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What happened to the Zooks?!?

Posted: Fri Jun 29, 2001 6:16 pm
by Spellbinder
Hi all,

just started a battle 4/23/43 as the Americans and just had all my Bazookas bouncing off - even 3 shots at point blank vs. 251/1!! :eek:
How can that be?
C'mon, even the early Zooks had quite some punch, anf the way they exploded, I can't think of ricocheting them babies! :mad:
Has anyone else experienced this???
Oh, it's ver. 5.3
Ciao
Klaus aka Spellbinder

[ June 29, 2001: Message edited by: Spellbinder ]

Posted: Fri Jun 29, 2001 7:46 pm
by Paul Vebber
Delete your steel.prf file - I just tested 20 bazooka shots (M1 and M9 against 20 HTs and every one that hit did damage ro bailed it)

Not deleteing steel.prf means you may get funky results or game crashes.

Everytme you upgrade make sure you delete steel.prf

Posted: Fri Jun 29, 2001 7:47 pm
by Spellbinder
Thanks Paul,
I will give it a try - eventhough I'm sure it deleted it :-/
Tanks again
Klaus

Posted: Wed Jul 11, 2001 3:58 pm
by Santa Klaus
Paul,

you are right, when firng the M1/M9 from a Bazzoka Team, it definately does some damage :p
However, the US squads Bazooka bounces off almost all the time :eek:
I checked it in Chandlas Editor, and the problem seems to be in the No3 Slot. The BAZ can only fire HE and AP :confused:
Off course the AP round then bounces off. Do you think you can solve this problem? I'm getting tired of my Zooks ricocheing(sp) all the time, even from Halftracks and the Rifle grenade doing more damage :mad:
Thanks for your help and thankls for this Grrrrrreat game :)
Klaus aka Spellbinder

Posted: Wed Jul 11, 2001 9:58 pm
by Paul Vebber
Somehow the "222" got deleted form the AP pen slot of the M1 in one of our recent iterations.

Put the 222 back in the AP pen slot and the Bazooka will fire HEAT instead of AP. This will be fixed when the "clean up" of the OOBs is released. Its not the only such typo, many very obscure to find...The M9 is OK

There does seem to be a strange HE richocet thing going on...He should not ricochet, but it still does external damage, which is about all an Anti personnel round like the Bazooka had would likely do... I have to look to see if that is a bug or intentional becasue of the low velocity of the HE round in the zook.

HE rounds penetration is derived in no small part part by the velocity of the shell case, so this may not be a bug.

[ July 11, 2001: Message edited by: Paul Vebber ]

[ July 11, 2001: Message edited by: Paul Vebber ]

Posted: Thu Jul 12, 2001 12:42 am
by Santa Klaus
Paul,

again thanks for your fast response - there's no customer service like Matrix Customer service! :D
You guys are Great!
Thanks for the info.
Klaus aka Spellbinder

Posted: Thu Jul 12, 2001 3:14 am
by Nikademus
odd, i hav'nt experienced these problems with the latest versions. In fact, the other night i bagged my first Jagdtiger with a "zook"

heh, to say i was giddy with this most spectacular kill since booting up WAW was an understatement.

Course the very next turn a hidden MG 42 wiped out the entire 12 man squadron in one shot. OUCH. (gotta love those new infantry rules though)

:eek:

Posted: Thu Jul 12, 2001 3:25 am
by Warrior
BINGO! Now I know why I always try to get the M9's!! :D

So let me get this straight: I open the Oob Editor, click the File button, pick Edit Oob, open Oob 82 - US Army, choose the Weapons tab, find the M1 Bazooka, change the "0" for AP Pen to "222," then Save and Close and that will fix the problem? And, of course, make sure all PBEM opponents do the same change.

I just noticed something: The US Marine Bazookas have 10 AP rounds and no HEAT. But the US Army Bazookas show 10 rounds HEAT and no AP. Which is right??

[ July 11, 2001: Message edited by: Warrior ]

Posted: Thu Jul 12, 2001 5:12 am
by gators
wouldn't it be hard to model the type of damage an HE bazooka round would do? It wouldn't be easy to model those sacks of loot most tankers tie to their turrets. Ha! :D

Posted: Thu Jul 12, 2001 7:50 am
by Paul Vebber
As long as AP pen says 222 then AP=HEAT, so it doesn;t matter. There is no slot for HEAT ammo if the weapon is not in slot one so the 222 accounts for this.

Anybody have the explosive weight of a bazooka HE round?

[ July 12, 2001: Message edited by: Paul Vebber ]

Posted: Thu Jul 12, 2001 8:39 am
by Bonzo
ROCKET M6A1 through M6A3 all had 8 ounces (0.5 pound) of pentalite in its shaped charge warhead, the M6A3 H.E.A.T. was a standard AT round for Bazookas.

For comparison, the US AT rifle grenade M9A1 had 4 ounces (0.25 pound) of Pentalite in its shaped charge warhead.

(source - U.S. Catalog of Standard Ordinance, 2nd Edition, 1944, Volume 3)

Posted: Thu Jul 12, 2001 9:24 am
by Paul Vebber
Wasn't there an HE (non-HEAT) Rocket with a frag warhead?

Posted: Thu Jul 12, 2001 9:52 am
by Timo
Hi,

About the Bazooka HE round- I thought the Zook didn't have a dedicated HE round(at least according to Gander's book "Bazooka"). So the round is just a normal HEAT round fired against infantry, right? Shouldn't be too effective, cause there's no fragmentation jacket in it. I'm not complaining about it, though...


