM_EXTERN' => 3(51) (0) (0)
Remapping: 'KEY_TARGET_PADLOCK' => 4(52) (0) (0)
Remapping: 'KEY_HUD_MODE' => 5(53) (0) (0)
Remapping: 'KEY_HUD_WARN' => VK_F1(112) (0) (0)
Remapping: 'KEY_HUD_INST' => /(191) (0) (0)
Remapping: 'KEY_NAV_DLG' => VK_F2(113) (0) (0)
Remapping: 'KEY_WEP_DLG' => VK_F3(114) (0) (0)
Remapping: 'KEY_ENG_DLG' => VK_F4(115) (0) (0)
Remapping: 'KEY_FLT_DLG' => VK_F5(116) (0) (0)
Remapping: 'KEY_RADIO_MENU' => VK_F6(117) (0) (0)
Remapping: 'KEY_QUANTUM_MENU' => VK_F7(118) (0) (0)
Remapping: 'KEY_MFD1' => VK_F9(120) (0) (0)
Remapping: 'KEY_MFD2' => VK_F10(121) (0) (0)
Remapping: 'KEY_CAM_VIEW_SELECTION' => /(191) (0) (0)
Remapping: 'KEY_SWAP_ROLL_YAW' => /(191) (0) (0)
Remapping: 'KEY_CHAT_BROADCAST' => F(70) (0) (0)
Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =191(191) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Loaded key.cfg
Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001537dc
Joystick: preparing to enumerate devices
EnumJoystick 1: '2-axis, 4-button joystick'
guid: {b141cee0-fe4b-11d5-800344455354}
Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'
+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'C_Balvarin' Class 'Carrier'
Add Mod Catalog Entry 'C_StarBase' Class 'Station'
Add Mod Catalog Entry 'C_Corlonis' Class 'Frigate'
Add Mod Catalog Entry 'C_Corvan' Class 'Frigate'
Add Mod Catalog Entry 'C_Corvanic' Class 'Frigate'
Add Mod Catalog Entry 'C_Primus' Class 'Cruiser'
Add Mod Catalog Entry 'C_Sentri' Class 'Fighter'
Add Mod Catalog Entry 'C_SentriB' Class 'Fighter'
Add Mod Catalog Entry 'C_Sentri' Class 'Fighter'
Add Mod Catalog Entry 'C_Demos' Class 'Destroyer'
Add Mod Catalog Entry 'C_Vorchan' Class 'Destroyer'
Add Mod Catalog Entry 'E_Angels' Class 'Cruiser'
Add Mod Catalog Entry 'E_CargoEmpty' Class 'Cargo'
Add Mod Catalog Entry 'E_CargoTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_CrewShuttle' Class 'Courier'
Add Mod Catalog Entry 'E_Exeter' Class 'Dreadnaught'
Add Mod Catalog Entry 'E_FuelTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_Hyperion' Class 'Cruiser'
Add Mod Catalog Entry 'E_Mercy' Class 'Carrier'
Add Mod Catalog Entry 'E_MidWinter' Class 'Cruiser'
Add Mod Catalog Entry 'E_Nova' Class 'Dreadnaught'
Add Mod Catalog Entry 'E_Hades' Class 'Frigate'
Add Mod Catalog Entry 'E_Olympus' Class 'Frigate'
Add Mod Catalog Entry 'E_Omega' Class 'Carrier'
Add Mod Catalog Entry 'E_OmegaCMD' Class 'Carrier'
Add Mod Catalog Entry 'E_OmegaODC' Class 'Carrier'
Add Mod Catalog Entry 'E_OmegaX' Class 'Carrier'
Add Mod Catalog Entry 'E_OrionStation' Class 'Station'
Add Mod Catalog Entry 'E_PegasStation' Class 'Station'
Add Mod Catalog Entry 'E_Poseidon' Class 'Carrier'
Add Mod Catalog Entry 'E_SA23E' Class 'Fighter'
Add Mod Catalog Entry 'E_SA23E1' Class 'Fighter'
Add Mod Catalog Entry 'E_SA23E2' Class 'Fighter'
Add Mod Catalog Entry 'E_SA26A' Class 'Fighter'
Add Mod Catalog Entry 'E_SA26A1' Class 'Fighter'
Add Mod Catalog Entry 'E_SA26A2' Class 'Fighter'
Add Mod Catalog Entry 'E_Shuttle' Class 'Courier'
Add Mod Catalog Entry 'E_Starliner' Class 'Courier'
Add Mod Catalog Entry 'E_Vega' Class 'Cruiser'
Add Mod Catalog Entry 'E_VegaII' Class 'Cruiser'
Add Mod Catalog Entry 'E_Warlock' Class 'Battleship'
Add Mod Catalog Entry 'M_Graendial' Class 'Cruiser'
Add Mod Catalog Entry 'M_Leshath' Class 'Cruiser'
Add Mod Catalog Entry 'M_Narish' Class 'Fighter'
Add Mod Catalog Entry 'M_Nial' Class 'Fighter'
Add Mod Catalog Entry 'M_Tigara' Class 'Cruiser'
Add Mod Catalog Entry 'M_Tinarlshi' Class 'Cruiser'
Add Mod Catalog Entry 'M_Tinashi' Class 'Cruiser'
Add Mod Catalog Entry 'WhiteStar' Class 'Attack'
Add Mod Catalog Entry 'Hyperspace' Class 'Farcaster'
Add Mod Catalog Entry 'HyperPoint' Class 'Farcaster'
Add Mod Catalog Entry 'InvisPoint' Class 'Farcaster'
Add Mod Catalog Entry 'JumpGate' Class 'Farcaster'
Add Mod Catalog Entry 'N_BinDebona' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinKan' Class 'Battleship'
Add Mod Catalog Entry 'N_BinNic' Class 'Destroyer'
Add Mod Catalog Entry 'N_BinTak' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinVan' Class 'Battleship'
Add Mod Catalog Entry 'N_Dagkar' Class 'Destroyer'
Add Mod Catalog Entry 'N_Frazi' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziHV' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziSR' Class 'Attack'
Add Mod Catalog Entry 'N_Cargo' Class 'CARGO'
Add Mod Catalog Entry 'N_Glaud' Class 'Cruiser'
Add Mod Catalog Entry 'N_GKarith' Class 'Frigate'
Add Mod Catalog Entry 'N_Glan' Class 'Cruiser'
Add Mod Catalog Entry 'N_GLarnath' Class 'Frigate'
Add Mod Catalog Entry 'N_GLoth' Class 'Cruiser'
