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Never enough time.

Posted: Sun Nov 21, 2004 1:55 am
by Imperator91
I'm playing MC WatchTower, as I have been for a while now. I chose to invade Tulgai, and it went alright, considering I'm pretty new at this. Adopted a tactic, of moving up, till my guys got pinned, then laying waste to the Japs that exposed themselves with artillery, then move up to finish the job. Well, I finished the campaign, in control of everything except the far hill to the east, and the other one closest to that.. Although I was only one hex away from it when the round ended, and there was no opposition in sight. I was nowhere close to the hill though.

How can you cross that much space, without conducting some sort of mass suicide charge towards that hill? I trapped a good portion of their forces to the north, and cut them off, then proceeded to wipe out each of their squads. The radio tower was easy enough, as was the other VP in the center of the map. The factory area VP was unguarded and i rushed troops from the north to it on turn 13. Now I did sit in the center VP, Governor's mansion isn't it? Didn't have many squads, and Japs were sneaking in from all sides to hammer my troops, so I didn't advance till late in the game. Is the only solution to send more troops east, and push towards the hill a bit faster? Finally score was something like..

Player: 6038
Computer: 3000

Campaign Score: 4

And apparently this was failure to achieve all my goals.

RE: Never enough time.

Posted: Sun Nov 21, 2004 5:07 am
by BruceAZ_MatrixForum
ORIGINAL: Imperator91

... and i rushed troops from the north to it on turn 13. Now I did sit in the center VP, Governor's mansion isn't it? Didn't have many squads, and Japs were sneaking in from all sides to hammer my troops, so I didn't advance till late in the game. Is the only solution to send more troops east, and push towards the hill a bit faster? Finally score was something like..

Player: 6038
Computer: 3000

Campaign Score: 4

And apparently this was failure to achieve all my goals.

No, you did not fail - your losses were excessive and this caused your score to be poor. Go back and reconsider your attack approach and suppression objectives. Every battle in MCWT has been designed for a MV or a DV - all you have to do is figure the right attack plan. You, as the on scene commander, must figure out the RIGHT battle tactics to achieve your goal. Don't want to scare you off but this scen was designed by Wild Bill Wilder and they don't get any better than him. [&o] My advice? Don't follow the obvious - WB is a master at tactics. [X(]

Good Luck!

Recon
Semper Fi

RE: Never enough time.

Posted: Sun Nov 21, 2004 5:21 am
by Imperator91
Hmm.. Well, I suppose maybe loading those landing craft up and going up river a bit.. It seemed like most of their forces were either to the north, or on the front to the east. The far east near those VP's seemed empty.. And yes, pretty heavy casualties. It really irritates the hell out of me, when these Japs pop up from out of nowhere, and wipe out half of one of my squads before I can even respond.

Yeah, love the campaign angle so far. Interesting to say the least. Moved on and went to the next mission, to hold Tulgai through the night. Decisive Victory, it ended on turn 12 of 15, guessing that means I broke their moral. Next one looks rather unpleasent. A long way to go, open area with jungles flanking on the sides.. It'll probably be another set of ambushes to walk into. I mean, sure I can scout with my recon patrols.. But, when they find something, they usually take some losses.

RE: Never enough time.

Posted: Sun Dec 12, 2004 6:23 am
by Bladrian
ORIGINAL: Imperator91

I mean, sure I can scout with my recon patrols.. But, when they find something, they usually take some losses.


And that's why recon forces are special. They're first at the sharp end (or they should be).

And, if used properly, they will decide the outcome of most battles. [&o]