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Newbies take on the Babylon 5 mod
Posted: Thu Oct 14, 2004 2:25 pm
by incbob
Well, I finally downloaded the Babylon 5 mod. For all those interested in it at this moment you need BitTorrent. Once the files are downloaded you use WinAce to extract them.
1) It looks great. I mean really awesome. From the jumpgates, to the ships, to the weapons. Really good.
2) It comes with a some scenerios (I have only played a couple). The only thing I see is it needs more scenarios and some campaigns and it will be good to go.
GREAT work.
RE: Newbies take on the Babylon 5 mod
Posted: Fri Oct 15, 2004 9:09 am
by Incendiary Lemon
The balance might be a bit off[;)] still its fantastic work Damocles. I only finished downloading it last weekend and have spent my evenings running through your scenarios - where I die frequently.
The single strike mission is one of the best, the incoming plasma bursts require you to dodge about before releasing your missiles.
RE: Newbies take on the Babylon 5 mod
Posted: Fri Oct 15, 2004 12:05 pm
by DamoclesX
Glad you guys like it
Think of it as a big mod sdk showing what can be done with starshatter, its got a lot of problems, the ships are a lot bigger then they should be, and it could have a lot more features(custom systems, dyno camps, custom sounds for all the features, interface blah blah) but its a good start
If you like it you will love the dilgar war mod, the ship polycount has been cut to 2500 polys max except for extream situations, so far the only model that breaks it will be the tiger fury, at 2800 polys, and thats simple because I hate 6 sided engines, and the fury has a lot.
Not to mention a ton of other features and whatnot that I have discovered suffereing through the first mod lol
RE: Newbies take on the Babylon 5 mod
Posted: Sat Oct 16, 2004 11:39 am
by Incendiary Lemon
Capital ships have a higher poly budget?
RE: Newbies take on the Babylon 5 mod
Posted: Sat Oct 16, 2004 1:38 pm
by DamoclesX
no its the same, I dont want freaking 2500+ poly ships flying around, it just freaks the game play
if/when milo ports to dx9 we will see if that gives a boost in performace then I will consider a high poly optional addon