Add Mod Catalog Entry 'N_GToth' Class 'Cruiser'
Add Mod Catalog Entry 'N_GorathA' Class 'Attack'
Add Mod Catalog Entry 'N_Gquon' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gquonth' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gtal' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gvald' Class 'Frigate'
Add Mod Catalog Entry 'N_MKos' Class 'Attack'
Add Mod Catalog Entry 'N_Rongoth' Class 'Cruiser'
Add Mod Catalog Entry 'N_TorethINT' Class 'Fighter'
Add Mod Catalog Entry 'N_TorethLRSR' Class 'Attack'
Add Mod Catalog Entry 'N_TorethLT' Class 'Fighter'
Add Mod Catalog Entry 'N_SarNic' Class 'Destroyer'
Add Mod Catalog Entry 'N_VarNic' Class 'Destroyer'
Add Mod Catalog Entry 'R_Arrow' Class 'Fighter'
Add Mod Catalog Entry 'R_BattleCruiser' Class 'Cruiser'
Add Mod Catalog Entry 'R_BattleWagon' Class 'Frigate'
Add Mod Catalog Entry 'R_BlackHand' Class 'Cruiser'
Add Mod Catalog Entry 'R_EscortWagon' Class 'Frigate'
Add Mod Catalog Entry 'R_RaiderStation' Class 'Station'
Add Mod Catalog Entry 'R_Reaper' Class 'Frigate'
Add Mod Catalog Entry 'R_Striker' Class 'Frigate'
Add Mod Catalog Entry 'R_Zephyr' Class 'Fighter'
Add Mod Catalog Entry 'S_LightFigher' Class 'Fighter'
Add Mod Catalog Entry 'S_MedFighter' Class 'Fighter'
Add Mod Catalog Entry 'S_StrikeFighter' Class 'Attack'
Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Loading Galaxy: Galaxy.def
Loading StarSystem: Narn/Narn.def
Loading StarSystem: Quadrant24/Quadrant24.def
Loading StarSystem: ShLekkTha/ShLekkTha.def
Loading StarSystem: Quadrant01/Quadrant01.def
Loading StarSystem: Hyperspace/Hyperspace.def
Loading StarSystem: Kotok/Kotok.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-1.ogg'
Copyright=False
Bitstream is 2 channel, 44100Hz
Decoded length: 7385088 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign: could not find ''
Campaign: Selected 'Custom Missions'
Campaign::SetMissionId(16)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-5.ogg'
Album=Babylon 5: In The Beginning
Title=The War - End Credits
Artist=Christopher Franke
Comment=Track 6
Copyright=False
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 41589760 samples
Encoded by: Xiph.Org libVorbis I 20030909
Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(16) loading mission...
Load Mission: 'custom016.def'
Loading ShipDesign 'C_Balvarin'
WeaponDesign: no catalog entry for design 'CENTAURI_LTBATTLELASER', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_LTBATTLELASER'
WeaponDesign: no catalog entry for design 'CENTAURI_HVPARTICALARRAY', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_HVPARTICALARRAY'
Ship Design Radius = 4105.444336
Loading ShipDesign 'C_Primus'
WeaponDesign: no catalog entry for design 'CENTAURI_BATTLELASER', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_BATTLELASER'
WeaponDesign: no catalog entry for design 'CENTAURI_PARTICALBOLT', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_PARTICALBOLT'
Ship Design Radius = 4126.168457
Mission Loaded.
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 16 name = 'New Custom Mission'
MsnDlg::Show() mission id = 16 name = 'New Custom Mission'
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
MusicDirector::SetMode() old: BRIEFING new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-1.ogg'
Copyright=False
Bitstream is 2 channel, 44100Hz
Decoded length: 7385088 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign::SetMissionId(9)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-4.ogg'
Title=Babylon 5 Theme - Suite IV_The
Copyright=False
TrackNumber=1
Bitstream is 2 channel, 44100Hz
Decoded length: 35165184 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign::GetMission(9) loading mission...
Load Mission: 'custom009.def'
Loading ShipDesign 'WhiteStar'
WeaponDesign: no catalog entry for design 'PULSENEUTRON', checking mods...
WeaponDesign: found mod weapon 'PULSENEUTRON'
WeaponDesign: no catalog entry for design 'PULSEFUSION', checking mods...
WeaponDesign: found mod weapon 'PULSEFUSION'
WeaponDesign: no catalog entry for design 'QUANTUMGRAVITIC', checking mods...
WeaponDesign: found mod weapon 'QUANTUMGRAVITIC'
Ship Design Radius = 367.875977
Loading ShipDesign 'E_OmegaX'
WeaponDesign: no catalog entry for design 'EA_HFUSION', checking mods...
WeaponDesign: found mod weapon 'EA_HFUSION'
WeaponDesign: no catalog entry for design 'EA_FUSION', checking mods...
WeaponDesign: found mod weapon 'EA_FUSION'
Ship Design Radius = 7780.841309
Mission Loaded.
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 9 name = 'Player - Strike Mission'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
World Created.
