variations and editions of WiF
Posted: Fri Oct 01, 2004 9:35 pm
I was reading through the posts, and more than once I came across some nostalgic sentiment regarding earlier editions of WiF. It has been said that WiF Classic is much like 5th edition, but the scales are different and the flow is different without the option of an air impulse.
Obviously, Matrix must concentrate on an adaptation of the current RaW (preferably with the options available in WiFD). It would be a nice touch, however, if room was left in the design process for expansions that use slightly different counter mixes and maps, even the original without the Asian map, as well as the earlier impulse structure. I realize this is asking a lot, but another advantage is that Matrix and ADG could continue to innovate collaboratively on rules and procedures for the game that could be patched into the modular framework of both board and computer versions, keeping them compatible.
Along these lines I am bound to run into the scale issue. I understand that one scale will work now, even with the counter mix as is, after exploring the implications of some of Patrice's commentary. Still, I imagine many will want to use the computer version to help them in rehearsing strategies for their own over-the-board games, so I still like including the option of using some maps at the larger scale, or even off-map boxes.
A final thought is that the engine, and the interactive scope of the scale of various maps, might contribute to other games that lend themselves to WiF-like mechanics.
Obviously, Matrix must concentrate on an adaptation of the current RaW (preferably with the options available in WiFD). It would be a nice touch, however, if room was left in the design process for expansions that use slightly different counter mixes and maps, even the original without the Asian map, as well as the earlier impulse structure. I realize this is asking a lot, but another advantage is that Matrix and ADG could continue to innovate collaboratively on rules and procedures for the game that could be patched into the modular framework of both board and computer versions, keeping them compatible.
Along these lines I am bound to run into the scale issue. I understand that one scale will work now, even with the counter mix as is, after exploring the implications of some of Patrice's commentary. Still, I imagine many will want to use the computer version to help them in rehearsing strategies for their own over-the-board games, so I still like including the option of using some maps at the larger scale, or even off-map boxes.
A final thought is that the engine, and the interactive scope of the scale of various maps, might contribute to other games that lend themselves to WiF-like mechanics.