Notes for My Ideas for a Mod
Posted: Mon Dec 06, 2004 11:46 pm
I have started work on a mod. This is for my amusement basically, although if other people are interested in it I could pass it along. Actually this whole thread is intended as an idea exchange for my amusement and for anyone else who wants to contribute. I know some of the things I plan to do have been done by others for their own mods....I don't mean to steal anyones ideas, I just want to make this as fun as possible.
My basic idea is to create as many options for the Japanese player as possible, as well as adding a few additional ships to the Allied side that it would be "neat" to include, even if they did not serve in the Pacific in real life.
I will begin with Tanaka's mod, since I like what he did with Japanese aircraft production.
Japanese ideas: make as many ships "buildable" as possible including units from the 1942 programme that was mostly cancelled.
**Make No. 111 constructable as a battleship, named Tosa. Completion date early 1945.
**Include the planned second unit of the Oyodo class. Completion date late 1944.
**Include an additional Mogami-class cruiser, completion date early 1945. This represents the fact that Ibuki was originally planned as a heavy cruiser before conversion to a carrier. This ship will NOT be Ibuki, which will stay in the game as a buildable carrier, but gives the Japanese an option to build a replacement CA for losses they will no doubt suffer in 1942-3. I will call her Tsushima.
**Include several additional buildable destroyer hulls for late 1944, early 1945 completion.
**Include a 14-inch gunned battlecruiser based on a reduced Yamato hull, completion mid 1945.
**Additional buildable escorts for early-mid-late 1945 completion.
**Some way to get an Armed Merchant Cruiser in the game. The Japanese did historically try this on a limited basis in 1942. I'm thinking I will tag it in the database as a CS, capable of surface combat operations.
**A couple of Q-ships, as discussed in previous threads.
Note that it is very unlikely that the Japanese player would be able to actually build all this extra stuff. The resources won't be there, just like in real life. He will have to prioritize....but I want to give the Japanese player the ability to build an additional Mogami, for example, if he wants to....and if he can drag the war out long enough to do so.
For the allies, I want to include a few "cool" ships that won't have a massive game-breaking impact but that will add some flavor of a "what-if" variety.
**I've always been intrigued with the British cruiser-minelayer Adventure. As far as I can tell, she did not serve in the Pacific. However, she's the kind of weird obsolescent ship that could very well have been sent off to India at some point. She could begin the game in Singapore, or in India somewhere, or perhaps show up early in 1942.
**A few extra British submarines.
**Some British AMCs, Q-ships, or a few freighters optimized to defend against air attack.
Other ideas for the allies?
My basic idea is to create as many options for the Japanese player as possible, as well as adding a few additional ships to the Allied side that it would be "neat" to include, even if they did not serve in the Pacific in real life.
I will begin with Tanaka's mod, since I like what he did with Japanese aircraft production.
Japanese ideas: make as many ships "buildable" as possible including units from the 1942 programme that was mostly cancelled.
**Make No. 111 constructable as a battleship, named Tosa. Completion date early 1945.
**Include the planned second unit of the Oyodo class. Completion date late 1944.
**Include an additional Mogami-class cruiser, completion date early 1945. This represents the fact that Ibuki was originally planned as a heavy cruiser before conversion to a carrier. This ship will NOT be Ibuki, which will stay in the game as a buildable carrier, but gives the Japanese an option to build a replacement CA for losses they will no doubt suffer in 1942-3. I will call her Tsushima.
**Include several additional buildable destroyer hulls for late 1944, early 1945 completion.
**Include a 14-inch gunned battlecruiser based on a reduced Yamato hull, completion mid 1945.
**Additional buildable escorts for early-mid-late 1945 completion.
**Some way to get an Armed Merchant Cruiser in the game. The Japanese did historically try this on a limited basis in 1942. I'm thinking I will tag it in the database as a CS, capable of surface combat operations.
**A couple of Q-ships, as discussed in previous threads.
Note that it is very unlikely that the Japanese player would be able to actually build all this extra stuff. The resources won't be there, just like in real life. He will have to prioritize....but I want to give the Japanese player the ability to build an additional Mogami, for example, if he wants to....and if he can drag the war out long enough to do so.
For the allies, I want to include a few "cool" ships that won't have a massive game-breaking impact but that will add some flavor of a "what-if" variety.
**I've always been intrigued with the British cruiser-minelayer Adventure. As far as I can tell, she did not serve in the Pacific. However, she's the kind of weird obsolescent ship that could very well have been sent off to India at some point. She could begin the game in Singapore, or in India somewhere, or perhaps show up early in 1942.
**A few extra British submarines.
**Some British AMCs, Q-ships, or a few freighters optimized to defend against air attack.
Other ideas for the allies?