Exec Mission: 'Player - Strike Mission'
Nebular Sky 'Kotok.mag' loaded
nverts: 264
npolys: 480
radius: 10482.958984
Point Stars: 6500
constructing Planet patch Kotok/Suns/G1.pcx
constructing Planet patch Kotok/Nartr/HIGH.pcx
constructing Planet patch Kotok/Kotok/HIGH.pcx
loading glow texture Kotok/Kotok/HIGH_GLOW.pcx
constructing Planet patch Kotok/Nartr/HIGH.pcx
Inserting Ship(Attack Wing 1) into Region(Nartr) (00:04.263)
Joystick CreateDevice(1)
name: 2-axis, 4-button joystick
Created joystick 1 (pdev = 001519e4)
Inserting Ship(Attack Wing 2) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 3) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 4) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 5) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 6) into Region(Nartr) (00:04.263)
Inserting Ship(Target 1) into Region(Nartr) (00:04.263)
Inserting Ship(Target 2) into Region(Nartr) (00:04.263)
Inserting Ship(Target 3) into Region(Nartr) (00:04.263)
Inserting Ship(Target 4) into Region(Nartr) (00:04.263)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1095824950.0
MusicDirector::SetMode() old: BRIEFING new: FLIGHT
Opened Ogg Bitstream 'Music/Flight/Track-6.ogg'
Album=Unreleased track
Title=Combat Sim - Battle Sequence C
Artist=Chris Franke: Babylon 5
Comment=www.musicofb5.com
Copyright=False
Date=1999
Bitstream is 2 channel, 44100Hz
Decoded length: 11555840 samples
Encoded by: Xiph.Org libVorbis I 20030909
MusicDirector::SetMode() old: FLIGHT new: COMBAT
Opened Ogg Bitstream 'Music/Combat/Track-7.ogg'
Copyright=False
Bitstream is 2 channel, 44100Hz
Decoded length: 6523904 samples
Encoded by: Xiph.Org libVorbis I 20030909
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
MusicDirector::SetMode() old: COMBAT new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-2.ogg'
Album=Babylon 5: In The Beginning
Title=The War - End Credits
Artist=Christopher Franke
Comment=Track 6
Copyright=False
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 41589760 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign: Selected 'Custom Missions'
VideoDX7::RecoverSurfaces()
* Restoring All Surfaces
* Marking 20 Surfaces Invalid
* Invalidating Texture Cache
* Vid Mem Free: 118982784
* Recover Surfaces Complete.
Load Mission: 'custom016.def'
Mission Loaded.
Campaign: Selected 'Custom Missions'
Loading ShipDesign 'Avenger'
Ship Design Radius = 73.845337
Loading ShipDesign 'Cobra'
Ship Design Radius = 56.274769
Loading ShipDesign 'Thunderbolt'
Ship Design Radius = 57.292328
Loading ShipDesign 'Dragon'
Ship Design Radius = 3885.891113
Loading ShipDesign 'Goliath'
Ship Design Radius = 2461.539551
Loading ShipDesign 'Orion'
Ship Design Radius = 2902.069580
Campaign::SetMissionId(9)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-1.ogg'
Album=Babylon 5 - No Surrender, No..
Title=Enough is Enough - Earth Sta..
Artist=Christopher Franke
Comment=Track 1
Copyright=False
TrackNumber=7
Bitstream is 2 channel, 44100Hz
Decoded length: 2707456 samples
Encoded by: Xiph.Org libVorbis I 20030909
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 9 name = 'Player - Strike Mission'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Exec Mission: 'Player - Strike Mission'
Nebular Sky 'MINBARI1.mag' loaded
nverts: 264
npolys: 480
radius: 10488.944336
Point Stars: 2000
constructing Planet patch ShLekkTha/Suns/G1.pcx
constructing Planet patch ShLekkTha/Minash/MalTak_HIGH.pcx
loading glow texture ShLekkTha/Minash/MalTak_HIGH_GLOW.pcx
constructing Planet patch ShLekkTha/Harlar/HIGH.pcx
loading glow texture ShLekkTha/Harlar/HIGH_GLOW.pcx
Inserting Ship(Attack Wing 1) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 2) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 3) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 4) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 5) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 6) into Region(Minash) (00:13.094)
Inserting Ship(X1) into Region(Minash) (00:13.094)
Inserting Ship(X2) into Region(Minash) (00:13.094)
Inserting Ship(X3) into Region(Minash) (00:13.094)
Inserting Ship(X4) into Region(Minash) (00:13.094)
Inserting Ship(X5) into Region(Minash) (00:13.094)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1095824950.0
MusicDirector::SetMode() old: BRIEFING new: FLIGHT
Opened Ogg Bitstream 'Music/Flight/Track-2.ogg'
Album=Unreleased track
Title=Combat Sim - Battle Sequence B
Artist=Chris Franke: Babylon 5
Comment=www.musicofb5.com
Copyright=False
Date=1999
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 11648000 samples
Encoded by: Xiph.Org libVorbis I 20030909
PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
PolyDX7: could not end scene. [End scene generic failure.]
MusicDirector::SetMode() old: FLIGHT new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-2.ogg'
Album=Babylon 5: In The Beginning
Title=The War - End Credits
Artist=Christopher Franke
Comment=Track 6
Copyright=False
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 41589760 samples
Encoded by: Xiph.Org libVorbis I 20030909
VideoDX7::RecoverSurfaces()
* Restoring All Surfaces
* Marking 9 Surfaces Invalid
* Invalidating Texture Cache
* Vid Mem Free: 119533888
* Recover Surfaces Complete.
VideoDX7::RecoverSurfaces()
* Restoring All Surfaces
* Marking 9 Surfaces Invalid
* Invalidating Texture Cache
* Vid Mem Free: 119533888
* Recover Surfaces Complete.
Campaign::SetMissionId(9)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-1.ogg'
Album=Babylon 5 - No Surrender, No..
Title=Enough is Enough - Earth Sta..
