many Disappointment with tin
Posted: Mon Nov 01, 2004 1:33 pm
sory but this time I'm not happy with this matrix Game.
At start I was a figurinist and tin is not close at all for a table top game on both graphic and rules point of view.
about graphic just take a look at Vae-victis magazine, you will see what's it a table top terrain and what's painting
In many way the rules are too simplist. there are no command rule no wing moral. concequence most of the time the unit fight until the end. Until now (i'm at Gaugameles) the macedonien phalange doesn't look like strong on defence or in attack. on the other side the cavalery look like too strong, specialy again infantry.
the only modifier during melee are the kind of weapon. but there are no bonus/malus for battle between diferent kind of unit.
that mean a heavy cavalery with lance will fight in exactly the same way if the fight again infantry , cavalry or chariot
[&:]
the rules is also unclear about melee.
"small units get ine chance per stand .... large unit get 4 chance per stand" unfortunatly there is no explaination for what is a large/medium or small unit.
many time chariot with only one stand are able to inflic 3 step loss[&:]
bugs. too many.
many time during the command phase, the phase is stoped and there is a new moral check.
the game is too slow and the game freeze some time when I want to save it. somewhere a optimisation problem.
last but not least point. it's only possible to play the game as Alexander. there is no way to play the other side, not for the battles not for the campaing.
$64 Ca realy look like too expensive.
At start I was a figurinist and tin is not close at all for a table top game on both graphic and rules point of view.
about graphic just take a look at Vae-victis magazine, you will see what's it a table top terrain and what's painting
In many way the rules are too simplist. there are no command rule no wing moral. concequence most of the time the unit fight until the end. Until now (i'm at Gaugameles) the macedonien phalange doesn't look like strong on defence or in attack. on the other side the cavalery look like too strong, specialy again infantry.
the only modifier during melee are the kind of weapon. but there are no bonus/malus for battle between diferent kind of unit.
that mean a heavy cavalery with lance will fight in exactly the same way if the fight again infantry , cavalry or chariot
[&:]
the rules is also unclear about melee.
"small units get ine chance per stand .... large unit get 4 chance per stand" unfortunatly there is no explaination for what is a large/medium or small unit.
many time chariot with only one stand are able to inflic 3 step loss[&:]
bugs. too many.
many time during the command phase, the phase is stoped and there is a new moral check.
the game is too slow and the game freeze some time when I want to save it. somewhere a optimisation problem.
last but not least point. it's only possible to play the game as Alexander. there is no way to play the other side, not for the battles not for the campaing.
$64 Ca realy look like too expensive.