Carrier Duel multiplayer mission
Posted: Wed Oct 20, 2004 5:59 pm
Here it is, just save it as a def file and put it in the multiplayer directory
MISSION
name: "Carrier Duel"
desc: "Carrier Duel, an enemy carrier is out there, somewhere, you have to find it, and destroy it, before it finds you!"
type: "Patrol"
system: "Ostara"
region: "Aram"
objective: "Destroy the enemy carrier, survive."
sitrep: "Unknown, the enemy carrier is out there somewhere, you have to find it, and nail it to the wall before it finds you."
start: "33:00:00"
degrees: true
element: {
name: "Goliath",
design: "Goliath",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:1,
iff: 1,
playable: true,
region: "Aram",
loc: (-78000, 53000, 0),
head: 269,
objective: { cmd: Assault, tgt: "Dragon" },
navpt: { cmd: Vector, status: Pending, loc: (-207851, 48149, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (-147100, -66265, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (258920, -29815, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (-121265, 13934, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (-60318, -120341, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (168235, 43455, 0), speed: 1000, rgn: "Aram" },
}
element: {
name: "Alpha Wing",
design: "Stormhawk",
commander: "Goliath",
mission: "Escort",
intel: "Secret",
count: 4,
respawn_count: 4,
command_ai:1,
iff: 1,
player: 1,
playable: true,
region: "Aram",
loc: (-80000, 80000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Escort, tgt: "Goliath" },
}
element: {
name: "Alpha",
design: "Stormhawk",
carrier: "Goliath",
commander: "Goliath",
mission: "Misc",
intel: "Secret",
count: 12,
iff: 1,
region: "Aram",
loc: (4000, 24000, 0),
loadout: { ship: -1, name: "Clean" },
objective: { cmd: Assault, tgt: "Fighter" },
}
element: {
name: "Beta",
design: "Avenger",
carrier: "Goliath",
commander: "Goliath",
mission: "Misc",
intel: "Secret",
count: 6,
iff: 1,
region: "Aram",
loc: (-10000, -19000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Assault, tgt: "Dragon" },
}
element: {
name: "Dragon",
design: "Dragon",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:1,
iff: 2,
playable: true,
region: "Aram",
loc: (136000, -150000, 0),
head: 89,
objective: { cmd: Assault, tgt: "Goliath" },
navpt: { cmd: Vector, status: Pending, loc: (197724, -152400, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (241818, -10440, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (68670, 84200, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (193947, -139387, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (198709, 32980, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (6343, 54883, 0), speed: 1000, rgn: "Aram" },
}
element: {
name: "Defense",
design: "Viper",
commander: "Dragon",
mission: "Misc",
intel: "Secret",
count: 4,
respawn_count: 4,
command_ai:1,
iff: 2,
playable: true,
region: "Aram",
loc: (133000, -97000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Escort, tgt: "Dragon" },
}
element: {
name: "Fighter",
design: "Falcon",
carrier: "Dragon",
commander: "Dragon",
mission: "Misc",
intel: "Secret",
count: 10,
iff: 2,
region: "Aram",
loc: (-21000, 3000, 0),
loadout: { ship: -1, name: "Clean" },
objective: { cmd: Assault, tgt: "Alpha" },
}
element: {
name: "Attack",
design: "Cobra",
carrier: "Dragon",
commander: "Dragon",
mission: "Misc",
intel: "Secret",
count: 6,
iff: 2,
region: "Aram",
loc: (-8000, -14000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Assault, tgt: "Goliath" },
}
event: {
id: 1,
time: 0.0,
delay: 0.0,
event: Message,
event_message: "The Dragon has been destroyed the Goliath has won!",
event_chance: 100,
trigger: "Destroyed",
trigger_ship: "Dragon",
}
event: {
id: 2,
time: 0.0,
delay: 0.0,
event: Message,
event_message: "The Goliath has been destroyed, the Dragon has won!",
event_chance: 100,
trigger: "Destroyed",
trigger_ship: "Goliath",
}
event: {
id: 4,
time: 0.0,
delay: 10.0,
event: Exit,
event_chance: 100,
trigger: "Event (ANY)",
trigger_ship: "Dragon",
trigger_param: (1, 2),
}
event: {
id: 5,
time: 0.0,
delay: 1.0,
event: Damage,
event_ship: "Goliath",
event_param: 500000000,
event_chance: 100,
trigger: "Time",
}
// EOF
MISSION
name: "Carrier Duel"
desc: "Carrier Duel, an enemy carrier is out there, somewhere, you have to find it, and destroy it, before it finds you!"