Artist=Christopher Franke
Comment=Track 1
Copyright=False
TrackNumber=7
Bitstream is 2 channel, 44100Hz
Decoded length: 2707456 samples
Encoded by: Xiph.Org libVorbis I 20030909
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 9 name = 'Player - Strike Mission'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Exec Mission: 'Player - Strike Mission'
Inserting Ship(Attack Wing 1) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 2) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 3) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 4) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 5) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 6) into Region(Minash) (00:17.953)
Inserting Ship(X1) into Region(Minash) (00:17.953)
Inserting Ship(X2) into Region(Minash) (00:17.953)
Inserting Ship(X3) into Region(Minash) (00:17.953)
Inserting Ship(X4) into Region(Minash) (00:17.953)
Inserting Ship(X5) into Region(Minash) (00:17.953)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1095824950.0
MusicDirector::SetMode() old: BRIEFING new: FLIGHT
Opened Ogg Bitstream 'Music/Flight/Track-4.ogg'
Album=Unreleased track
Title=Combat Sim - Battle Sequence E
Artist=Chris Franke: Babylon 5
Comment=www.musicofb5.com
Copyright=False
Date=1999
TrackNumber=83
Bitstream is 2 channel, 44100Hz
Decoded length: 9452544 samples
Encoded by: Xiph.Org libVorbis I 20030909
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
PolyDX7: could not end scene. [End scene generic failure.]
MusicDirector::SetMode() old: FLIGHT new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-4.ogg'
Title=Babylon 5 Theme - Suite IV_The
Copyright=False
TrackNumber=1
Bitstream is 2 channel, 44100Hz
Decoded length: 35165184 samples
Encoded by: Xiph.Org libVorbis I 20030909
TexCacheDX7: final used count = 0
Changing Video...
Request 1024x768x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 117
VideoDX7: shutdown
********************************
* Direct 3D version 7 *
********************************
Re-created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (1024 x 768)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 16-bit True color RGB 880
6) 16-bit True color RGB 556
7) 24-bit True color RGB 888
8) 24-bit True color RGB 888
9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
10) Alpha/Luminance Only
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) 0-bit True color RGB 000
16) 0-bit True color RGB 000
17) 0-bit True color RGB 000
18) 0-bit True color RGB 000
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Re-created screen object.
Palette re-loaded.
Re-established requested video parameters.
iv never run across this before
+====================================================================+
| STARSHATTER 4.0.3 21 Sep 2004, 9:48:58 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 1 |
| |
| Registered Owner: User, |
| |
| CPUs Detected: 2 CPU Level: 15.3.3 CPU Speed: 3362 |
| x86 Family 15 Model 3 Stepping 3 |
| GenuineIntel |
| |
| 512 MB RAM 2014 MB Max Swap 1822 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.1.2600.1106 (xpsp1.020828-1920) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.1.2600.1106 (xpsp1.020828-1920) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.1.2600.0 (xpclient.010817-1148) |
| DMUSIC 5.1.2600.1106 (xpsp1.020828-1920) |
| |
| |
| RADEON 9800 PRO |
| |
+====================================================================+
FILE SYSTEM ENABLED
Initializing Game
Request 1024x768x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 117
Initializing instance...
Window created.
Instance initialized.
Initializing game...
********************************
* Direct 3D version 7 *
********************************
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (1024 x 768)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 16-bit True color RGB 880
6) 16-bit True color RGB 556
7) 24-bit True color RGB 888
8) 24-bit True color RGB 888
9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
10) Alpha/Luminance Only
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) 0-bit True color RGB 000
16) 0-bit True color RGB 000
17) 0-bit True color RGB 000
18) 0-bit True color RGB 000
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.
DEPLOYING MODS
--------------
1. B5_500.dat
Creating Archive 'B5_500.dat'...
Could not deploy 'B5_500.dat' - disabling
Loading Ranks and Medals
Remapping: 'KEY_PITCH_UP' => VK_NUMPAD5(101) (0) (0)
Remapping: 'KEY_PITCH_DOWN' => VK_NUMPAD8(104) (0) (0)
Remapping: 'KEY_YAW_LEFT' => VK_NUMPAD4(100) (0) (0)
Remapping: 'KEY_YAW_RIGHT' => VK_NUMPAD6(102) (0) (0)
Remapping: 'KEY_ROLL_LEFT' => O(79) (0) (0)
Remapping: 'KEY_ROLL_RIGHT' => I(73) (0) (0)
Remapping: 'KEY_PLUS_X' => D(68) (0) (0)
Remapping: 'KEY_MINUS_X' => A(65) (0) (0)
Remapping: 'KEY_PLUS_Y' => W(87) (0) (0)
Remapping: 'KEY_MINUS_Y' => S(83) (0) (0)
Remapping: 'KEY_PLUS_Z' => Q(81) (0) (0)
Remapping: 'KEY_MINUS_Z' => E(69) (0) (0)
Remapping: 'KEY_ACTION_0' => V(86) null(0) KEY_JOY_1(449)
