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opponent wanted

Posted: Tue Nov 16, 2004 5:10 pm
by wieschi
Hi guys,
who will give me a possum game with the following houserules.
I want to play to the end, so I don´t need an opponent who gives up early.
I never give up;-)
When you will answer nearly every day, you`re my man.
Choose the side and we can begin.
(of course, we can discuss about the rules)
wieschi

1) After a corps get special supply, it can`t change it`s commanding HQ. After a corps gets special supply it`s not allowed to transfer or rail units in other corps.
2) A single target (corps, hq`s, cities) can bombed only three times in one turn.
3) To move a corps it must have at least one division sized unit in it.
4) An armored corps/army must have at least one Panzer/Tank, Motorized, PanzerGrenadier (PZG), Mechanized or Cavalry division in it to plot 5 squares of movement. If an armored corps does not have at least one mobile division in it, it can only plot 2 squares as if it were an infantry corps/army.
5) The West and Italian Front HQs must have at least two fighter air groups and one bomber air group in each at all times. The air groups can be set on training mode. The West Front air groups can be placed in OKW or OKH, but if not there then they must be in the West Front HQ.
6) All Soviet HQ's within 3 squares of the eastern edge of the map, are considered to be "in Siberia" and can't be attacked by player directed air missions, such as an airfield attacks. The air groups in these HQ's can't fight however, they must be in training mode only. This rule no longer applies once the HQ has one or more enemy corps adjacent to it, and after Jan 1, 1943.
7) A corps (isolatd or not), currently at Supply Level 0, can only move or attack towards its own front line, i.e., it can not continue attacking towards the enemy rear area.
8) Transport missions are only allowed for tranport squadrons (Ju-52, Li-2, Junkers and TB-3). It´s allowed to supply Corps with supply level “0” by bomber units at all times. Axis is allowed to supply all corps with bombers in 1941.
9) HQ`s can only contain four fighter squadrons. West or Italian Front, OKW, OKH, RVGK and HQ`s in Siberia con contain more fighter squadrons.
10) Both sides can only have up to four heavy tank factories in 41, five in 42, six in 43 and seven in 44. (all KV´s, JS´s, Tiger, Kingtiger,) Axis can only have a maximum of ten Panther factories at all time. At every time axis must have a minimum of four Pz-III, Pz-IV, or Pz38te factories.
12) Axis can only have three He-177 factories. At every time axis must have a minimum of 3 Me-109 factories. The maximum number of FW-190A factories is 6 for 1941 and 7 for 1942. After 1942 there is no limit for FW-190 factories.
13) Soviets can only have two Pe8/Yer-2 factories. At every time the soviets must have at least three different fighter or fighter-bomber factories. Each of the three different fighter or figther-bomber must have at least two factories (for example: 2 Mig-3, 2 Yak-1 and 2 Lagg3 factories) This exclude allied factories.
14) Both sides can only change one tank and one plane factory per round, when playing with human controlled factories.
15) It`s forbidden to change the production of a factory with a damage level of more than 4.
16) All finnish troops, Corps and the HQ are limited in their movement for the whole game. They must remain within the following boundaries : Vologda, Kalinin, Demyansk, Pskov. They can occupy these cities or be N, NW of them.
17) Blizzard 41/42 Limitations upon Soviets. At Nov 30, 41 the location of soviet controlled hexes are noted. Soviets are not allowed to attack any axis combat unit or to move westward until Dec 21, 41 (two turns). If Leningrad and Moscow is fallen they can move 12 hexes westward from this position. If one of the cities is fallen they can move 9 hexes, if none of the cities fallen they can move 6 hexes.They are not allowed to move further westward until Apr 1, 42.
18) Soviets not allowed to bomb any axis city until Aug 16, 42. Only Ploesti and Bucarest are allowed to bombed.
19) fighting to the end.
20) no cheating !!!
21) no saves during the turn.
22) An unsupplied HQ(ie surrounded by enemy controlled hexes), must be "captured" as soon as possible. This returns the HQ to the other side.
23) exchange of passwords after the game.
24) An HQ must retreat if possible, if an enemy corps is adjacent to it. No HQ should defend keypoints.

RE: opponent wanted

Posted: Sun Nov 21, 2004 4:53 pm
by Bidea
Ok, I agree with all these Home rules. They seem historical, but a bit complicated.

I disagree only with blizzard limits to the soviets. The blizzard it́s too favorable to the soviets, but I cańt record le place of every army in a date. Anyway, the soviet cańt advance more than 12 hexes during the winter.
The most difficult maneuver is to retreat without the front collapses. Why forbid the Soviets attacks in the first weeks of December? I dońt understand this.

I disagree about forbid the bombing of German cities. Why? If the German player has CAP, the Soviet has not possibilities to cause damages. But must be CAP in Germany.

And I disagree too about limit the number of fighters in a single HQ. Why? In defensive positions, Íd send all my fighters in a place!

And I propose another home rule: The swamps and mountains must stop the movement of tanks (swamps only in clear or muddy weather). This is more realistic and as German you must move in some lines of the map. Leningrad is easier to defend, too.

How many house rules! But this is an old game (very good, anyway) and the players must do things that must be done by the program. Anyway, I can negotiate all house rules. Íve accepted 21 and I disagree only with 3.

Íd like to play as Russian in 41, but I prefer the standard WiR. Yes, I know, it́s more difficult to win as Russian. But it́s easy to balance the game: playing another one game being German. If the Germans win both games, the player who wins before, is the winner of the match.

If you like to play with me, write to:
javierortiga**yahoo.es (the ** is @, of course. Spiders are searching e-mail addresses in forums!)

I forgot: Ím a good player. [;)]

RE: opponent wanted

Posted: Mon Nov 22, 2004 6:42 pm
by wieschi
i sent you a mail