Bin Rules Questions
Posted: Thu Oct 07, 2004 9:16 pm
I have been reading the BiN rules and trying to work out every last detail of how things work. There are a few things, from essential to trivial, which I have been unable to work out. I list the questions below in no particular order (please forgive me if some are naive or have been answered before):
1) The unit background colors seem to contain information. Red/Grey is Ost, Lt Blue/Dk Blue is Luftwaffe, Dark Grey/Black is SS. Is there a complete listing of these colors and there meaning anyplace?
2) The % figure given for Division Integrity doesn't seem to map directly to the change in combat factors. For example, 21 PZD has a 65% modifier but for example an AttStr goes from 8->13 and Def Str goes from 14->20. I don't see where the .65 ratio holds?
3) Sometimes non-arty units (eg. 125 PzGdr Rgt) broadcast a light blue radius a la arty units. Is this a bug or a feature indicating something, and if so, what?
4) The step pictures have different background colors. These range from white to grey to orange to green. Do the different colors mean anything or is it merely artistic?
5) In the crt screen, the terrain is named twice, on the left and right of the terrain picture. In several cases, the names on the left and right do not agree (eg Wooded Bocage vs Bocage). Why?
6) In the crt screen, some rivers/roads have two different values and colored arrows pointing to them. Why?
7) The US 327GIB/101ABD arrives by sea. I guess that must be historically accurate but it is surprising. Did they not land in gliders?
8) There are two different trucks displayed in the terrain screen (one with one rear axel and one with two). What's the difference?
9) There is at least one movement type picture not discussed (Commando). Is this artistic or do commando units use different op's?
10) As I understand the manual, embarked ground units should show movement type of Amphib (ie the boat picture) until they debark. However, in the picture in the manual and in the game, they show their ground movement type but a blue movement arrow while embarked. Is this a bug or intentional? It would certainly be clearer if they showed the amphib picture while embarked.
11) In the unit info screen, why are some detachment icons green and some orange?
12) What's the difference between standard and adjusted combat display as chosen in the map options screen?
13) Why are choices in the map options screen not persistent? I have to reset all the options each time I load a new game....
14) I remain confused by alert points.
a) When it says 5 alert points release a 'unit', is that a single counter or an entire division? It seems it's the later but it is not specified.
b) If several alert units are available, how is it decided which one releases first?
c) Are taking alert locations the only way to get alert points? In Monty's Landing, somehow I got 10 alert points when I can only find 5 on the map...
Phew!
Thanks in advance,
Craig
1) The unit background colors seem to contain information. Red/Grey is Ost, Lt Blue/Dk Blue is Luftwaffe, Dark Grey/Black is SS. Is there a complete listing of these colors and there meaning anyplace?
2) The % figure given for Division Integrity doesn't seem to map directly to the change in combat factors. For example, 21 PZD has a 65% modifier but for example an AttStr goes from 8->13 and Def Str goes from 14->20. I don't see where the .65 ratio holds?
3) Sometimes non-arty units (eg. 125 PzGdr Rgt) broadcast a light blue radius a la arty units. Is this a bug or a feature indicating something, and if so, what?
4) The step pictures have different background colors. These range from white to grey to orange to green. Do the different colors mean anything or is it merely artistic?
5) In the crt screen, the terrain is named twice, on the left and right of the terrain picture. In several cases, the names on the left and right do not agree (eg Wooded Bocage vs Bocage). Why?
6) In the crt screen, some rivers/roads have two different values and colored arrows pointing to them. Why?
7) The US 327GIB/101ABD arrives by sea. I guess that must be historically accurate but it is surprising. Did they not land in gliders?
8) There are two different trucks displayed in the terrain screen (one with one rear axel and one with two). What's the difference?
9) There is at least one movement type picture not discussed (Commando). Is this artistic or do commando units use different op's?
10) As I understand the manual, embarked ground units should show movement type of Amphib (ie the boat picture) until they debark. However, in the picture in the manual and in the game, they show their ground movement type but a blue movement arrow while embarked. Is this a bug or intentional? It would certainly be clearer if they showed the amphib picture while embarked.
11) In the unit info screen, why are some detachment icons green and some orange?
12) What's the difference between standard and adjusted combat display as chosen in the map options screen?
13) Why are choices in the map options screen not persistent? I have to reset all the options each time I load a new game....
14) I remain confused by alert points.
a) When it says 5 alert points release a 'unit', is that a single counter or an entire division? It seems it's the later but it is not specified.
b) If several alert units are available, how is it decided which one releases first?
c) Are taking alert locations the only way to get alert points? In Monty's Landing, somehow I got 10 alert points when I can only find 5 on the map...
Phew!
Thanks in advance,
Craig