Remapping: 'KEY_ACTION_1' => M(77) null(0) KEY_JOY_4(452)
Remapping: 'KEY_THROTTLE_UP' => P(80) (0) (0)
Remapping: 'KEY_THROTTLE_DOWN' => L(76) (0) (0)
Remapping: 'KEY_AUGMENTER' => VK_SPACE(32) (0) (0)
Remapping: 'KEY_FLCS_MODE_AUTO' => VK_NUMPAD0(96) (0) (0)
Remapping: 'KEY_COMMAND_MODE' => VK_DECIMAL(110) (0) (0)
Remapping: 'KEY_CYCLE_PRIMARY' => H(72) (0) (0)
Remapping: 'KEY_CYCLE_SECONDARY' => U(85) null(0) KEY_JOY_2(450)
Remapping: 'KEY_LOCK_TARGET' => VK_MULTIPLY(106) null(0) KEY_JOY_3(451)
Remapping: 'KEY_LOCK_HOSTILE_SHIP' => VK_NUMPAD1(97) (0) (0)
Remapping: 'KEY_LOCK_HOSTILE_THREAT' => VK_NUMPAD2(98) (0) (0)
Remapping: 'KEY_CYCLE_SUBTARGET' => VK_NUMPAD3(99) (0) (0)
Remapping: 'KEY_DECOY' => N(78) (0) (0)
Remapping: 'KEY_NAVLIGHT_TOGGLE' => N(78) (0) (0)
Remapping: 'KEY_AUTO_NAV' => /(191) (0) (0)
Remapping: 'KEY_DROP_ORBIT' => /(191) (0) (0)
Remapping: 'KEY_SHIELDS_UP' => ](221) (0) (0)
Remapping: 'KEY_SHIELDS_DOWN' => [(219) (0) (0)
Remapping: 'KEY_SHIELDS_FULL' => VK_NUMPAD3(99) (0) (0)
Remapping: 'KEY_SHIELDS_ZERO' => X(88) (0) (0)
Remapping: 'KEY_SENSOR_MODE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_GROUND_MODE' => /(191) (0) (0)
Remapping: 'KEY_LAUNCH_PROBE' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_MINUS' => /(191) (0) (0)
Remapping: 'KEY_SENSOR_RANGE_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_MINUS' => /(191) (0) (0)
Remapping: 'KEY_EMCON_PLUS' => /(191) (0) (0)
Remapping: 'KEY_EXIT' => ~(192) (0) (0)
Remapping: 'KEY_CAM_BRIDGE' => 1(49) (0) (0)
Remapping: 'KEY_CAM_CHASE' => 2(50) (0) (0)
Remapping: 'KEY_CAM_EXTERN' => 3(51) (0) (0)
Remapping: 'KEY_TARGET_PADLOCK' => 4(52) (0) (0)
Remapping: 'KEY_HUD_MODE' => 5(53) (0) (0)
Remapping: 'KEY_HUD_WARN' => VK_F1(112) (0) (0)
Remapping: 'KEY_HUD_INST' => /(191) (0) (0)
Remapping: 'KEY_NAV_DLG' => VK_F2(113) (0) (0)
Remapping: 'KEY_WEP_DLG' => VK_F3(114) (0) (0)
Remapping: 'KEY_ENG_DLG' => VK_F4(115) (0) (0)
Remapping: 'KEY_FLT_DLG' => VK_F5(116) (0) (0)
Remapping: 'KEY_RADIO_MENU' => VK_F6(117) (0) (0)
Remapping: 'KEY_QUANTUM_MENU' => VK_F7(118) (0) (0)
Remapping: 'KEY_MFD1' => VK_F9(120) (0) (0)
Remapping: 'KEY_MFD2' => VK_F10(121) (0) (0)
Remapping: 'KEY_CAM_VIEW_SELECTION' => /(191) (0) (0)
Remapping: 'KEY_SWAP_ROLL_YAW' => /(191) (0) (0)
Remapping: 'KEY_CHAT_BROADCAST' => F(70) (0) (0)
Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =0(0) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =191(191) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Loaded key.cfg
Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 001537dc
Joystick: preparing to enumerate devices
EnumJoystick 1: '2-axis, 4-button joystick'
guid: {b141cee0-fe4b-11d5-800344455354}
Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'
+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def
Add Mod Catalog Entry 'C_Balvarin' Class 'Carrier'
Add Mod Catalog Entry 'C_StarBase' Class 'Station'
Add Mod Catalog Entry 'C_Corlonis' Class 'Frigate'
Add Mod Catalog Entry 'C_Corvan' Class 'Frigate'
Add Mod Catalog Entry 'C_Corvanic' Class 'Frigate'
Add Mod Catalog Entry 'C_Primus' Class 'Cruiser'
Add Mod Catalog Entry 'C_Sentri' Class 'Fighter'
Add Mod Catalog Entry 'C_SentriB' Class 'Fighter'
Add Mod Catalog Entry 'C_Sentri' Class 'Fighter'
Add Mod Catalog Entry 'C_Demos' Class 'Destroyer'
Add Mod Catalog Entry 'C_Vorchan' Class 'Destroyer'
Add Mod Catalog Entry 'E_Angels' Class 'Cruiser'
Add Mod Catalog Entry 'E_CargoEmpty' Class 'Cargo'
Add Mod Catalog Entry 'E_CargoTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_CrewShuttle' Class 'Courier'
Add Mod Catalog Entry 'E_Exeter' Class 'Dreadnaught'
Add Mod Catalog Entry 'E_FuelTrans' Class 'Cargo'
Add Mod Catalog Entry 'E_Hyperion' Class 'Cruiser'
Add Mod Catalog Entry 'E_Mercy' Class 'Carrier'
Add Mod Catalog Entry 'E_MidWinter' Class 'Cruiser'
Add Mod Catalog Entry 'E_Nova' Class 'Dreadnaught'
Add Mod Catalog Entry 'E_Hades' Class 'Frigate'
Add Mod Catalog Entry 'E_Olympus' Class 'Frigate'
Add Mod Catalog Entry 'E_Omega' Class 'Carrier'
Add Mod Catalog Entry 'E_OmegaCMD' Class 'Carrier'
Add Mod Catalog Entry 'E_OmegaODC' Class 'Carrier'
Add Mod Catalog Entry 'E_OmegaX' Class 'Carrier'
Add Mod Catalog Entry 'E_OrionStation' Class 'Station'
Add Mod Catalog Entry 'E_PegasStation' Class 'Station'
Add Mod Catalog Entry 'E_Poseidon' Class 'Carrier'
Add Mod Catalog Entry 'E_SA23E' Class 'Fighter'
Add Mod Catalog Entry 'E_SA23E1' Class 'Fighter'
Add Mod Catalog Entry 'E_SA23E2' Class 'Fighter'
Add Mod Catalog Entry 'E_SA26A' Class 'Fighter'
Add Mod Catalog Entry 'E_SA26A1' Class 'Fighter'
Add Mod Catalog Entry 'E_SA26A2' Class 'Fighter'
Add Mod Catalog Entry 'E_Shuttle' Class 'Courier'
Add Mod Catalog Entry 'E_Starliner' Class 'Courier'
Add Mod Catalog Entry 'E_Vega' Class 'Cruiser'
Add Mod Catalog Entry 'E_VegaII' Class 'Cruiser'
Add Mod Catalog Entry 'E_Warlock' Class 'Battleship'
Add Mod Catalog Entry 'M_Graendial' Class 'Cruiser'
Add Mod Catalog Entry 'M_Leshath' Class 'Cruiser'
