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components

Posted: Fri Dec 10, 2004 10:38 am
by Thorgrim
Made some equipment relocations, and thinking about a few more:

RECONS

Dart: thinking of moving the engine to the CBT, it has 12 APs

Guru: thinking of swapping the engine with the BC, being relatively short range

Hammer: thinking ofmoving the engine to the CBT

Lancer: thinking of swapping the engine with the scanner, since CBT armor is only 7 APs

Mercury: needs more CBT armor, 7 APs to protect the engine is quite low

Quantum: swapped flares with the BC

Stingray: moved SL to the LA, opposite from the PG

Tripwire: thinking of swapping flares with scanner, but CBT armor is very low

Viking: moved BC to the LoT and scanner to the CBT

RE: components

Posted: Fri Dec 10, 2004 1:01 pm
by Burzmali
As far as I'm concerned, moving the engine to the CBT is never a bad idea. You'll never have to worry about it getting taken out if a battle degrades to a 1-on-1 duel.

RE: components

Posted: Fri Dec 10, 2004 2:22 pm
by Thorgrim
What do you mean? Of course you have to worry, and that's the whole point. If you go down, and face down, your CBT will take the most hits (instead of the CT). That's why usually supports get the engine in the CBT and CC titans should have strong CBT armor if the engine is placed there.

RE: components

Posted: Fri Dec 10, 2004 4:56 pm
by Thorgrim
LIGHTS

Gargoyle: swapped flares with scanner, deployable when prone face down

Poltergeist: thinking of swapping ML with computer, can fire while prone

RE: components

Posted: Fri Dec 10, 2004 5:11 pm
by Burzmali
Then again, if your enemy is able to knock you down and get in more than one or two attacks while you are prone, the location of your engine is the least of your worries[;)]

All I mean, is that in a close combat situation, having your engine in the CBT location can be a lifesaver as your AT is much more likely to be disabled by a leg, LoT, or CT being disabled than a CBT.

RE: components

Posted: Fri Dec 10, 2004 11:59 pm
by aquietfrog
i still like to have my Engine with thick armor anywhere.

RE: components

Posted: Sat Dec 11, 2004 12:35 am
by Sleeping_Dragon
Nice finds/ fixes!

As far as the CBT armor... My personal taste is for 'thin' CBT, even with thin CBT armor, of all the locations that 'effecively' disables a titan (head, leg, Lot, CT, CBT, and LT or RT if the engine is located there) CBT is still the least common location for me to lose to disable one of my titans, the only location that comes close is the head. I'd rather put more armor over locations that I normally lose..... Legs, CT.

If the engine is in the CBT I do tend to like the armor a bit thicker for jock survival reasons, but I think that my 'thicker armor' is still too thin to others[;)] The recons with 7AP covering the engine in the CBT that are designed for CC could be increased to 10 APs to cover the possibility of one PX hit since that a common recon weapon. I just don't plan on being pounded in the back without ejecting for an extended period of time.[:D]

RE: components

Posted: Sun Dec 12, 2004 4:07 pm
by Thorgrim
ORIGINAL: Burzmali

Then again, if your enemy is able to knock you down and get in more than one or two attacks while you are prone, the location of your engine is the least of your worries[;)]

All I mean, is that in a close combat situation, having your engine in the CBT location can be a lifesaver as your AT is much more likely to be disabled by a leg, LoT, or CT being disabled than a CBT.

The engine location is ALWAYS a concern. They have this tendency to explode.

The CBT holds one of the 3 gyro section. Lose the CBT and you're done for the battle. Mostly anyway.


I guess you wrote this before your AAR, huh? [;)]

RE: components

Posted: Sun Dec 12, 2004 9:27 pm
by Burzmali
Nah, I let the jock get pulverizer. He had already taken enough damage to make trying to eject lethal, and I didn't particularly mind losing ol' Widowmaker. [;)]

I kind of wished I had made him flop some more, be I am still wondering how a downed enemy AT managed to hit my downed AT on the CBT when I had all my torsos and arms intact... [8|]

RE: components

Posted: Sun Dec 12, 2004 11:26 pm
by Thorgrim
It was just curious that it was a mere Stinger that made your previous post so completely out of place [;)]

RE: components

Posted: Mon Dec 13, 2004 2:14 am
by Burzmali
Not some much with the Stinger, its more about the suicide ... er ... I mean eject lever [;)]

RE: components

Posted: Sat Dec 18, 2004 7:10 pm
by Thorgrim
ASSAULTS

Annihilator: swapped shield with flares

Apocalypse: swapped shield with flares+comp

Black Death: moved flares+ecm->LT , comp->CBT , ls+NB->HD

Gorgon: removed 1mm CBT armor

Gunslinger: swapped scanner with flares

Warlord: moved scanner->HD , comp->LOT , dcs->CBT (better protection against EMPs, and has room for upgrades)

RE: components

Posted: Sun Dec 19, 2004 5:46 pm
by Thorgrim
MEDIUMS

Baelrog: moved 1 AP from the LOT to the LA

Gambler: moved the ML to the RA

Hipshot: moved engine->CT, SL->HD, scanner+comp->CBT

Instigator: moved EMP->HD, scanner->CT, flares->LT

Mantis: swapped CT MG with ECM

Medusa: moved ECM to the LOT

Purgatory: moved the ML to the RA

RE: components

Posted: Thu Dec 23, 2004 5:04 pm
by Thorgrim
HEAVIES

Chameleon: moved scanner to the CBT and ML to the HD

Grizzly: removed 5 APs from the LOT (freed 1 slot), moved the ECM to the LOT, added flares1 to the CT

Kronos: moved the flares to the LT

Stonewall: removed useless 1mm from CT armor, decreased CBT by 1 AP and increased RT/LT by 1 AP