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BIN Patch Status ?

Posted: Wed Sep 29, 2004 1:47 pm
by Black Cat
The AI non timed step replacement issue seems to be a show stopper. I just had a german Para unit defending a critical Hex replace 2 steps in one turn. [:(]

RE: BIN Patch Status ?

Posted: Wed Sep 29, 2004 4:18 pm
by TheHellPatrol
[:(]I find myself, again(Witp), waiting on a patch before being able to either get a game to work, or work as designed[8|]. At least we won't have to listen to that music over and over anymore[;)]. I'm shelving it until things are fixed...there is no strategy playing against a cheating opponent[:-].

RE: BIN Patch Status ?

Posted: Wed Sep 29, 2004 4:48 pm
by Capitaine
I'm in the same boat as you all. I can't bear to play thinking a hard-earned casualty step will just fall back into place 6 turns early. [:(]

Waiting for patch to play further...

RE: BIN Patch Status ?

Posted: Thu Sep 30, 2004 12:19 am
by Gregor_SSG
Guys,

We're still looking at this issue, but I can tell you that if you set the AI to Computer Minus, this won't happen. The main effect of Computer Minus is to turn off AI scripting, which we don't use in BIN anyway (it was used on opening turns of big Korsun Pocket scenarios).

So go ahead and play on Computer Minus, and the issue should be solved.

Gregor

RE: BIN Patch Status ?

Posted: Thu Sep 30, 2004 11:53 am
by Pustov
Thanks Gregor... for letting use know that SSG will look in to it ....I never saw this... but then again I was always playing as the Germans in my games.... I Hope a patch will come out soon.

RE: BIN Patch Status ?

Posted: Thu Sep 30, 2004 12:07 pm
by holr
Guys -

Why don't you avoid this problem by simply playing against humans - instead of the AI.

RE: BIN Patch Status ?

Posted: Thu Sep 30, 2004 12:24 pm
by Capitaine
Umm... because the game was marketed with a great AI and sometimes we like to play the computer? Enough?

RE: BIN Patch Status ?

Posted: Thu Sep 30, 2004 5:11 pm
by TheHellPatrol
ORIGINAL: Capitaine

Umm... because the game was marketed with a great AI and sometimes we like to play the computer? Enough?
No Duh! Besides...i'm anti-social...please leave me alone[;)][:D]

RE: BIN Patch Status ?

Posted: Thu Sep 30, 2004 5:48 pm
by Pustov
Sometimes I like to socialize..... with the anti-social..

It can be a good conversation....[:D]

RE: BIN Patch Status ?

Posted: Fri Oct 01, 2004 5:24 pm
by ravinhood
Yeah, why even have an AI? That's why I buy computer games, keyword "computer", to play against the AI. It was the whole reason for getting into computer gaming in the first place back in the the early 80's. Takes too long to play against a human, they got all those social things they have to do, they have to quit at the most inoportune times and PBEM is as slow as a snails crawl.

That's why I've always pushed for greater and more enhanced AI over pretty graphics. If you wanna play against a human, fine, sobeit, but, it's not for everyone. I'm anti-social also. ;)

RE: BIN Patch Status ?

Posted: Fri Oct 01, 2004 11:19 pm
by PresbyterJohn
How about a computer game where the computer just takes away the need to clear off the dining room table to play a game? Some of the first computer games I played were player Vs player battle games where two PCs were connected by serial cable or modem. Now it's mainly PBEM games but some real wargames are still able to be played in real time via an internet connection.

Anyway dump the AI. It can never be as good as even a mediocre player, and just adds to the cost of the games. Just produce the battleset of scenarios, rules, maps and pieces that allow two people to play a wargame on a computer screen with real fog of war and no arguements about rules.

RE: BIN Patch Status ?