Add Mod Catalog Entry 'M_Narish' Class 'Fighter'
Add Mod Catalog Entry 'M_Nial' Class 'Fighter'
Add Mod Catalog Entry 'M_Tigara' Class 'Cruiser'
Add Mod Catalog Entry 'M_Tinarlshi' Class 'Cruiser'
Add Mod Catalog Entry 'M_Tinashi' Class 'Cruiser'
Add Mod Catalog Entry 'WhiteStar' Class 'Attack'
Add Mod Catalog Entry 'Hyperspace' Class 'Farcaster'
Add Mod Catalog Entry 'HyperPoint' Class 'Farcaster'
Add Mod Catalog Entry 'InvisPoint' Class 'Farcaster'
Add Mod Catalog Entry 'JumpGate' Class 'Farcaster'
Add Mod Catalog Entry 'N_BinDebona' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinKan' Class 'Battleship'
Add Mod Catalog Entry 'N_BinNic' Class 'Destroyer'
Add Mod Catalog Entry 'N_BinTak' Class 'Dreadnaught'
Add Mod Catalog Entry 'N_BinVan' Class 'Battleship'
Add Mod Catalog Entry 'N_Dagkar' Class 'Destroyer'
Add Mod Catalog Entry 'N_Frazi' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziHV' Class 'Fighter'
Add Mod Catalog Entry 'N_FraziSR' Class 'Attack'
Add Mod Catalog Entry 'N_Cargo' Class 'CARGO'
Add Mod Catalog Entry 'N_Glaud' Class 'Cruiser'
Add Mod Catalog Entry 'N_GKarith' Class 'Frigate'
Add Mod Catalog Entry 'N_Glan' Class 'Cruiser'
Add Mod Catalog Entry 'N_GLarnath' Class 'Frigate'
Add Mod Catalog Entry 'N_GLoth' Class 'Cruiser'
Add Mod Catalog Entry 'N_GToth' Class 'Cruiser'
Add Mod Catalog Entry 'N_GorathA' Class 'Attack'
Add Mod Catalog Entry 'N_Gquon' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gquonth' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gtal' Class 'Cruiser'
Add Mod Catalog Entry 'N_Gvald' Class 'Frigate'
Add Mod Catalog Entry 'N_MKos' Class 'Attack'
Add Mod Catalog Entry 'N_Rongoth' Class 'Cruiser'
Add Mod Catalog Entry 'N_TorethINT' Class 'Fighter'
Add Mod Catalog Entry 'N_TorethLRSR' Class 'Attack'
Add Mod Catalog Entry 'N_TorethLT' Class 'Fighter'
Add Mod Catalog Entry 'N_SarNic' Class 'Destroyer'
Add Mod Catalog Entry 'N_VarNic' Class 'Destroyer'
Add Mod Catalog Entry 'R_Arrow' Class 'Fighter'
Add Mod Catalog Entry 'R_BattleCruiser' Class 'Cruiser'
Add Mod Catalog Entry 'R_BattleWagon' Class 'Frigate'
Add Mod Catalog Entry 'R_BlackHand' Class 'Cruiser'
Add Mod Catalog Entry 'R_EscortWagon' Class 'Frigate'
Add Mod Catalog Entry 'R_RaiderStation' Class 'Station'
Add Mod Catalog Entry 'R_Reaper' Class 'Frigate'
Add Mod Catalog Entry 'R_Striker' Class 'Frigate'
Add Mod Catalog Entry 'R_Zephyr' Class 'Fighter'
Add Mod Catalog Entry 'S_LightFigher' Class 'Fighter'
Add Mod Catalog Entry 'S_MedFighter' Class 'Fighter'
Add Mod Catalog Entry 'S_StrikeFighter' Class 'Attack'
Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Loading Galaxy: Galaxy.def
Loading StarSystem: Narn/Narn.def
Loading StarSystem: Quadrant24/Quadrant24.def
Loading StarSystem: ShLekkTha/ShLekkTha.def
Loading StarSystem: Quadrant01/Quadrant01.def
Loading StarSystem: Hyperspace/Hyperspace.def
Loading StarSystem: Kotok/Kotok.def
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form Set 'MenuDlg'
Loading Form Set 'CmpSelectDlg'
Loading Form Set 'MsnSelectDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
Loading Form Set 'MsnEditDlg'
Loading Form Set 'MsnElemDlg'
Loading Form Set 'MsnEventDlg'
Loading Form Set 'MsnEditNavDlg'
Loading Form Set 'NetClientDlg'
Loading Form Set 'NetAddrDlg'
Loading Form Set 'NetPassDlg'
Loading Form Set 'NetLobbyDlg'
Loading Form Set 'NetServerDlg'
Loading Form Set 'NetUnitDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'FirstTimeDlg'
Loading Form Set 'PlayerDlg'
Loading Form Set 'AwardDlg'
Loading Form Set 'ConfirmDlg'
Loading Form Set 'ExitDlg'
MusicDirector::SetMode() old: NONE new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-1.ogg'
Copyright=False
Bitstream is 2 channel, 44100Hz
Decoded length: 7385088 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign: could not find ''
Campaign: Selected 'Custom Missions'
Campaign::SetMissionId(16)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
Loading Form Set 'LoadDlg'
Loading Form Set 'CmpLoadDlg'
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-5.ogg'
Album=Babylon 5: In The Beginning
Title=The War - End Credits
Artist=Christopher Franke
Comment=Track 6
Copyright=False
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 41589760 samples
Encoded by: Xiph.Org libVorbis I 20030909
Loading Explosion Defs 'Explosions.def'
Campaign::GetMission(16) loading mission...
Load Mission: 'custom016.def'
Loading ShipDesign 'C_Balvarin'
WeaponDesign: no catalog entry for design 'CENTAURI_LTBATTLELASER', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_LTBATTLELASER'
WeaponDesign: no catalog entry for design 'CENTAURI_HVPARTICALARRAY', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_HVPARTICALARRAY'
Ship Design Radius = 4105.444336
Loading ShipDesign 'C_Primus'
WeaponDesign: no catalog entry for design 'CENTAURI_BATTLELASER', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_BATTLELASER'
WeaponDesign: no catalog entry for design 'CENTAURI_PARTICALBOLT', checking mods...
