1) Good MP capabilities :
I mean beeing able to host a game at all. Other than when a dedicated server is running (wich is extremly rare) I can't host a game (by clicking on the local server/add/public/no password, etc). Most of the community has that problem as well. I fly about 4 to 6 times a week and I have about 10 to 12 people with whom to fly with, generally in multiplayer missions up to 4 players (wich is the biggest MP game I have ever joined).
From all those 10-12 people, only 2 can host - wich is indeed very limiting.
In fact, other than the people that very occasionaly put up dedicated servers (like the Mc Cormack family), I only know 2 people in this comunity that can host a game - DamoclesX and the Legionaire (a.k.a. RafaleC_77th).
And yes, stability should be highly improved. I can have a 4 player MP game that runs well, without any CTDs or freezing, as I may have (like this morning) a 2 player game that kept constantly bugging, resulting even on a system crash (I had to cold boot my new computer on the plug) [:'(]
Multiplayer is definately something that has to be reviewed, as a game without easy (you press a button and there you go!) and stable MP is or will be a dead game. People don't buy non-MP games anymore - in fact, one of the reasons I bought this game was because it was announced as MP capable. I paid $ 58 USD for a backed up downlod wich is the price of a new copy of IL2 or Medal of Honour, and I expect a service to the standard of what I paid for, wich is not what is happening today, regarding MP.
Nevertheless, if you can get me hosting a game on my machine I will worship you [&o]...
2) Let's go over battleships now. Modern naval/air combat on 20th century earth has nothing to do with space combat, thousands of years from now. For instance, a cruiser can sink another cruiser with a single harpoon or he may need a few of them if ECM works. But current Naval combat is about spoting the other b4 he spots you and fire before he does.
I can see the paralel with SS's emcon levels, as on modern naval combat one "plays" with sensors and emissions in order to reduce "signature".
In what concerns this topic, SS is ok with it's emcon levels.
Now returning to BBs. As you have seen, the difference between 20th century naval combat and SS is that in SS we have shields. So you have to saturate your target's shield with missiles and energy weapons, so gradually part of your damage power gets on the other side of the shield and starts doing damage.
A good example of this is to put a Broadsword class Destroyer against a Devastator class Cruiser. The Devastator will eventually destroy the Broadsword, as it has more damaging energy weapons (the grasers), as both have nike or Athena missiles, wich offcourse are useless due to PDB guns.
In the end, the Volnaris will be destroyed while the Devastator will have lost between 15 to 30% of it's hull, maximum, on a "worst-case scenario".
In consequence, the "wining ship" in Capital ship engagements on a one to one basis will be the one that has "better shields" (wich requires more power, hence more space) and more energy wepons (necessary to saturate your enemy's shields).
More means bigger, and in that perspective, BBs seem indispensable and lacking in this game.
Note that in most "known" Sci-fi games (software or tabletop wargames) like Star trek, Star Wars, Renegade Legion, Battletech, Imperium, Freespace, etc. the BB exists and in quantity, having it's place generally as the flagship of a battlegroup.
I would definately like to see BB's - one per "power" would be great (the hegemony one would definately rock, judging by their usual better looking - japanese anime style ships [:D]).
4) Start a fighter inside a carrier :
Well, other than on stock missions and campaigns, no one has ever built a custom mission that worked where you actually found yourself seeing a white line across the horizon. You can hear the music but the ESC menu doesn't work at all. Here is what you get when you put the player fighter inside a carrier, even if you select Alert :
I know lot's of people that have encountered this problem and there are several posts on the support forum regarding this.
Now, if you have succeeded in
building a CUSTOM mission where you can actually launch from a carrier or one where the farcasters actually work, please e-mail it to me, so I can detect the settings you chose on the mission editor.
Now if you manualy have to edit the mission file to get that working, it is not a reliable solution for a $ 58 USD solution. That is for freeware, not for a commercial product that you can find on the shelves.
5) Conclusion :
People who buy a $ 58 USD game are exactly the same that buy a new car - all needs to be working fast and good, reliable and very intuitive. They shouldn't have to open the engine and fuse up things for it to work.
Otherwhise SS is an excellent game - wich I play online almost daily and I am confident all these and other minor topics will be dealt with.
=S=