Posted: Fri Oct 01, 2004 11:35 pm
by freeboy
Ian Trout, from SSG just recently posted at the R5 forum that it would be at least one month for the patch, so call it two months, is End of November my guess...
Hello Ravinhood, did you buy BIN, it is awesome.. how abot Rome TW?
Good to see you again.. so to speak

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 12:32 am
by TheHellPatrol
ORIGINAL: freeboy

Ian Trout, from SSG just recently posted at the R5 forum that it would be at least one month for the patch, so call it two months, is End of November my guess...
Hello Ravinhood, did you buy BIN, it is awesome.. how abot Rome TW?
Good to see you again.. so to speak
[X(][8|]Time to turn the music off[;)]

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 9:37 am
by RobertRasmussen
To me it's obvious that the AI should have to adhere to the same rules as the human player and all options favoring the AI (or the player) should be crystal clear and spelled out in the rules or the help files. I noticed the timed replacement problem as well and another thing I just noticed: I have surrounded a regiment of the 17SS in one hex and a regiment of 12SS in a different hex. They are totally surrounded on all 6 adjacent hexes and I've attacked them both at relatively low odds three/two times. The idea was of course to drain their supply. But they still both have all their three bullets? Am I misunderstanding something or weren't they suppose to use one bullet per turn to defend themselves? And has anyone else encountered this problem?

Robert

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 9:55 am
by Adam Parker
2-3 times in the same turn?

If so a defender only spends a bullet once irregardless of the number of times attacked.

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 10:36 am
by DonStone
re: still show 2-3 bullets

I assume you mean they show that when right-clicking the hex? Right-clicking shows you the basic unmodified stats of the unit. You only see the current stats by selecting the hex and looking in the unit box -- which you can't do for enemy units.

(test this with your own units -- the "right-click" will show all bullets -- the unit box will show some grayed out)

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 12:26 pm
by RobertRasmussen
Oh, of course. Hidden units mean hidden supply status as well....what was I thinking.

Thanks for the reply anyway [:)]

Have a great weekend.

Robert

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 12:42 pm
by Black Cat
I don`t want to jump on this thread, and it`s probably my on-going misunderstanding of the system but...

I attacked an 2 step not dug in Ost unit West of Carteren ( sp ? ) It was in a_ Forrest Hex_ with a 9 Allied penalty [X(]

I attacked on 3 sides with 3 Regiments of the 101st. Airborne and one side with a Regiment of the 4th. Div. all in supply and at full strength and all Arty and Naval Gundfire available and a leader. The odds showing were 10+ ( couldn`t get better right? ) and I of course rolled a 1. Not to be Bitchey BTW, but in 12 game starts I seem to roll a lot of 1-2`s around Carterin in key 10+ attacks.

But that aside, really, shouldn`t that Ost unit have lost at least 1 step no matter what I rolled...???

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 12:53 pm
by JSS
ORIGINAL: Black Cat

...But that aside, really, shouldn`t that Ost unit have lost at least 1 step no matter what I rolled...???

Throw a +2 shock tank, engineer, or Ranger unit into the attack and you'll likely go to the "7" or "8" lines of the CRT... that normally ensures getting at least a D1 in all results.

This same tactic is important when playing TAO4. Mech recon squadron defending Loshiem has 1/3 chance of repulsing a 10-1 attack unless you use one of the heavy panzer units (+4 tank shock).

RE: BIN Patch Status ?

Posted: Sat Oct 02, 2004 1:15 pm
by Black Cat
ORIGINAL: JSS
ORIGINAL: Black Cat

...But that aside, really, shouldn`t that Ost unit have lost at least 1 step no matter what I rolled...???

Throw a +2 shock tank, engineer, or Ranger unit into the attack and you'll likely go to the "7" or "8" lines of the CRT... that normally ensures getting at least a D1 in all results.

This same tactic is important when playing TAO4. Mech recon squadron defending Loshiem has 1/3 chance of repulsing a 10-1 attack unless you use one of the heavy panzer units (+4 tank shock).


Thanks JSS, unfortunatlely the Tank battalions that arrived on Utah can`t get through to that Terrain and the Rangers are all up at Omaha Beach area and the Eng. units are elsewhere.

I guess what I`m saying here, with all due respect to you and SSG, is that I disagree with the way the CRT is set up here and that, along with the Huge negative modifiers the Allies have in some, in fact most, Terrain IMO seem to preclude achiveing historical results and a historical time line for the allies. At least in my playing the Allies. I`m sure others do better[;)]

BTW; I agree with and understand your TAO example and that seems both Game play and historically accurate, the ideal resolution in a War Game.