WeaponDesign: found mod weapon 'CENTAURI_PARTICALBOLT'
Ship Design Radius = 4126.168457
Mission Loaded.
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
Loading Form Set 'MsnDlg'
Loading Form Set 'MsnObjDlg'
Loading Form Set 'MsnPkgDlg'
Loading Form Set 'MsnWepDlg'
Loading Form Set 'MsnNavDlg'
Loading Form Set 'DebriefDlg'
Loading Form Set 'AwardDlg'
MsnDlg::Show() mission id = 16 name = 'New Custom Mission'
MsnDlg::Show() mission id = 16 name = 'New Custom Mission'
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
MusicDirector::SetMode() old: BRIEFING new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-1.ogg'
Copyright=False
Bitstream is 2 channel, 44100Hz
Decoded length: 7385088 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign::SetMissionId(9)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-4.ogg'
Title=Babylon 5 Theme - Suite IV_The
Copyright=False
TrackNumber=1
Bitstream is 2 channel, 44100Hz
Decoded length: 35165184 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign::GetMission(9) loading mission...
Load Mission: 'custom009.def'
Loading ShipDesign 'WhiteStar'
WeaponDesign: no catalog entry for design 'PULSENEUTRON', checking mods...
WeaponDesign: found mod weapon 'PULSENEUTRON'
WeaponDesign: no catalog entry for design 'PULSEFUSION', checking mods...
WeaponDesign: found mod weapon 'PULSEFUSION'
WeaponDesign: no catalog entry for design 'QUANTUMGRAVITIC', checking mods...
WeaponDesign: found mod weapon 'QUANTUMGRAVITIC'
Ship Design Radius = 367.875977
Loading ShipDesign 'E_OmegaX'
WeaponDesign: no catalog entry for design 'EA_HFUSION', checking mods...
WeaponDesign: found mod weapon 'EA_HFUSION'
WeaponDesign: no catalog entry for design 'EA_FUSION', checking mods...
WeaponDesign: found mod weapon 'EA_FUSION'
Ship Design Radius = 7780.841309
Mission Loaded.
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 9 name = 'Player - Strike Mission'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Loading Form Set 'EngDlg'
Loading Form Set 'FltDlg'
Loading Form Set 'NavDlg'
Loading Form Set 'AudDlg'
Loading Form Set 'VidDlg'
Loading Form Set 'OptDlg'
Loading Form Set 'CtlDlg'
Loading Form Set 'KeyDlg'
Loading Form Set 'JoyDlg'
Loading Form Set 'ModDlg'
Loading Form Set 'ModInfoDlg'
World Created.
Exec Mission: 'Player - Strike Mission'
Nebular Sky 'Kotok.mag' loaded
nverts: 264
npolys: 480
radius: 10482.958984
Point Stars: 6500
constructing Planet patch Kotok/Suns/G1.pcx
constructing Planet patch Kotok/Nartr/HIGH.pcx
constructing Planet patch Kotok/Kotok/HIGH.pcx
loading glow texture Kotok/Kotok/HIGH_GLOW.pcx
constructing Planet patch Kotok/Nartr/HIGH.pcx
Inserting Ship(Attack Wing 1) into Region(Nartr) (00:04.263)
Joystick CreateDevice(1)
name: 2-axis, 4-button joystick
Created joystick 1 (pdev = 001519e4)
Inserting Ship(Attack Wing 2) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 3) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 4) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 5) into Region(Nartr) (00:04.263)
Inserting Ship(Attack Wing 6) into Region(Nartr) (00:04.263)
Inserting Ship(Target 1) into Region(Nartr) (00:04.263)
Inserting Ship(Target 2) into Region(Nartr) (00:04.263)
Inserting Ship(Target 3) into Region(Nartr) (00:04.263)
Inserting Ship(Target 4) into Region(Nartr) (00:04.263)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1095824950.0
MusicDirector::SetMode() old: BRIEFING new: FLIGHT
Opened Ogg Bitstream 'Music/Flight/Track-6.ogg'
Album=Unreleased track
Title=Combat Sim - Battle Sequence C
Artist=Chris Franke: Babylon 5
Comment=www.musicofb5.com
Copyright=False
Date=1999
Bitstream is 2 channel, 44100Hz
Decoded length: 11555840 samples
Encoded by: Xiph.Org libVorbis I 20030909
MusicDirector::SetMode() old: FLIGHT new: COMBAT
Opened Ogg Bitstream 'Music/Combat/Track-7.ogg'
Copyright=False
Bitstream is 2 channel, 44100Hz
Decoded length: 6523904 samples
Encoded by: Xiph.Org libVorbis I 20030909
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
MusicDirector::SetMode() old: COMBAT new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-2.ogg'
Album=Babylon 5: In The Beginning
Title=The War - End Credits
Artist=Christopher Franke
Comment=Track 6
Copyright=False
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 41589760 samples
Encoded by: Xiph.Org libVorbis I 20030909
Campaign: Selected 'Custom Missions'
VideoDX7::RecoverSurfaces()
* Restoring All Surfaces
* Marking 20 Surfaces Invalid
* Invalidating Texture Cache
* Vid Mem Free: 118982784
* Recover Surfaces Complete.
Load Mission: 'custom016.def'
Mission Loaded.
Campaign: Selected 'Custom Missions'
Loading ShipDesign 'Avenger'
Ship Design Radius = 73.845337
Loading ShipDesign 'Cobra'
Ship Design Radius = 56.274769
Loading ShipDesign 'Thunderbolt'
Ship Design Radius = 57.292328
Loading ShipDesign 'Dragon'
Ship Design Radius = 3885.891113
Loading ShipDesign 'Goliath'
Ship Design Radius = 2461.539551
Loading ShipDesign 'Orion'
Ship Design Radius = 2902.069580
Campaign::SetMissionId(9)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-1.ogg'
Album=Babylon 5 - No Surrender, No..
Title=Enough is Enough - Earth Sta..
