Emp Question
Posted: Sat Oct 09, 2004 7:31 am
Here is the missile, if I put in Power it will drain the capacitor of anything in 1 hit(kind of the point) but when I put in emp and fire it at another fighter, or take a hit, it does nothing
whats wrong with this?
WEAPON
missile: {
damage_type: Emp,
name: "Reaper",
group: NR18EP,
target_type: 0xffffffff,
value: 5,
damage: 200000,
integrity: 15,
speed: 2000,
ammo: 1,
life: 6,
eject: (0,0,800),
mass: 1,
carry_mass: 1,
carry_resist: 1,
thrust: 4000,
drag: 0.6,
roll_rate: 100,
pitch_rate: 100,
yaw_rate: 100,
capacity: 1,
recharge_rate: 0.9,
charge: 1,
min_charge: 0.9,
roll_drag: 1,
pitch_drag: 1,
yaw_drag: 1,
guided: 2,
lethal_radius: 50,
syncro: false,
self_aiming: true,
aim_az_max: 0.78,
aim_el_max: 0.78,
spread_az: 0,
spread_el: 0,
min_range: 1,
max_range: 35000,
max_track: 70000,
visible_stores: true,
graphic_type: 1, // solid
scale: 0.24,
light: 50,
light_color: (100, 100, 0),
model: "DILGAR_MISSILES/NR18EP.mag",
trail: "DILGAR_MISSILES/SMOKE.pcx",
trail_width: 6,
flare: "DILGAR_MISSILES/MISSILEFLAIR.pcx",
flare_scale: 0.3,
sound: "DILGAR_MISSILES/SOUND.wav",
sound_min_dist: 1e3,
sound_max_dist: 10e3
}
whats wrong with this?
WEAPON
missile: {
damage_type: Emp,
name: "Reaper",
group: NR18EP,
target_type: 0xffffffff,
value: 5,
damage: 200000,
integrity: 15,
speed: 2000,
ammo: 1,
life: 6,
eject: (0,0,800),
mass: 1,
carry_mass: 1,
carry_resist: 1,
thrust: 4000,
drag: 0.6,
roll_rate: 100,
pitch_rate: 100,
yaw_rate: 100,
capacity: 1,
recharge_rate: 0.9,
charge: 1,
min_charge: 0.9,
roll_drag: 1,
pitch_drag: 1,
yaw_drag: 1,
guided: 2,
lethal_radius: 50,
syncro: false,
self_aiming: true,
aim_az_max: 0.78,
aim_el_max: 0.78,
spread_az: 0,
spread_el: 0,
min_range: 1,
max_range: 35000,
max_track: 70000,
visible_stores: true,
graphic_type: 1, // solid
scale: 0.24,
light: 50,
light_color: (100, 100, 0),
model: "DILGAR_MISSILES/NR18EP.mag",
trail: "DILGAR_MISSILES/SMOKE.pcx",
trail_width: 6,
flare: "DILGAR_MISSILES/MISSILEFLAIR.pcx",
flare_scale: 0.3,
sound: "DILGAR_MISSILES/SOUND.wav",
sound_min_dist: 1e3,
sound_max_dist: 10e3
}