Surviving the first 6 months as the Allies (Long)
Posted: Wed Dec 01, 2004 3:05 am
Surviving the first 6 months as the Allies (Or Running and hiding for dummies)
OK, it is December 8th, 1941 and your fleet just got the snot kicked out of it. How are you ever going to manage to recover and achieve ultimate victory?
The road will be long but the first 6 months are the key. Follow the suggestions listed below and you will have a good chance of surviving and achieving that ultimate victory.
Above all remember one thing throughout these early dark days: You don’t have to win the war in the first 6 months… just make sure you don’t lose it.
PH:
First wait for the KB to leave. Before sending any ships back to the mainland for repair you must clear the area of subs. Put a few LBA units on ASW patrol and form ASW TFs to clear the surrounding waters. Then send the moderately damaged ships to West coast ports (Splitting them up to maximize ship yards). The seriously and lightly damaged ships should stay put.
Send the carriers South until the KB leaves then pull then into PH. Send out every sub you can setting Singapore as it’s new base.
West Coast.
Load tankers with oil and pair them with AKs with supply or fuel and send them to Sydney via Suva. This will avoid the Jap air units. Load everyone else up with supplies and fuel and send them the same way. Every LCU and LBA unit that can be loaded should also be sent to OZ via this route. Order several AS/AE/AR/ MLE units. Don’t worry about ADs.
Wake/Midway
If Wake holds send DMs and MLs from PH to mine Wake. Brining PT boats up also helps. Have the units dig in and wait for round 2. You may even consider fast transporting a CD gun unit up to reinforce the defenders. IF Wake fall do all of this at Midway. Consider moving an AS up there to act as a forward sub base.
PI
Initiate Operation “Get the hell out of Dodge” as soon as possible. Load every AK with resources or fuel and every TK with oil or fuel and head to Darwin. You will have to move the oil out later but don’t worry about that now. Also evacuate every base force that is not in a hex with combat units. They will only get overrun anyway so get them out. PT boats and subs out of Manila and can harass the invasion fleets. Just before the curtain falls evacuate the air units to China or Darwin and pull out base forces and HQs by sub. The PP cost is almost nothing if they have been worn down. They will regrow to fight another day. Surface ships should go to Serobaja (sp) to consolidate. They will eventually go to OZ.
DEI
Don’t discount the Dutch. They put up a hell of a fight despite their obsolete equipment. If the real Dutch units fought like this they deserve our utmost respect. First sortie every sub and sent them towards Malaya and base them out of Singapore. They will exact a huge toll. Consolidate your air units into 1 or 2 bases so as to launch massive air strikes against relatively unprotected transports. Send the PT boats up to Singapore to help there. Like in the PI evacuate every base force that is not with a combat unit to Darwin. As the end nears pull out the others and as many air units as you can to Darwin. The Dutch recon units later fly F-5a recon planes. Take every drop of oil, fuel, and resources to OZ as soon as possible. All you need is supplies. You don’t need the resourses but you can deny them to the enemy. Use you consolidated naval units to raid forward beaches where transports are unloading then run for OZ. Use the MLs to drop a present before running to India or OZ.
Malaya
It is going to fall. Just make it take time and cost Japs. Immediately pull every base force and air unit into fortress Singapore and start building forts. Have the other units put up a delaying action then run for the fort. Use the Dutch PTs to raid the nearby beaches. Task Force Z is a must. Even though it is doomed to fail, politically it must be done. Pull any survivors back to the DEI for a fight there. The air units out of Singapore can eventually fly to China or to Burma to fight on. At the end use subs to pull out samples of units so they can be reformed later. Remember that South East Asia is not a restricted command so no PPs need be spent. Get transports and warships out under Operation “Brave Sir Robin” (Run away!) Make sure to take fuel and resources with you.
Burma
Sending Chinese units to take Hanoi can divert units away from Malaya and destroy HI. Make sure you have a path back to China.
India
Move everyone up near Dacca and dig in. Be willing to surrender everything South. 2-3k worth of dug in units will stop any Jap advance. Use cargo TFs to run fuel and supplies to OZ via a route away from the DEI. Consider moving the AVG in to help. Air units out of Dacca can harass the Jap advance.
China
Aside from a raid on Hanoi, dig in. Don’t worry about building airfields until you have level 9 forts. Spreading out your units allows for what has been called the “Cat herding defense”. By staying off the roads the Japs must either follow you into the bush or risk being cut off. Either one slows the advance and allows time for other units to dig in.
OZ
This is where you run and hide to. Build every airfield to it’s max before worrying about ports or forts. Concentrated air power is all that will stop the Japs. Move everything up to the Cairns/Townsville area as well as sending some units to Darwin to assist the survivors of the DEI. Don’t worry about PM until the front has stabilized. Even if the Japs take it early you can pound it by air and starve it out. Once the units arrive from the US you should be able to hold off any further Jap advances.
CV Units
Hide until you are even in number to the KB. Only use them for quick raids against shipping when you know the KB is far away and the LBA is weak. Lose them early and you could lose the war.
Sub warfare Your old S boats are the only US subs with woring toprs. Use them and the Brit/Dutch subs for anti-shipping work. Use the other (Including the Dutch O19 and O20) as mine layers and leave "presents" for Japan in very port that you can
General: Get all your 4E bombers (Mostly B-17s until June 42) to the same base. They are able to punch through even the toughest CAP/Flak and are the only thing that can hurt the KB early on. They can also level any base that Japan tries to consentrate AC or ships at.
