A pile of beginner questions
Posted: Wed Nov 10, 2004 10:35 pm
Hi, I have recently been trying for the third time to tackle WIR, and seem to be getting some success finally. The game needs some serious devotion to it.
The greatest problem for me so far has been the fact that I don't know well enough the rules by which the game operates. As I get most of my hex-strategy dose by board wargames I've been used to this. I tried to go thourgh the pdf manual I found at The Underdogs, butthat isn't as clear as a real rulebook, and not exactly accurate for WIR 3.3 either. So a few questions, with more to come for sure:
The stacking points seem to have been changed. Is the following correct?
limits
Axis inf korps: 3
Soviet inf army: 5
pz/tank/shock: 10
amount occupied
tank corps 3
mech corps 3
pz/tank div 3
PzG Div 3
Pz Bde 3
Mot div 1
other divs 1
indep. sub unit 0
How many OPs are distributed among the HQs each turn? The manual says that heavy industry, oil and resources affect this, but that's all.
On what basis are the replacements distributed?
What affects the amount of replacements each unit gets each turn, and how?
Distance to HQ?
Supply?
Terrain?
Command rating?
I read somewhere that the unit must be within 5 hexes of it's HQ to receive replacements, is this true?
The strategyguides at the end of the manual propose that one should move the units to cities or HQs for the to receive replacements faster. How come?
How many units should one place under one HQ? As the Russians? As the Germans?
Would you be interested in compiling an updated manual/rulebook for the recent version? Seeking this info from all over the forums, faqs, readmes, etc is a real pain. A compiled reference could really help beginners like me.
thanks in advance
The stacking points seem to have been changed. Is the following correct?
limits
Axis inf korps: 3
Soviet inf army: 5
pz/tank/shock: 10
amount occupied
tank corps 3
mech corps 3
pz/tank div 3
PzG Div 3
Pz Bde 3
Mot div 1
other divs 1
indep. sub unit 0
How many OPs are distributed among the HQs each turn? The manual says that heavy industry, oil and resources affect this, but that's all.
On what basis are the replacements distributed?
What affects the amount of replacements each unit gets each turn, and how?
Distance to HQ?
Supply?
Terrain?
Command rating?
I read somewhere that the unit must be within 5 hexes of it's HQ to receive replacements, is this true?
The strategyguides at the end of the manual propose that one should move the units to cities or HQs for the to receive replacements faster. How come?
How many units should one place under one HQ? As the Russians? As the Germans?
Would you be interested in compiling an updated manual/rulebook for the recent version? Seeking this info from all over the forums, faqs, readmes, etc is a real pain. A compiled reference could really help beginners like me.
thanks in advance