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custom German OOB
Posted: Wed Jun 13, 2001 9:36 pm
by Panzer Leo
Hi folks !
Anybody downloaded the custom made German OOB on Tankheads site ?
I would like to get some feedback on it, to see which features you like and the ones you don't. Did anyone playtest it (PBEM,vs AI or campaign )?
I'm planning to collect some good ideas and suggestions for improvement, to make a update of it. So let me know, what you think!

Posted: Wed Jun 13, 2001 11:45 pm
by Larry Holt
I've not tried Tankhead's OOBs and this is a little off subject, but I'm making a change in mine to add in German tank killer teams.
I am going to add in three man teams armed with molotovs and/or mines. My research shows that these were the primary German infantry means of antitank defense on the Eastern Front. There, the German strengths were streached so thin & ATGs so weak that the guns had to be in the rear areas to provide defense in depth and take side and rear shots at Soviet tanks as they went by. The tanks were pulled for a counter attack/fire brigade role. The infantry units dug trenches to move up to Soviet tanks that might try and overrun their defenses. Specially trained teams were employed to use expedient anti tank means.
Posted: Thu Jun 14, 2001 1:08 am
by Panzer Leo
Yep, you're right. I was missing them in the regular OOB. They are called Panzerjaeger and I put them into the OOB. They are using a mix of AT-mines (Tellerminen) stick-bombs (Hafthohlladung) or improvised AT-material (like the molotovs you mentioned) until Panzerfaust gets common.
Posted: Thu Jun 14, 2001 5:11 am
by Alby
Ive downloaded them,And looked at them, but have some current PBEM games going and cant use them just yet. They look an awful lot like SPWW2 oobs. The sounds harken back to sp3.
Have however installed the new SHP files.
great looking panthers, jads and Kings, Havn't seen evrything yet Im sure. But good job.
[ June 13, 2001: Message edited by: Alby ]
Posted: Thu Jun 14, 2001 9:46 pm
by RockinHarry
Hi joerg (?),
I already downloaded and investigated your new OOB stuff with editors but didn´t install them yet for sake of compatibility with my current scenario) works, but I must confess that I wished your german OOB would be the official one. Very accurate and much flavour!

Especially the Falschirmjagers are well done as we know the original OOB file is a bit faulty here.

Also replacement for the sandbag entrenchments is much better looking. (Actually I just use this shape file from your collection right now)
Will try your complete stuff on another installment of SPWAW later. What about listing ALL files to be replaced in the SPWAW directories in a separate Text file? Helps to keep track of needed backup of original files!
_________
Harry
Posted: Thu Jun 14, 2001 11:05 pm
by Panzer Leo
Here's your requested list:
SHPs:
icon0000 the gray Tiger I
icon0010 }
icon0011 } Infantry head-count
icon0012 } from "Warhorse"
icon0013 }
icon0014 mines and entrenchment
icon0016 actually no effect(abandoned project-just forgot to eleminate)
icon0200 Panther (G) / Jagdpanther
icon0201 JPz IV / Tiger II
icon0204 see icon0016 (sh#* !)
icon0240 Panther (D) / JPz IV
icon0243 Panther (A)
icon0244 some Sdkfz Flak
icon0246 FlakPz I
Snds:
716-718 Bombs (718 with siren)
801-803 Karabiner 43
804-806 MP 38/40
807-809 FJGewehr 42
OOBs:
70 Germany
86 Norway
Pics:
many, but shouldn't replace anything important (I hope) !
Have fun

Posted: Fri Jun 15, 2001 7:35 am
by m10bob
I booted them and all my books indicate these are very accurate!..larger missing formations are the "fusilier" groups and the Luftwaffe infantry..Thank you...
Posted: Fri Jun 15, 2001 12:28 pm
by Panzer Leo
Fuesilier formations is a good thought. They could easily be made up of existing units by gathering them in a formation. I will keep this in mind
The Luftwaffe Feldeinheiten were left out intentionally, 'cause they would need their own unit(s) (and slots are precious, as you know) and they only appeared in relevant numbers in 42/43 (if my mind doesn't let me down on this). So I think the FJs gotta represent the Luftwaffe on the ground