Timo

Posted: Thu Jul 12, 2001 10:12 am
by Bonzo
Perhaps the plain Rocket M6 was H.E.(not likely), but is not listed in my 1944 Catalog except to say the M6A1 through A3 replaced it and it was obsolete.

The M6A1 has a 'pointed' nose and the modifications from the M6 are listed as:
Improved ignition, involving removal of the contact ring from th ogive,reduced powder charge and inserted obturator disc.

The M6A2 has the same modifications except that the contact ring was not removed from the ogive.

The M6A3was the same as the M6A1 except it had a hemispherical ogive and cylindrical fins.

There is also the White Phosphorus Smoke round, the WP Smoke Rocket M10 (formerly the T26E2) that is the same 2.36 diameter, and carried a 0.9 pound white Phosphorus filler. There is no mention of it being used in bazookas, but there is the comment that it was used for "laying down smoke screens and as an effective casualty producing weapon against enemy personel in pillboxes, foxholes, trenches, etc."

If there were a straight H.E. round, I would not expect its warhead to be larger than the 0.9 pound WP round.

You could compare it to the similarly sized 60mm mortar round. The M49A2 60mm H.E. Mortar round had an overall weight of 2.9 pounds with 0.34 pounds of TNT, compared with the 3.4 pound overall weight of the M6A1 Rocket with a 0.5 pound warhead. The Rocket should be heavier for a given warhead weight, due to the less efficient use of propellant by a rocket motor compared with the closed breach mortar.

[ July 12, 2001: Message edited by: Bonzo ]

Posted: Thu Jul 12, 2001 11:16 am
by Timo
Actually, the Gander book did have a picture of a "HE round" - Two standard pineapple hand grenades attached to a standard rocket tailpiece. Definitely a prototype and absolutely silly. Not adopted :D

Timo

Posted: Thu Jul 12, 2001 12:27 pm
by Spellbinder
Hi all,
I'm not that much a technical buff, but from ASL the BAZ has a HEAT round and a WP round. In ASL the HEAT can attack infantry, but only in buildings, behind walls ect. as Collateral Attack.
Hope this helps.
Anyway, wouldn't it be nice to have WP rounds that cause Morale Checks/Supression in the hex? :D
Ciao
Klaus aka Spellbinder

Posted: Thu Jul 12, 2001 4:41 pm
by panda124c
Originally posted by Bonzo:
Perhaps the plain Rocket M6 was H.E.(not likely), but is not listed in my 1944 Catalog except to say the M6A1 through A3 replaced it and it was obsolete.

The M6A1 has a 'pointed' nose and the modifications from the M6 are listed as:
Improved ignition, involving removal of the contact ring from th ogive,reduced powder charge and inserted obturator disc.

The M6A2 has the same modifications except that the contact ring was not removed from the ogive.

The M6A3was the same as the M6A1 except it had a hemispherical ogive and cylindrical fins.

There is also the White Phosphorus Smoke round, the WP Smoke Rocket M10 (formerly the T26E2) that is the same 2.36 diameter, and carried a 0.9 pound white Phosphorus filler. There is no mention of it being used in bazookas, but there is the comment that it was used for "laying down smoke screens and as an effective casualty producing weapon against enemy personel in pillboxes, foxholes, trenches, etc."

If there were a straight H.E. round, I would not expect its warhead to be larger than the 0.9 pound WP round.

You could compare it to the similarly sized 60mm mortar round. The M49A2 60mm H.E. Mortar round had an overall weight of 2.9 pounds with 0.34 pounds of TNT, compared with the 3.4 pound overall weight of the M6A1 Rocket with a 0.5 pound warhead. The Rocket should be heavier for a given warhead weight, due to the less efficient use of propellant by a rocket motor compared with the closed breach mortar.

[ July 12, 2001: Message edited by: Bonzo ]


According to the Ballintine Weapons series the Bazooka did not have an HE round because of the size, however there was a WP round for smoke and WP effect. I don't remember if there were any other details I'll have to check. One of the reasons given was the most desirable effect agains bunkers and building that the HEAT round had and the poor effectiveness of the HEAT round against personal.

Posted: Thu Jul 12, 2001 5:00 pm
by Gen. Maczek
Can someone fill me in on this steel.prf file? I am updated to version 6.1, and everything seems to be working fine despite the fact I havnt deleted anything. Should I, and why? If so where can I find this file?
Thanks.
Regards.
Gen. Maczek

Posted: Thu Jul 12, 2001 6:12 pm
by Warrior
Originally posted by Gen. Maczek:
Can someone fill me in on this steel.prf file? I am updated to version 6.1, and everything seems to be working fine despite the fact I havnt deleted anything. Should I, and why? If so where can I find this file?
"steel.prf" is the file that holds the games preferences, either defaults or the ones you set. It is in the game SAVE folder. Whenever you do an upgrade, it has been found to be a good idea to delete both steel.prf AND mech.exe (from the Steel Panthers World at War folder) first, to avoid possible problems later. If deleted, the steel.prf file is automatically regenerated again when you start the next game. If you're not having problems with the upgrade - leave it alone. But if the game starts acting weird, the first thing to do is delete steel.prf. That helps in most cases. :)

Posted: Thu Jul 12, 2001 7:04 pm
by Paul Vebber
Unfortunately we don;t have a WP round ... have to wait fo CL/CA for that.

SO what I am hearing is the fix should be to take away the HE round altogether from the Bazooka?