Simplification of the Air rules.
Posted: Sat Oct 02, 2004 1:45 am
I thought about posting this under "What Do You Think Needs to be in World In Flames PC Game" but thought I would see what others think.
Would it be possable to merge the Air Phases?
Instead of:
Defender flys XXX CAP
Attacker flys XXX mission
Defender flys intercept
Defender flys YYY CAP
Attacker flys YYY mission
Defender flys intercept
Etc.
Have:
Defender flys all CAP missions
Attacker flys All Air missions
Defender flys intercepts
This would make everything much easier.
I belive Attacke not knowing which Defender CAP missions would offset the fact that the attacker would not know what kind of defensive CAP was being flown.
A variant would be to show which intercepts would be allowed for particular defending air units.
Example:
Durring the intercept phase the available defending air unit would highlight (as usual).
And you would select which intercept mission Ground strike, Air transport, etc. From a popup window which would show which intercept missions could be flown.
If the defending unit failed all intercept rolls it would not highlight (as usual). If it failed that particular intercept roll the intercept mission would not show up in the popup window.
Would it be possable to merge the Air Phases?
Instead of:
Defender flys XXX CAP
Attacker flys XXX mission
Defender flys intercept
Defender flys YYY CAP
Attacker flys YYY mission
Defender flys intercept
Etc.
Have:
Defender flys all CAP missions
Attacker flys All Air missions
Defender flys intercepts
This would make everything much easier.
I belive Attacke not knowing which Defender CAP missions would offset the fact that the attacker would not know what kind of defensive CAP was being flown.
A variant would be to show which intercepts would be allowed for particular defending air units.
Example:
Durring the intercept phase the available defending air unit would highlight (as usual).
And you would select which intercept mission Ground strike, Air transport, etc. From a popup window which would show which intercept missions could be flown.
If the defending unit failed all intercept rolls it would not highlight (as usual). If it failed that particular intercept roll the intercept mission would not show up in the popup window.