Picon Cruiser
Posted: Sat Jan 01, 2005 10:34 am
Finally done.


I"ll probably end up testing this in the current ss build, but, with no bumps, and limited specs.. not to mention magic has a lot of problems with importing 3ds files that are higher poly, and obj files also tend to screw up smothing groups.. so here is to those being solved in the new magic.
The hanger system will be one for launching and one for landing, with green/red lights to tell you what one to goto, actually, its gonna be a lot of work making this ship "work"
still have to add thruster ports, tweak the exhast ports, and add in major guns. PDS systems wont be modeled, theyw ill just fire from the hull like in the show. having 100 odd model points is just bad.. and 100 turrents is worst


I"ll probably end up testing this in the current ss build, but, with no bumps, and limited specs.. not to mention magic has a lot of problems with importing 3ds files that are higher poly, and obj files also tend to screw up smothing groups.. so here is to those being solved in the new magic.
The hanger system will be one for launching and one for landing, with green/red lights to tell you what one to goto, actually, its gonna be a lot of work making this ship "work"
still have to add thruster ports, tweak the exhast ports, and add in major guns. PDS systems wont be modeled, theyw ill just fire from the hull like in the show. having 100 odd model points is just bad.. and 100 turrents is worst