This is a general outline of what has worked for me. Any comments are welcome.
OK, it is December 8th, 1941 and your fleet just got the snot kicked out of it. How are you ever going to manage to recover and achieve ultimate victory?
The road will be long but the first 6 months are the key. Follow the suggestions listed below and you will have a good chance of surviving and achieving that ultimate victory.
Above all remember one thing throughout these early dark days: You don’t have to win the war in the first 6 months… just make sure you don’t lose it.
PH:
First wait for the KB to leave. Before sending any ships back to the mainland for repair you must clear the area of subs. Put a few LBA units on ASW patrol and form ASW TFs to clear the surrounding waters. Then send the moderately damaged ships to West coast ports (Splitting them up to maximize ship yards). The seriously and lightly damaged ships should stay put.
Send the carriers South until the KB leaves then pull then into PH. Send out every sub you can setting Singapore as it’s new base.
West Coast.
Load tankers with oil and pair them with AKs with supply or fuel and send them to Sydney via Suva. This will avoid the Jap air units. Load everyone else up with supplies and fuel and send them the same way. Every LCU and LBA unit that can be loaded should also be sent to OZ via this route. Order several AS/AE/AR/ MLE units. Don’t worry about ADs.
Wake/Midway
If Wake holds send DMs and MLs from PH to mine Wake. Brining PT boats up also helps. Have the units dig in and wait for round 2. You may even consider fast transporting a CD gun unit up to reinforce the defenders. IF Wake fall do all of this at Midway. Consider moving an AS up there to act as a forward sub base.
PI
Initiate Operation “Get the hell out of Dodge” as soon as possible. Load every AK with resources or fuel and every TK with oil or fuel and head to Darwin. You will have to move the oil out later but don’t worry about that now. Also evacuate every base force that is not in a hex with combat units. They will only get overrun anyway so get them out. PT boats and subs out of Manila and can harass the invasion fleets. Just before the curtain falls evacuate the air units to China or Darwin and pull out base forces and HQs by sub. The PP cost is almost nothing if they have been worn down. They will regrow to fight another day. Surface ships should go to Serobaja (sp) to consolidate. They will eventually go to OZ.
DEI
Don’t discount the Dutch. They put up a hell of a fight despite their obsolete equipment. If the real Dutch units fought like this they deserve our utmost respect. First sortie every sub and sent them towards Malaya and base them out of Singapore. They will exact a huge toll. Consolidate your air units into 1 or 2 bases so as to launch massive air strikes against relatively unprotected transports. Send the PT boats up to Singapore to help there. Like in the PI evacuate every base force that is not with a combat unit to Darwin. As the end nears pull out the others and as many air units as you can to Darwin. The Dutch recon units later fly F-5a recon planes. Take every drop of oil, fuel, and resources to OZ as soon as possible. All you need is supplies. You don’t need the resourses but you can deny them to the enemy. Use you consolidated naval units to raid forward beaches where transports are unloading then run for OZ. Use the MLs to drop a present before running to India or OZ.
Malaya
It is going to fall. Just make it take time and cost Japs. Immediately pull every base force and air unit into fortress Singapore and start building forts. Have the other units put up a delaying action then run for the fort. Use the Dutch PTs to raid the nearby beaches. Task Force Z is a must. Even though it is doomed to fail, politically it must be done. Pull any survivors back to the DEI for a fight there. The air units out of Singapore can eventually fly to China or to Burma to fight on. At the end use subs to pull out samples of units so they can be reformed later. Remember that South East Asia is not a restricted command so no PPs need be spent. Get transports and warships out under Operation “Brave Sir Robin” (Run away!) Make sure to take fuel and resources with you.
Burma
Sending Chinese units to take Hanoi can divert units away from Malaya and destroy HI. Make sure you have a path back to China.
India
Move everyone up near Dacca and dig in. Be willing to surrender everything South. 2-3k worth of dug in units will stop any Jap advance. Use cargo TFs to run fuel and supplies to OZ via a route away from the DEI. Consider moving the AVG in to help. Air units out of Dacca can harass the Jap advance.
China
Aside from a raid on Hanoi, dig in. Don’t worry about building airfields until you have level 9 forts. Spreading out your units allows for what has been called the “Cat herding defense”. By staying off the roads the Japs must either follow you into the bush or risk being cut off. Either one slows the advance and allows time for other units to dig in.
OZ
This is where you run and hide to. Build every airfield to it’s max before worrying about ports or forts. Concentrated air power is all that will stop the Japs. Move everything up to the Cairns/Townsville area as well as sending some units to Darwin to assist the survivors of the DEI. Don’t worry about PM until the front has stabilized. Even if the Japs take it early you can pound it by air and starve it out. Once the units arrive from the US you should be able to hold off any further Jap advances.
CV Units
Hide until you are even in number to the KB. Only use them for quick raids against shipping when you know the KB is far away and the LBA is weak. Lose them early and you could lose the war.
Sub warfare Your old S boats are the only US subs with woring toprs. Use them and the Brit/Dutch subs for anti-shipping work. Use the other (Including the Dutch O19 and O20) as mine layers and leave "presents" for Japan in very port that you can
General: Get all your 4E bombers (Mostly B-17s until June 42) to the same base. They are able to punch through even the toughest CAP/Flak and are the only thing that can hurt the KB early on. They can also level any base that Japan tries to consentrate AC or ships at.
This is a general outline of what has worked for me. Any comments are welcome.