Normal Maps
Posted: Wed Oct 20, 2004 12:07 pm
Do we have any other max7 users here?
It has a really good tutorial on normal maps, i"m gonna run through it, post screens of how they work and compare them to bump maps, I"m hoping there are some other users here who can do the same, then milo can get a feedback on just how many people would be able to do this over bumps
Normal Bump Mapping refers to a new technique for simulating high-resolution surface detail on low-resolution polygonal models. Normal Bump Mapping is similar in some respects to regular bump mapping, but it conveys more complex surface detail than is possible in regular bump mapping. Normal bump maps store information on the direction normal of the surface in addition to the simple depth information used in regular bump mapping.
The practical benefits of normal bump mapping were first seen in real-time gaming platforms, but the ability to create more realistic detail with fewer polygons is common in all areas of digital content creation. 3D artists of all stripes should take the time to explore this powerful new tool in 3ds max 7.
To get the best results with normal bump mapping, you should be familiar with techniques for managing texture coordinates in your models. If you haven't already done so, you might want to review the topic Unwrap UVW Modifier in the 3ds max 7 User Reference, or the previous Materials and Mapping Tutorials.
Skill Level: Intermediate/Advanced
It has a really good tutorial on normal maps, i"m gonna run through it, post screens of how they work and compare them to bump maps, I"m hoping there are some other users here who can do the same, then milo can get a feedback on just how many people would be able to do this over bumps
Normal Bump Mapping refers to a new technique for simulating high-resolution surface detail on low-resolution polygonal models. Normal Bump Mapping is similar in some respects to regular bump mapping, but it conveys more complex surface detail than is possible in regular bump mapping. Normal bump maps store information on the direction normal of the surface in addition to the simple depth information used in regular bump mapping.
The practical benefits of normal bump mapping were first seen in real-time gaming platforms, but the ability to create more realistic detail with fewer polygons is common in all areas of digital content creation. 3D artists of all stripes should take the time to explore this powerful new tool in 3ds max 7.
To get the best results with normal bump mapping, you should be familiar with techniques for managing texture coordinates in your models. If you haven't already done so, you might want to review the topic Unwrap UVW Modifier in the 3ds max 7 User Reference, or the previous Materials and Mapping Tutorials.
Skill Level: Intermediate/Advanced



