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4.03 farcaster options

Posted: Wed Sep 29, 2004 12:00 am
by Miguel
[:D]Just got the 4.03 patch. Very nice however are there now farcaster effect options. I noticed the post on b5. Are those effects part of the mod or are they definable.
Thanks, Milo

Anyone

Posted: Sat Oct 02, 2004 8:55 pm
by Miguel
Anyone know how to quantum to a specified navpoint.
By that I mean at the exact or near the specified 3d coordinates.

RE: Anyone

Posted: Sun Oct 03, 2004 12:13 am
by DamoclesX
I dont know of any new options actually:) I faked those with models and transapency, as far as I know milos has not added any animation for farcasters (yet)

No one has information?

Posted: Mon Oct 04, 2004 4:11 pm
by Miguel
Guess Every is in the dark like me.
Wanted to duplicate vortex of hyperspace like those found in b5 mod images.
Don't really like the quantum jump effects.
If anyone find anything please let me know.

RE: No one has information?

Posted: Mon Oct 04, 2004 6:44 pm
by DamoclesX
oh those

lmao

no I faked those

if you downoad the mod you will see the jumpgates stay ON

I did them by creating multi part "farcasters" with some parts rotating and semi-transparent

Dissapointed

Posted: Tue Oct 05, 2004 3:06 am
by Miguel
Sorry thought that the ships opened jump points in front of craft.
Is impressive looking however.
While I'm transmitting, does anyone have any tips on importing 3ds files without exceeding poly limit of magic.

RE: Dissapointed

Posted: Tue Oct 05, 2004 10:36 pm
by Melkor
Try splitting the model into two meshes, and importing and converting them seperately. Then put two model entries in the .def file, one for each piece.