Land Units and combat
Posted: Tue Oct 26, 2004 12:47 pm
I'm slowly starting to get to grips with some of the game concepts (after months of playing [8|]).
One thing that still escapes me completely is how land units work:
1. Why are the land unit icons in different shades? I was guessing this is to do with supply but I'm not entierly certain.
2. What affects distruption and fatigue both loss of it and how to improve it? (Is there a morale score too? I can't check as I'm not at home!)
3. How much of an affect does distruption and fatigue have in combat?
4. How would you prepare your troops for an invasion/assault? What I mean is what superiority do you look to achieve, what mix of troops, only complete divisions and not mix up of troops, an attached HQ, minimum fatigue and distrution rates etc, etc.
5. Does ground bombing affect distruption/morale etc because it certainly doesn't seem to have much of a destructive affect i.e. 30+ level bombers achieving little or no ground casualty successes.
Thanks in advance for any insights and tips you care to share.[:)]
One thing that still escapes me completely is how land units work:
1. Why are the land unit icons in different shades? I was guessing this is to do with supply but I'm not entierly certain.
2. What affects distruption and fatigue both loss of it and how to improve it? (Is there a morale score too? I can't check as I'm not at home!)
3. How much of an affect does distruption and fatigue have in combat?
4. How would you prepare your troops for an invasion/assault? What I mean is what superiority do you look to achieve, what mix of troops, only complete divisions and not mix up of troops, an attached HQ, minimum fatigue and distrution rates etc, etc.
5. Does ground bombing affect distruption/morale etc because it certainly doesn't seem to have much of a destructive affect i.e. 30+ level bombers achieving little or no ground casualty successes.
Thanks in advance for any insights and tips you care to share.[:)]