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min.requirements

Posted: Sat Dec 25, 2004 2:13 pm
by graf spee
What will be the min.requirements for the game to run?
I have an older pc and I want to be fully operational when the game goes gold.
Thanks
Graf

RE: min.requirements

Posted: Wed Dec 29, 2004 9:22 pm
by VI66_slith
Post your system specs. [8|]

RE: min.requirements

Posted: Thu Dec 30, 2004 5:17 am
by Veldor
ORIGINAL: VI66

Post your system specs. [8|]

NAME Portable 386
MANUFACTURER Compaq
TYPE Professional Computer
ORIGIN U.S.A.
YEAR October 1987
KEYBOARD Typewriter type 92 keys with 12 function keys and numeric keypad
CPU Intel 80386
SPEED 20 MHz
COPROCESSOR Socket for an Intel 80387 math coprocessor
RAM 2 MB up to 10 MB
ROM 16 KB
TEXT MODES 40 or 80 columns x 25 lines
GRAPHIC MODES Up to 640 x 400 pixels - CGA resolution (640x200) in DOS mode
COLORS Monochrome orange
SOUND Beeper
SIZE / WEIGHT 41 (W) x 19.2 (D) x 24.8 (H) cm / 11 kg
I/O PORTS Serial, Parallel, Video RGB, expansion bus
BUILT IN MEDIA 1 x 1.2 MB FDD, 40 or 100 MB HDD
OS MS-DOS 3.3
POWER SUPPLY Built-in power supply unit - No battery
PERIPHERALS Expansion box with two IBM-AT card slots
PRICE From $12,000 to $14,000

The real question is... Will it run on my laptop:

Image

RE: min.requirements

Posted: Thu Dec 30, 2004 9:02 am
by graf spee
Windows 98SE.
AMD duron 1300 Mhz
240 MB ram

RE: min.requirements

Posted: Thu Dec 30, 2004 9:12 am
by Veldor
ORIGINAL: graf spee
Windows 98SE.
No Problem
AMD duron 1300 Mhz
No Problem
240 MB ram
No Problem

But what about your video card? What version of DirectX is it capable of running?

You could be in trouble if its a 3DFX card with less than 8Megs of Video or less than DirectX8+ compatibility.

These are all just guesses based upon similiar games. Usually official system spec requirements are given when a game is released, if even then in some cases.. [:D]

RE: min.requirements

Posted: Tue Jan 04, 2005 3:26 pm
by MButtazoni
ORIGINAL: graf spee

Windows 98SE.
AMD duron 1300 Mhz
240 MB ram

we are working on the final system req's for GGWAW, but i would recomend more than 240 Meg of RAM. With 512Meg the game runs a lot better.

You will alos need a video card that has at least 16meg (maybe more) video memory. I can gaurantee that the game does not run on an 8Meg video card.

RE: min.requirements

Posted: Wed Jan 05, 2005 12:52 am
by Veldor
ORIGINAL: MButtazoni
ORIGINAL: graf spee

Windows 98SE.
AMD duron 1300 Mhz
240 MB ram

we are working on the final system req's for GGWAW, but i would recomend more than 240 Meg of RAM. With 512Meg the game runs a lot better.

You will alos need a video card that has at least 16meg (maybe more) video memory. I can gaurantee that the game does not run on an 8Meg video card.

Really? I'd be very suprised by both of those? 240MB is a lot of ram for a Win98 machine running a 2D game. Maybe not enough for XP with all the other stuff XP users tend to load. Other Matrix games list memory requirements as low as 64MB(in UV's case).

I'd also be suprised by the lack of 8mb video card(or suspected 16mb) support as again all other Matrix 2D games seem to support them.

Are there significant animations or other reasons for this that differ from other Matrix 2D titles? I'm just curious.

Won't matter for me as I've got really nice hardware but I'm also watching this game for many friends and even some relatives, not all of whom have hardware all that much better than the graf's.

RE: min.requirements

Posted: Wed Jan 05, 2005 1:03 am
by Joel Billings
This game is a 2D game using a 3D engine, so it does suck up a lot of memory. This is an unfortunate side effect of the way we handled some of the map graphics in order to get them to look especially good. Believe what Maurice is saying as the game does require a lot of memory to perform well. We aren't sure yet what will ultimately be needed, and we do hope to do a few things to cut down on the memory requirements.

RE: min.requirements

Posted: Wed Jan 05, 2005 6:11 am
by Veldor
ORIGINAL: Joel Billings

This game is a 2D game using a 3D engine, so it does suck up a lot of memory. This is an unfortunate side effect of the way we handled some of the map graphics in order to get them to look especially good. Believe what Maurice is saying as the game does require a lot of memory to perform well. We aren't sure yet what will ultimately be needed, and we do hope to do a few things to cut down on the memory requirements.

And what I've seen of the graphics does look great!

I know a horde of people who are C&C Style RTS nuts and actually bought the latest Axis & Allies game thinking it was going to have more of the boardgame "strategy" feel. Some of them that thought that hadn't even played the board game but knew what it was about ("Strategy and Stuff" [:)]). Nearly all of them were dissappointed with the game especially in terms of it not really being that "different experience" they were looking for.

What a wonderful way to sell them on GGWaW. So I've been highly recommending it to everyone I know!

Hope at least some do decide 2 take the plunge.

So many of my friends and work associates I can't play wargames with (Alright nearly all of them).

GGWaW is gonna change all that and be the perfect stepping stone for my plot to turn them all into wargamers. A&A is too easy, HOI is too hard, GGWaW is just right!

So even though I like the more complex stuff too, I'm still VERY eager for this title.

RE: min.requirements

Posted: Sat Jan 08, 2005 7:55 am
by graf spee
So the Graf has"updated" his computer.
I sure would not want to waist any time with computer problems.
Thanks for the answers.
Let's just skip january all together and pretend it's februari OK?

Graf