Potential new player
Posted: Fri Oct 22, 2004 10:18 pm
I just stumbled into this forum and it's the first time I've ever heard of this game. Since I am a big fan of similar games, I'm thinking about trying it out. It seems to me that it has the potential to be everything that the Homeworld pretended to be but never really was.
So I am briefly going to explain what I am looking for in this game, and then maybe someone could tell me if I found it or should keep looking.
Essentially, I want a 'Harpoon in space' type strategy game. Flying around in individual fighter crafts is not so interesting to me (I play IL-2 Sturmovik for that experience). What I want is to be able to control not individual fighters or even capital ships, but entire Task Forces comprised of various types of vessels. The distance at which combat occurs should be long, very long, beyond visual range (think contemporary ship combat with anti-ship missles, or WW2 aircraft carrier battles). The thing I hate the most in every space combat sim is that combat takes place at ranges that even today tank crews would consider 'too close', let alone spaceships thousands of years in the future (I think that the max range at which you could shoot in Homeworld was 8000 meters, phew, planes today have the capability to fire missles at over 200 km range). Important part of the fighting should be finding your enemy in the vast reaches of space, and at the same time remain unseen. Electronic warfare, radar contacs, decoys and countermeasures, he who shoots first kills first, and lives to tell the tale. Every time you turn on a radar, you have a chance of finding the enemy, but risk exposing yourself. So hide and seek is the order of the day. Carriers launch recon flights, early warning radarcrafts and sensor packed platforms etc. And once you locate the enemy ships, you launch a salvo of long range missles guided at extreme range, thousands of kilometers away, or send in an air strike of individual crafts, bombers protected by fighters... All the time the bulk of your fleetz staying safely hidden behind a planet or an asteroid, outside of the line of sight, monitoring the situation via comm links to observation pods and platforms and recon flights...
Harpoon in space... Well, is it?
As I understand it, there are individual campaigns and by completing missions you advance in rank. Does that mean that I have to start as an ordinary fighter pilot or can I immediately choose the rank of admiral or whatever and play through the entire campaign as a task force commander?
Sorry if I went on a bit too long, but I want to find out if this game is worth my money, and more importantly, time. In other words, is it what I'm looking for.
So I am briefly going to explain what I am looking for in this game, and then maybe someone could tell me if I found it or should keep looking.
Essentially, I want a 'Harpoon in space' type strategy game. Flying around in individual fighter crafts is not so interesting to me (I play IL-2 Sturmovik for that experience). What I want is to be able to control not individual fighters or even capital ships, but entire Task Forces comprised of various types of vessels. The distance at which combat occurs should be long, very long, beyond visual range (think contemporary ship combat with anti-ship missles, or WW2 aircraft carrier battles). The thing I hate the most in every space combat sim is that combat takes place at ranges that even today tank crews would consider 'too close', let alone spaceships thousands of years in the future (I think that the max range at which you could shoot in Homeworld was 8000 meters, phew, planes today have the capability to fire missles at over 200 km range). Important part of the fighting should be finding your enemy in the vast reaches of space, and at the same time remain unseen. Electronic warfare, radar contacs, decoys and countermeasures, he who shoots first kills first, and lives to tell the tale. Every time you turn on a radar, you have a chance of finding the enemy, but risk exposing yourself. So hide and seek is the order of the day. Carriers launch recon flights, early warning radarcrafts and sensor packed platforms etc. And once you locate the enemy ships, you launch a salvo of long range missles guided at extreme range, thousands of kilometers away, or send in an air strike of individual crafts, bombers protected by fighters... All the time the bulk of your fleetz staying safely hidden behind a planet or an asteroid, outside of the line of sight, monitoring the situation via comm links to observation pods and platforms and recon flights...
Harpoon in space... Well, is it?
As I understand it, there are individual campaigns and by completing missions you advance in rank. Does that mean that I have to start as an ordinary fighter pilot or can I immediately choose the rank of admiral or whatever and play through the entire campaign as a task force commander?
Sorry if I went on a bit too long, but I want to find out if this game is worth my money, and more importantly, time. In other words, is it what I'm looking for.