Map scale - taking Carentan and the Orne
Posted: Tue Nov 09, 2004 10:50 am
Two things that seem almost "impossible" for the Allies to accomplish (in play against the AI), is for the 6th Para to create a feasible bridgehead over the Orne through which forces at Sword may then reinforce on Turn 1-2 and for the 101st and 82nd AB to make a show of strength at Carentan against a depleted enemy as historically occurred between 11-12 June.
The German AI will usually make a massive show of force at Carentan and particularly to the south and west of Utah. Equally, any airborne presence east of the Orne and especially at Pegasus bridge, will garner AI attention sufficient to overwhelm any stand the Red Devils may try to make.
What we do know, is that the forces at Sword did make a bridgehead across the Orne at Pegasus of roughly 4km square. Could it be that if the Allies take hex 62,28 at Ranville, this task is actually being accomplished? It would appear that this toehold would only be expanded 1 further hex south-southeast towards Troarn by June 12. But the thing is, this toehold would not under normal circumstances be lost! BiN really makes it a resources gamble for the Allies to attempt containment of the same feat.
At Carentan by the same token, history appears to differ by the multi-divisional attention the AI gives the zone. Again, is it just the hex scale that makes this concentration of Axis effort appear so challenging? Was the game ever tested with Carentan not being a Victory Hex? Could that be the key for the German’s attention?
These are two very engrossing issues that always touch my play. I’ve learned that early aggression at Carentan can at times pay big dividends – especially if the 101 AB can land a regiment capable of movement adjacent to or south of the town on Turn 1.
I’ve yet however, to really learn how to make the east bank of the Orne a viable basis for operations. That said, in retrospect, it would seem that Monty faced the same dilemma and never truly overcame it; as would be evidenced by Epsom, Charnwood, Odon and Goodwood all to the west of Caen.
The Orne might therefore be both a blessing an a curse. A natural barrier providing a left flank for the besieged Commonwealth armies. Yet, at the same time, an obstacle to the desired breakout that should have commenced on D-Day itself. It was the next river along to the east, the Dives after all that should have become the entire invasion’s left buffer, with a broad killing field of the Caen plain in between.
So to the designers, my thoughts especially with Italy brewing, go to hex dimensions, quality effects on combat, nationality/quality based stacking limits and movement rates. Are any of these subjects being investigated with regard to future projects? They can all make a big difference to play of course and may plausibly affect fighting in the ruggedness of Italy as equally the tangled bocage of Normandy.
Thanks for the fun to date again,
Adam.
The German AI will usually make a massive show of force at Carentan and particularly to the south and west of Utah. Equally, any airborne presence east of the Orne and especially at Pegasus bridge, will garner AI attention sufficient to overwhelm any stand the Red Devils may try to make.
What we do know, is that the forces at Sword did make a bridgehead across the Orne at Pegasus of roughly 4km square. Could it be that if the Allies take hex 62,28 at Ranville, this task is actually being accomplished? It would appear that this toehold would only be expanded 1 further hex south-southeast towards Troarn by June 12. But the thing is, this toehold would not under normal circumstances be lost! BiN really makes it a resources gamble for the Allies to attempt containment of the same feat.
At Carentan by the same token, history appears to differ by the multi-divisional attention the AI gives the zone. Again, is it just the hex scale that makes this concentration of Axis effort appear so challenging? Was the game ever tested with Carentan not being a Victory Hex? Could that be the key for the German’s attention?
These are two very engrossing issues that always touch my play. I’ve learned that early aggression at Carentan can at times pay big dividends – especially if the 101 AB can land a regiment capable of movement adjacent to or south of the town on Turn 1.
I’ve yet however, to really learn how to make the east bank of the Orne a viable basis for operations. That said, in retrospect, it would seem that Monty faced the same dilemma and never truly overcame it; as would be evidenced by Epsom, Charnwood, Odon and Goodwood all to the west of Caen.
The Orne might therefore be both a blessing an a curse. A natural barrier providing a left flank for the besieged Commonwealth armies. Yet, at the same time, an obstacle to the desired breakout that should have commenced on D-Day itself. It was the next river along to the east, the Dives after all that should have become the entire invasion’s left buffer, with a broad killing field of the Caen plain in between.
So to the designers, my thoughts especially with Italy brewing, go to hex dimensions, quality effects on combat, nationality/quality based stacking limits and movement rates. Are any of these subjects being investigated with regard to future projects? They can all make a big difference to play of course and may plausibly affect fighting in the ruggedness of Italy as equally the tangled bocage of Normandy.
Thanks for the fun to date again,
Adam.