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Max Visibility
Posted: Tue Jun 26, 2001 6:52 am
by TotenkopfZZ
Is there a standard or recommended limit to the total maximim visibility in hexes for a PBEM game?
Are there any statistics anybody has for the avarage combat engagement range?
Thanks
Posted: Tue Jun 26, 2001 7:15 am
by Warrior2
In the Battle generator hit "Help" and it will show various weather condition settings and visibility for various times. Use that as a guide to set whatever visibility you want. If you don't change weather or visibility the computer will choose according to the time of day of the attack (default is Noon, usually very good visibility). Personally, I don't want to have the enemy see me from 50 hexes away, so I usually pick somewhat poor weather. Dawn & Dusk will also limit visibility.
Posted: Tue Jun 26, 2001 7:22 am
by Paul Vebber
Warrior - you can go into your "Profile" and change your "public name" without losing your posts.
Posted: Tue Jun 26, 2001 5:25 pm
by Belisarius
I like the "Dawn & Dusk" visibility (~28 hexes)...good enough for picking off targets at a distance, but lets you get close enough to get those guns before they turn you into a pulp.
B'sides, I like the thought of operations starting either in the morning or at dusk. I don't like the idea of running into enemy positions at noon.
Posted: Tue Jun 26, 2001 7:48 pm
by Wild Bill
In personal scenario design, I rarely go beyond 20 hexes (about a mile in distance). Except for special vision equipment that is going to be as far as the naked eye can see to discern very much anyway.
Many times, of course, terrain limits it even more.
Wild Bill
Posted: Tue Jun 26, 2001 7:54 pm
by Belisarius
Hmm... WB, wouldn't 20 hexes be closer to 1 km in distance than a mile? Good enough for regular grunts, I'd say.
But for tanks? 1 km is more or less 'normal' distance for Tigers/Panthers/T34-85 etc..?
And Infantry guns/AT-guns?