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Objectives & Planning
Posted: Fri Nov 05, 2004 3:12 pm
by chrisp
A coupla questions about objectives...
Does setting an objective only benefit amphibious assaults? Suppose I want to march overland from Port Moresby to Buna. Does it do any good to set Buna as a Future objective?
How about a unit I want to leave in Port Moresby. Does it do any good to set PM as an objective for the unit even though it's already there?
Chris P.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 3:16 pm
by Wooglin
(1) I believe preplanning speeds overland travel rate. (2) I believe having a destination set to current base will increase defense value of the unit at that base.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 3:20 pm
by tsimmonds
(1) I believe preplanning speeds overland travel rate.
Not sure about
that, but planning does benefit all combat in the objective hex, whether as attacker or defender. A "nearby" HQ unit (whatever that means) having planned that objective will also help - p 147 in the printed manual.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 3:38 pm
by Nikademus
The objective tab does provide a combat bonus for an attacker. It is particularily evident for the defender if he is defending a base to which he has fully "prepared" for.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 4:45 pm
by moses
I've always wondered if objective planning only has effect on the objective. In other words if I set an objective, wait till my planning pts get to 100, set off by road to get there, and then meet the enemy one hex short of my objective. Do I get any bonus at all for fighting in the vicinity of the objective or does it only apply if I'm on the objective.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 7:27 pm
by dtravel
Until and unless someone in the know says otherwise, I would assume that units get no bonus for being "near" their objective.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 7:32 pm
by pasternakski
I think you're right about that, dtravel.
One other thing. I wish you could set open country hexes as objectives. There are several natural defensive positions (the hex NE of Rangoon, for example) that it would be nice to augment.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 8:17 pm
by Nikademus
you only get the bonus at the base hex you are planning for.
sorry
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 8:54 pm
by Halsey
Neither side gets a bonus. So look at it as a straight up dogfight. HQ's are your only option for a combat bonus outside of a base hex.[;)]
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 9:19 pm
by moses
Thats what I thought. Would be useful to be able to set non bases as objectives.
RE: Objectives & Planning
Posted: Fri Nov 05, 2004 9:25 pm
by Halsey
That option would really help the Chinese Army. It's probably too much to ask for though.
It would be a real pain keeping track of which units planned for what hex. Let's see was that 63,42 or was it 42, 63.[:D]