type: "Patrol"
system: "Ostara"
region: "Aram"
objective: "Destroy the enemy carrier, survive."
sitrep: "Unknown, the enemy carrier is out there somewhere, you have to find it, and nail it to the wall before it finds you."
start: "33:00:00"
degrees: true
element: {
name: "Goliath",
design: "Goliath",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:1,
iff: 1,
playable: true,
region: "Aram",
loc: (-78000, 53000, 0),
head: 269,
objective: { cmd: Assault, tgt: "Dragon" },
navpt: { cmd: Vector, status: Pending, loc: (-207851, 48149, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (-147100, -66265, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (258920, -29815, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (-121265, 13934, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (-60318, -120341, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (168235, 43455, 0), speed: 1000, rgn: "Aram" },
}
element: {
name: "Alpha Wing",
design: "Stormhawk",
commander: "Goliath",
mission: "Escort",
intel: "Secret",
count: 4,
respawn_count: 4,
command_ai:1,
iff: 1,
player: 1,
playable: true,
region: "Aram",
loc: (-80000, 80000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Escort, tgt: "Goliath" },
}
element: {
name: "Alpha",
design: "Stormhawk",
carrier: "Goliath",
commander: "Goliath",
mission: "Misc",
intel: "Secret",
count: 12,
iff: 1,
region: "Aram",
loc: (4000, 24000, 0),
loadout: { ship: -1, name: "Clean" },
objective: { cmd: Assault, tgt: "Fighter" },
}
element: {
name: "Beta",
design: "Avenger",
carrier: "Goliath",
commander: "Goliath",
mission: "Misc",
intel: "Secret",
count: 6,
iff: 1,
region: "Aram",
loc: (-10000, -19000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Assault, tgt: "Dragon" },
}
element: {
name: "Dragon",
design: "Dragon",
mission: "Misc",
intel: "Secret",
count: 1,
command_ai:1,
iff: 2,
playable: true,
region: "Aram",
loc: (136000, -150000, 0),
head: 89,
objective: { cmd: Assault, tgt: "Goliath" },
navpt: { cmd: Vector, status: Pending, loc: (197724, -152400, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (241818, -10440, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (68670, 84200, 0), speed: 1000, rgn: "Athenar" },
navpt: { cmd: Vector, status: Pending, loc: (193947, -139387, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (198709, 32980, 0), speed: 1000, rgn: "Aram" },
navpt: { cmd: Vector, status: Pending, loc: (6343, 54883, 0), speed: 1000, rgn: "Aram" },
}
element: {
name: "Defense",
design: "Viper",
commander: "Dragon",
mission: "Misc",
intel: "Secret",
count: 4,
respawn_count: 4,
command_ai:1,
iff: 2,
playable: true,
region: "Aram",
loc: (133000, -97000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Escort, tgt: "Dragon" },
}
element: {
name: "Fighter",
design: "Falcon",
carrier: "Dragon",
commander: "Dragon",
mission: "Misc",
intel: "Secret",
count: 10,
iff: 2,
region: "Aram",
loc: (-21000, 3000, 0),
loadout: { ship: -1, name: "Clean" },
objective: { cmd: Assault, tgt: "Alpha" },
}
element: {
name: "Attack",
design: "Cobra",
carrier: "Dragon",
commander: "Dragon",
mission: "Misc",
intel: "Secret",
count: 6,
iff: 2,
region: "Aram",
loc: (-8000, -14000, 0),
loadout: { ship: -1, name: "Ship Strike" },
objective: { cmd: Assault, tgt: "Goliath" },
}
event: {
id: 1,
time: 0.0,
delay: 0.0,
event: Message,
event_message: "The Dragon has been destroyed the Goliath has won!",
event_chance: 100,
trigger: "Destroyed",
trigger_ship: "Dragon",
}
event: {
id: 2,
time: 0.0,
delay: 0.0,
event: Message,
event_message: "The Goliath has been destroyed, the Dragon has won!",
event_chance: 100,
trigger: "Destroyed",
trigger_ship: "Goliath",
}
event: {
id: 4,
time: 0.0,
delay: 10.0,
event: Exit,
event_chance: 100,
trigger: "Event (ANY)",
trigger_ship: "Dragon",
trigger_param: (1, 2),
}
event: {
id: 5,
time: 0.0,
delay: 1.0,
event: Damage,
event_ship: "Goliath",
event_param: 500000000,
event_chance: 100,
trigger: "Time",
}
// EOF