Can decoys be spawned by missiles?
Posted: Sat Dec 04, 2004 2:18 pm
Don't currently have SS to test it out, was just curious. Thought it'd be cool to have stuff like a flack gun that explodes at a high range from the target and spawns a bunch of decoys, causing missiles fired by that target to turn early.
Also, while we're on the topic of defensive systems, what's the feasibility of a weapon that, when activated, spews clouds of little non-accelerating, non-damaging missiles, thus forcing enemy lasers to shoot through these objects before they get to you?
Also, while we're on the topic of defensive systems, what's the feasibility of a weapon that, when activated, spews clouds of little non-accelerating, non-damaging missiles, thus forcing enemy lasers to shoot through these objects before they get to you?