Victory or not?
Posted: Sat Nov 13, 2004 3:15 pm
Just some thoughts on the scenario victory conditions.
In the Thebes battle especially I can see having the battle end once the gate flag is taken.
In an open field battle where defeating the opposing army is the historical objective, I am puzzled that the battle ends once the ojbective flags are taken and the enemy army has not been broken.
Of course if the enemy general is slain/routed then I would think the morale of the army would have a major hit towards reaching its breakpoint, maybe all units automatically take some sort of reduction in morale.
Similarly if the /baggage camp/supply line/escape route/etc is threatened then I can see where the enemy army might be more likely to break. But ending an open field battle by gaining objectives seems 'not right' when the defeat of the enemy army (breaking) would seem to be the objective.
Ending a battle in that way may be fine for one-off battles, some folks may be bored by having to 'mop up' the battlefield once ht enemy is defeated, but in a campaign you have things to lose and gain by pursuing the broken army, and there have been occassions where victories were lost when the pursuees rallied and counterattacked the disorganized pursuers.
If the enemy army morale was dropped once the final objective was reached, instead of the game ending, you could give a player the option of pursuing the enemy forces or not. In a campaign this would force a player to weigh the possibilities of his troops gaining in quality/experience and reducing the quality or use of troops/commanders in the next battle against the possibility of losing the same.
In any case I will be buying more Tin Soldiers titles as they are released. Thanks for a great game.
In the Thebes battle especially I can see having the battle end once the gate flag is taken.
In an open field battle where defeating the opposing army is the historical objective, I am puzzled that the battle ends once the ojbective flags are taken and the enemy army has not been broken.
Of course if the enemy general is slain/routed then I would think the morale of the army would have a major hit towards reaching its breakpoint, maybe all units automatically take some sort of reduction in morale.
Similarly if the /baggage camp/supply line/escape route/etc is threatened then I can see where the enemy army might be more likely to break. But ending an open field battle by gaining objectives seems 'not right' when the defeat of the enemy army (breaking) would seem to be the objective.
Ending a battle in that way may be fine for one-off battles, some folks may be bored by having to 'mop up' the battlefield once ht enemy is defeated, but in a campaign you have things to lose and gain by pursuing the broken army, and there have been occassions where victories were lost when the pursuees rallied and counterattacked the disorganized pursuers.
If the enemy army morale was dropped once the final objective was reached, instead of the game ending, you could give a player the option of pursuing the enemy forces or not. In a campaign this would force a player to weigh the possibilities of his troops gaining in quality/experience and reducing the quality or use of troops/commanders in the next battle against the possibility of losing the same.
In any case I will be buying more Tin Soldiers titles as they are released. Thanks for a great game.