Artist=Christopher Franke
Comment=Track 1
Copyright=False
TrackNumber=7
Bitstream is 2 channel, 44100Hz
Decoded length: 2707456 samples
Encoded by: Xiph.Org libVorbis I 20030909
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 9 name = 'Player - Strike Mission'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Exec Mission: 'Player - Strike Mission'
Nebular Sky 'MINBARI1.mag' loaded
nverts: 264
npolys: 480
radius: 10488.944336
Point Stars: 2000
constructing Planet patch ShLekkTha/Suns/G1.pcx
constructing Planet patch ShLekkTha/Minash/MalTak_HIGH.pcx
loading glow texture ShLekkTha/Minash/MalTak_HIGH_GLOW.pcx
constructing Planet patch ShLekkTha/Harlar/HIGH.pcx
loading glow texture ShLekkTha/Harlar/HIGH_GLOW.pcx
Inserting Ship(Attack Wing 1) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 2) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 3) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 4) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 5) into Region(Minash) (00:13.094)
Inserting Ship(Attack Wing 6) into Region(Minash) (00:13.094)
Inserting Ship(X1) into Region(Minash) (00:13.094)
Inserting Ship(X2) into Region(Minash) (00:13.094)
Inserting Ship(X3) into Region(Minash) (00:13.094)
Inserting Ship(X4) into Region(Minash) (00:13.094)
Inserting Ship(X5) into Region(Minash) (00:13.094)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1095824950.0
MusicDirector::SetMode() old: BRIEFING new: FLIGHT
Opened Ogg Bitstream 'Music/Flight/Track-2.ogg'
Album=Unreleased track
Title=Combat Sim - Battle Sequence B
Artist=Chris Franke: Babylon 5
Comment=www.musicofb5.com
Copyright=False
Date=1999
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 11648000 samples
Encoded by: Xiph.Org libVorbis I 20030909
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
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PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
PolyDX7: could not end scene. [End scene generic failure.]
MusicDirector::SetMode() old: FLIGHT new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-2.ogg'
Album=Babylon 5: In The Beginning
Title=The War - End Credits
Artist=Christopher Franke
Comment=Track 6
Copyright=False
TrackNumber=5
Bitstream is 2 channel, 44100Hz
Decoded length: 41589760 samples
Encoded by: Xiph.Org libVorbis I 20030909
VideoDX7::RecoverSurfaces()
* Restoring All Surfaces
* Marking 9 Surfaces Invalid
* Invalidating Texture Cache
* Vid Mem Free: 119533888
* Recover Surfaces Complete.
VideoDX7::RecoverSurfaces()
* Restoring All Surfaces
* Marking 9 Surfaces Invalid
* Invalidating Texture Cache
* Vid Mem Free: 119533888
* Recover Surfaces Complete.
Campaign::SetMissionId(9)
>>> Starshatter::SetGameMode(3) (PREP_MODE)
MusicDirector::SetMode() old: MENU new: BRIEFING
Opened Ogg Bitstream 'Music/Briefing/Track-1.ogg'
Album=Babylon 5 - No Surrender, No..
Title=Enough is Enough - Earth Sta..
Artist=Christopher Franke
Comment=Track 1
Copyright=False
TrackNumber=7
Bitstream is 2 channel, 44100Hz
Decoded length: 2707456 samples
Encoded by: Xiph.Org libVorbis I 20030909
>>> Starshatter::SetGameMode(4) (PLAN_MODE)
MsnDlg::Show() mission id = 9 name = 'Player - Strike Mission'
>>> Starshatter::SetGameMode(5) (LOAD_MODE)
Exec Mission: 'Player - Strike Mission'
Inserting Ship(Attack Wing 1) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 2) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 3) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 4) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 5) into Region(Minash) (00:17.953)
Inserting Ship(Attack Wing 6) into Region(Minash) (00:17.953)
Inserting Ship(X1) into Region(Minash) (00:17.953)
Inserting Ship(X2) into Region(Minash) (00:17.953)
Inserting Ship(X3) into Region(Minash) (00:17.953)
Inserting Ship(X4) into Region(Minash) (00:17.953)
Inserting Ship(X5) into Region(Minash) (00:17.953)
Mission Instantiated.
>>> Starshatter::SetGameMode(6) (PLAY_MODE)
Starting Game...
Stardate: 1095824950.0
MusicDirector::SetMode() old: BRIEFING new: FLIGHT
Opened Ogg Bitstream 'Music/Flight/Track-4.ogg'
Album=Unreleased track
Title=Combat Sim - Battle Sequence E
Artist=Chris Franke: Babylon 5
Comment=www.musicofb5.com
Copyright=False
Date=1999
TrackNumber=83
Bitstream is 2 channel, 44100Hz
Decoded length: 9452544 samples
Encoded by: Xiph.Org libVorbis I 20030909
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
PolyDX7: could not end scene. [End scene generic failure.]
>>> Starshatter::SetGameMode(0) (MENU_MODE)
Returning to Main Menu...
PolyDX7: could not end scene. [End scene generic failure.]
MusicDirector::SetMode() old: FLIGHT new: MENU
Opened Ogg Bitstream 'Music/Menu/Track-4.ogg'
Title=Babylon 5 Theme - Suite IV_The
Copyright=False
TrackNumber=1
Bitstream is 2 channel, 44100Hz
Decoded length: 35165184 samples
Encoded by: Xiph.Org libVorbis I 20030909
TexCacheDX7: final used count = 0
Changing Video...
Request 1024x768x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 117
VideoDX7: shutdown
********************************
* Direct 3D version 7 *
********************************
Re-created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (1024 x 768)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 16-bit True color RGB 880
6) 16-bit True color RGB 556
7) 24-bit True color RGB 888
8) 24-bit True color RGB 888
9) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
10) Alpha/Luminance Only
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) 0-bit True color RGB 000
16) 0-bit True color RGB 000
17) 0-bit True color RGB 000
18) 0-bit True color RGB 000
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 004afe78
GAMMA SUPPORTED
Re-created screen object.
Palette re-loaded.
Re-established requested video parameters.