Posted: Sat Jun 16, 2001 6:56 am
by m10bob
Panzer Leo!..If you want to interview some "alte shirmfalljager soldaten",go to Frankfurt am Main to the bar on the east side of the strett approx 80 yards south of the intersection of Eschersheimmer landstrasse and "8&40"...It's owned by a vet of everything from Crete on,and lots of his friends hang out there......bob
Posted: Sat Jun 16, 2001 10:59 pm
by Panzer Leo
I assume you spent some time at the U.S airbase in Frankfurt
When I worked in the U.S. I met a lot of guys who were there for a couple of years. Never realized how many went through there. Almost looks like every second U.S. citizen had to be in Frankfurt
I will keep the old Fallschirmjaeger in mind, when I pay Frankfurt a visit...thanks
Posted: Sat Jun 16, 2001 11:35 pm
by Warhorse
SHPs:
icon0000 the gray Tiger I
icon0010 }
icon0011 } Infantry head-count
icon0012 } from "Warhorse"
icon0013 }
icon0014 mines and entrenchment
icon0016 actually no effect(abandoned project-just forgot to eleminate)
icon0200 Panther (G) / Jagdpanther
icon0201 JPz IV / Tiger II
icon0204 see icon0016 (sh#* !)
icon0240 Panther (D) / JPz IV
icon0243 Panther (A)
icon0244 some Sdkfz Flak
icon0246 FlakPz I
Panzer Leo, There was already a grey Tiger, sorry it was undocumented, but it is the one in the Czech oob! Also, you need to send the 'mirror' shp files also, such as;
icon0100.shp
icon0300.shp
icon0301.shp
icon0240.shp
icon0343.shp
icon0344.shp
icon0346.shp
This is because if you would happen to do a battle with opposing forces that used the old 'tan' ie 0100, and 0300 series shp files, you would have whatever old icon resides in the above!! I usually just make a copy of the one you are editing, put it in another folder, rename to number 100 higher than what you are doing, then replace.
Posted: Sun Jun 17, 2001 12:02 am
by Panzer Leo
Thanks Warhorse !
Will make the mirror ones and send them over to Tankhead. Damn, just when you think you got a slight idea how it works, you notice it's only the begining of another lesson

Posted: Sun Jun 17, 2001 4:05 am
by Warhorse
Panzer Leo,LOL, isn't that just the way??!!! No problem pal, I read your post a few times the other day, but didn't dawn on me till today that you didn't have the mirrors in there, so don't feel bad

Any questions about shps, or just wanna discuss about them, feel free to E-mail me, hell, you might know a few things I don't even, ya know?!! I will try to DL your stuff and check it out, sounds entrigueing, I altered mine too, added the alphabetical armored car formations and such, ie, A, B, etc.
Posted: Sun Jun 17, 2001 1:01 pm
by Panzer Leo
If you think, there's something important missing, Warhorse, just send me a note, I'm making a list of improvement ideas...or you can send me your changed OOB...maybe you had some ideas I didn't came up with :rolleyes:
As it goes for anyone who downloaded the files the last days and is now worrieng about the shp-thing
No, problem ! I checked it out and there will be no harm to gameplay. As I only worked on existing shps the only thing that can happen is: under special conditions (Germany-Germany game e.g.) the display shows the regular icon from Matrix, not mine...so nothing scary

Posted: Thu Jun 21, 2001 4:19 pm
by Patris
Great job with the German OOB, really!
In particular I've appreciated the idea of the infantry platoon HQ in a separate slot, it makes much more realistic the deployment of the platoon: It would be nice extend this modify to all infantry platoons in the game.
Only an observation: I use often the 50mm light mortar as platoon support in the early years, but in the editor I've not found it. It's a deliberate exclusion or simply an error?
Posted: Thu Jun 21, 2001 4:31 pm
by Larry Holt
Originally posted by Fabio:
Great job with the German OOB, really!
In particular I've appreciated the idea of the infantry platoon HQ in a separate slot, it makes much more realistic the deployment of the platoon: It would be nice extend this modify to all infantry platoons in the game.
...
I have read that the German halftrack with the 37mm gun (the -10 version IIRC) was developed to give the platoon leader some additional firepower but as it is now, the platoon leader (the + unit) can not fit in the -10. Having a seperate leader would allow this and more generically, allow the leader to be close behind his platoon to rally it without being exposed to direct fire.
Posted: Thu Jun 21, 2001 10:05 pm
by Panzer Leo
Thanks, guys !
The thing with the 50mm mortar - I simply put in the wrong unit type :rolleyes:
If you change the type of the 50mm to "Mortar" instead of "light Mortar" in the OOB editor, it will show up in the purchase...
The other problem with the Plt HQ in the support halftrack shouldn't be one, Larry. Your absolutely right about the use of this type and all support HT (not only the SPW 251/10) have a carry of 5 - just enough for the PLt HQ

Posted: Fri Jun 22, 2001 2:23 am
by RockinHarry
What about adding "special forces" class to german "Gebirgsjäger" (mountain troops) instead of "ski troops", so they can climb on cliffs? Also "elite" flag would be apropriate.
_________
Harry
Posted: Fri Jun 22, 2001 3:08 pm
by Panzer Leo
Making them special forces would give the Gebirgsjaeger some features, I think they shouldn't have (intrude in the rear). They were not trained and used in this manner. So the fast movement in snow is as close as you can get with a unit type in the editor.
Well, the elite thing: aren't they ?
They should get the bonus, when you purchase them.
The later Gebirgsjaeger also have a small advantage in range finder (1), due to their experience in long range combat in the mountains and the extra rangefinders they were equiped with.
Unless there is a class of "mountain troops", there's not much to do about the cliff climbing

Posted: Tue Jul 17, 2001 2:27 pm
by pbhawkin1
hi all,
now that SPWAW is V6.1, how (if at all) will the replacement German OOB affect the scenarios and megaCampaign?